Draw Mode (Two Realms)

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Draw Mode (Two Realms)

TRDRAWMODEHERO.png

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Information
Use Draw Mode
Village Object No
Retrieved At The Start (Hero)
After Certain Stages Are Cleared
Location Rapoville (First Time)
Main Menu (After they're created)
Games TR Logo.png


Not to be confused with DS Games' Draw Mode.


Draw Mode, named the Creation Tool in-game, is one of the main creative modes in Drawn to Life: Two Realms, consisting of more different tools and features than the previous canon games. Draw Mode automatically activates every time the player goes to edit or draw an object, and create or edit the Hero at the start. Character creation also features 56 pre-made character templates - 38 of which are only available after downloading the Creative Pack.

There are some major differences to this Draw Mode compared to previous entries, one major one being the emphasis on non-touch based drawing. Introduced here are Stickers, multiple outfits being saved rather than full Heroes, and adjustable controller joystick sensitivity. This was done to mitigate the game's initial lack of touch-based drawing - a notable point of criticism between critics and fans alike, particularly with the Nintendo Switch version - although proper drawing controls and stylus support were added as part of the Creative Pack. This is also the only entry in the entire series to not have drawn objects featured in levels other than the Hero.

CreationIcon.png Main Mode[edit]

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TRCOLORPICKER.png


The player can use a variety of different tools and palettes comprising of 24 base colors for their creations. These include an adjustable brush, a standard paint bucket tool, an eraser (which is also affected by the size of the pen), an undo and redo button, a stamp tool, a resize meter, a Transparency Lock (Alpha Lock) and a preview button. Despite being limited to 24 base colors, the player is also able to choose a color with an alternate color-picker.

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In the Sticker section, the player is able to place and remove Stickers, rotate them and adjust their width and height. The player earns more Stickers throughout the game via buying them from either Isaac or Mr. Esow's shops, winning them in Imagination Battles and finding them in the overworld.

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The Outfit system replaces the multiple-Hero system in previous entries. Instead of creating multiple Heroes, the player is instead able to save and load up to four templates at a time. The name of the Hero is unaffected by this system, however.

Trivia[edit]

  • According to Joseph Tringali, the added emphasis of controller-based drawing was done due to the difficulty of replicating the DS' touch screen[1], despite the game releasing on systems that allow for touch controls.
    • Touch support was added to the Nintendo Switch and Mobile versions regardless, with the former's being added via the Creative Pack and the latter having touch-based drawing right at the start.
      • The Steam version also allows for touch support on computers that have touchscreen functions.
  • Strangely, despite the emphasis on controller support, this is the only Draw Mode in the entire Drawn to Life Series to not have grid-based drawing.
    • Both a Grid and Pattern icon were found in the game files, suggesting that these functions were cut from the final release.
  • The basic color palette is near identical to the standard palette in the original Drawn to Life, albeit missing one color.
  • This is the first Draw Mode since Drawn to Life: The Next Chapter (Wii) to utilize Stamps.
  • This is the only Draw Mode to have a Transparency Lock function.
  • Apple Pencil support for the iOS release was added via the Creative Pack.

PaintingIcon.png Media[edit]

References[edit]