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=={{Icon|Button}} Gameplay ==
 
=={{Icon|Button}} Gameplay ==
''Drawn to Life: Two Realms'' is a 2D puzzle-platformer game in which you draw your own [[Hero|hero]] to play as, similar to [[Drawn to Life series|previous installations]]. Unlike previous games in the series, ''Drawn to Life: Two Realms'' takes on an isometric design within [[:Category:Villages|villages]] outside of levels, and allows the player to explore the never-before-seen Human world. New to the game is the addition of "toys" which can be placed directly into the level to help [[Hero|The Hero]] progress. This is analogous to the [[Action Drawing]]  mechanic seen in [[Drawn to Life: The Next Chapter]] and [[Drawn to Life: The Next Chapter (Wii)]].
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''Drawn to Life: Two Realms'' is a 2D puzzle-platformer game in which you draw your own [[Hero|hero]] to play as, similar to [[Drawn to Life Series|previous installations]]. Unlike previous games in the series, ''Drawn to Life: Two Realms'' takes on an isometric design within [[:Category:Villages|villages]] outside of levels, and allows the player to explore the never-before-seen Human world. New to the game is the addition of "toys" which can be placed directly into the level to help [[Hero|The Hero]] progress. This is analogous to the [[Action Drawing]]  mechanic seen in [[Drawn to Life: The Next Chapter]] and [[Drawn to Life: The Next Chapter (Wii)]].
    
=== Village Mode ===
 
=== Village Mode ===
Unlike previous [[Drawn to Life series|Drawn to Life games]], ''Drawn to Life: Two Realms'' adopts a pixel-inspired isometric view of the [[:Category:Villages|village areas]] outside of levels, this time including the [[Human]] realm's [[Belleview]]. There are stray [[Rapo-Coins]] scattered throughout Belleview and [[Rapoville]], as well as [[Speed Fruit]] that give the [[Hero]] a brief speed boost.
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Unlike previous [[Drawn to Life Series|Drawn to Life games]], ''Drawn to Life: Two Realms'' adopts a pixel-inspired isometric view of the [[:Category:Villages|village areas]] outside of levels, this time including the [[Human]] realm's [[Belleview]]. There are stray [[Rapo-Coins]] scattered throughout Belleview and [[Rapoville]], as well as [[Speed Fruit]] that give the [[Hero]] a brief speed boost.
    
=== Adventure Mode ===
 
=== Adventure Mode ===
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* The game was first leaked on October 22, 2020 on a [https://www.gamerating.org.tw Taiwanese rating site]. They posted the listing for the game, along with its boxart, on their site.
 
* The game was first leaked on October 22, 2020 on a [https://www.gamerating.org.tw Taiwanese rating site]. They posted the listing for the game, along with its boxart, on their site.
 
** On November 2nd, 2020, the [https://www.youtube.com/user/505GamesFrance French 505 Games YouTube channel] accidentally uploaded a short, 40 second trailer for the game. The trailer was quickly set to unlisted and deleted a few hours later.
 
** On November 2nd, 2020, the [https://www.youtube.com/user/505GamesFrance French 505 Games YouTube channel] accidentally uploaded a short, 40 second trailer for the game. The trailer was quickly set to unlisted and deleted a few hours later.
* Drew, the canonical name given to the [[Hero]] on the boxart of all previous games in the Drawn to Life series, is not present in any promotional material for ''Drawn to Life: Two Realms''
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* Drew, the canonical name given to the [[Hero]] on the boxart of all previous games in the [[Drawn to Life Series]], is not present in any promotional material for ''Drawn to Life: Two Realms''.
 
** This is because the Hero is whoever the player creates, and not a pre-determined hero such as Drew. <ref>[[File:Screenshot_from_2020-11-05_14-33-15.png|100px]]</ref>
 
** This is because the Hero is whoever the player creates, and not a pre-determined hero such as Drew. <ref>[[File:Screenshot_from_2020-11-05_14-33-15.png|100px]]</ref>
 
* A faint beam of light illuminates the Hero during nighttime in the village areas.
 
* A faint beam of light illuminates the Hero during nighttime in the village areas.
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