Editing Drawn to Life: Two Realms
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Unlike previous [[Drawn to Life Series|Drawn to Life games]], ''Drawn to Life: Two Realms'' adopts a pixel-inspired isometric view of the [[:Category:Villages|village areas]] outside of levels, this time including the [[Human]] realm's [[Belleview]]. There are stray [[Rapo-Coins]] scattered throughout Belleview and [[Rapoville]], as well as [[Speed Fruit]] that give the [[Hero]] a brief speed boost. | Unlike previous [[Drawn to Life Series|Drawn to Life games]], ''Drawn to Life: Two Realms'' adopts a pixel-inspired isometric view of the [[:Category:Villages|village areas]] outside of levels, this time including the [[Human]] realm's [[Belleview]]. There are stray [[Rapo-Coins]] scattered throughout Belleview and [[Rapoville]], as well as [[Speed Fruit]] that give the [[Hero]] a brief speed boost. | ||
| − | === | + | === Adventure Mode === |
| − | + | Adventure mode is the unoffical name given to the side-scrolling platform levels, the main objective areas in the game. It can be assumed that the overall mechanics will be similar to previous Drawn to Life games, however there are notable differences. One such difference is the addition of a level timer and Build Mode. | |
{{ReadMore|Drawn to Life: Two Realms/List of Levels}} | {{ReadMore|Drawn to Life: Two Realms/List of Levels}} | ||