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Unlike previous [[Drawn to Life Series|Drawn to Life games]], ''Drawn to Life: Two Realms'' adopts a pixel-inspired isometric view of the [[:Category:Villages|village areas]] outside of levels, this time including the [[Human]] realm's [[Belleview]]. There are stray [[Rapo-Coins]] scattered throughout Belleview and [[Rapoville]], as well as [[Speed Fruit]] that give the [[Hero]] a brief speed boost.
 
Unlike previous [[Drawn to Life Series|Drawn to Life games]], ''Drawn to Life: Two Realms'' adopts a pixel-inspired isometric view of the [[:Category:Villages|village areas]] outside of levels, this time including the [[Human]] realm's [[Belleview]]. There are stray [[Rapo-Coins]] scattered throughout Belleview and [[Rapoville]], as well as [[Speed Fruit]] that give the [[Hero]] a brief speed boost.
  
=== Imagination Battles ===
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=== Adventure Mode ===
Like Adventure Modes in the previous entries in the series, Imagination Battles are the main form of gameplay. They are the side-scrolling levels and each take place inside the mind of a character, accessible by the [[Hero]] through the [[Book of Imagination]]. They typically have multiple sections for the Hero to traverse, and each battle has at least one section where the player must place enemies to complete the level. There are 27 Imagination Battles in the main story, 54 Imagination Battles as optional side quests, and 20 Imagination Battles available as downloadable content.
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Adventure mode is the unoffical name given to the side-scrolling platform levels, the main objective areas in the game. It can be assumed that the overall mechanics will be similar to previous Drawn to Life games, however there are notable differences. One such difference is the addition of a level timer and Build Mode.
 
{{ReadMore|Drawn to Life: Two Realms/List of Levels}}
 
{{ReadMore|Drawn to Life: Two Realms/List of Levels}}
  

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