Editing Glitches/Drawn to Life: The Next Chapter

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If the player has the blob form unlocked, they can now use a ground pound clip. To execute it, have enough room to make at least one full jump, double not necessary. First hold the jump button, then press down while at the apex of the jump to start a ground pound, then when the hero is extremely close to making contact with the ground (but still not touching it; looking for clouds or noises made by ground pounds helps you know if you messed up). When pixels away from the floor, transform into blob. If done correctly, the player will fall through the ground, which can be helpful for skipping segments or reaching unintended areas, like the Corner Clip. To have better control while falling, try rapidly pressing the transform menu button to make the fall stutter.
 
If the player has the blob form unlocked, they can now use a ground pound clip. To execute it, have enough room to make at least one full jump, double not necessary. First hold the jump button, then press down while at the apex of the jump to start a ground pound, then when the hero is extremely close to making contact with the ground (but still not touching it; looking for clouds or noises made by ground pounds helps you know if you messed up). When pixels away from the floor, transform into blob. If done correctly, the player will fall through the ground, which can be helpful for skipping segments or reaching unintended areas, like the Corner Clip. To have better control while falling, try rapidly pressing the transform menu button to make the fall stutter.
  
===Falling Clip===
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===Cece Slip===
A clip similar to the Ground Pound Clip in its results is the Falling Clip. To execute this glitch, the player must have obtained the blob form. Again, space is needed to complete one full jump, with a double jump being unnecessary. Once the player completes the jump and they begin fall, the player must transform into blob the exact moment before touching the floor. Once this extremely precise glitch is performed successfully, the hero will fall through the floor. And like the Ground Pound Glitch, a tip to try and succeed more is the mash the transformation menu button to stutter the fall.
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A clip similar to the Ground Pound Clip in its results is the Ground Slip. To execute this glitch, the player must have obtained the blob form. Again, space is needed to complete one full jump, with a double jump being unnecessary. Once the player completes the jump and they begin fall, the player must transform into blob the exact moment before touching the floor. Once this extremely precise glitch is performed successfully, the hero will fall through the floor. And like the Ground Pound Glitch, a tip to try and succeed more is the mash the transformation menu button to stutter the fall.
  
 
===Enemy Clip===
 
===Enemy Clip===
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== The Pause Glitch ==
 
== The Pause Glitch ==
The pause glitch is a glitch in the game that can be considered a crash, texture glitch, performance glitch, etc. To preform the glitch the player must press pause around the frame they press A to enter a load zone on the over world not entering a level. The cue for this happening properly is that the pause hud will show up briefly before being cancled. Once the glitch is activated pausing will cause the game to crash. The game essentially enters a "limbo" state where game play is unstable. Animations off screen will not play when the player gets near, enemys will not move, dust and coin sparkels will not despawn, and over filling the games storage to handle this will crash the game. The current theory on how many textures that can exist on hardware at once is 56 (57 if the game includes the player). Beating a level will crash the game, preforming certain actions in a sequence will crash the game or corrupt textures. The pause glitch is more visual on emulator as textures wildly corrupt on it. Leading to insane results. Only a few levels are "beatable" with the glitch activated one key one being the Baki Beard fight which promptly crashes apon completion. It is unknown the practical uses of this glitch are, but could in theory lead to warps as it has been seen to cause the game to do actions it normally doesn't preform. Such as reading and writing to outside sprite memory before crashing. Pressing L or R will fix the broken sprites and allow animations to properly play again however if to many where on the screen the game will crash instead. Beating a level after L or R is pressed lets you continue as normal. Still pausing will crash the game and can not be fixed unless you turn off the game. The glitch can be used to get a weapon last used in a previous save in the first level but is removed in the second level. Additionally deleting your save will allow you to play the game as normal but pausing will still crash the game. The end credits and deleting your save will not stop the pause glitch once it is active the only way to stop it is to turn off the system.
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The pause glitch is a glitch in the game that can be considered a crash, texture glitch, performance glitch, etc. To preform the glitch the player must press pause around the frame they press A to enter a load zone on the over world not entering a level. The cue for this happening properly is that the pause hud will show up briefly before being cancled. Once the glitch is activated pausing will cause the game to crash. The game essentially enters a "limbo" state where game play is unstable. Animations off screen will not play when the player gets near, enemys will not move, dust and coin sparkels will not despawn, and over filling the games storage to handle this will crash the game. Beating a level will crash the game, preforming certian actions in a sequence will crash the game or corrupt textures. The pause glitch is more visual on emulator as textures wildly corrupt on it. Leading to insane results. Only a few levels are "beatable" with the glitch activated one key one being the Baki Beard fight which promptly crashes apon completion. It is unknown the practical uses of this glitch are, but could in theory lead to warps as it has been seen to cause the game to do actions it normally doesn't preform. Such as reading and writing to outside sprite memory before crashing. Pressing L or R will fix the broken sprites and allow animations to properly play again however if to many where on the screen the game will crash instead. Beating a level after L or R is pressed lets you continue as normal. Still pausing will crash the game and can not be fixed unless you turn off the game. The glitch can be used to get a weapon last used in a previous save in the first level but is removed in the second level. Additionally deleting your save will allow you to play the game as normal but pausing will still crash the game. The end credits and deleting your save will not stop the pause glitch once it is active the only way to stop it is to turn off the system.
  
 
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[[Category:Drawn to Life: The Next Chapter]]
 
[[Category:Drawn to Life: The Next Chapter]]

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