Editing Planet Moon Studios
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=={{Icon|Book}} History== | =={{Icon|Book}} History== | ||
===Early game development=== | ===Early game development=== | ||
| − | Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson | + | Upon leaving [[wikipedia:Shiny Entertainment|Shiny Entertainment]] following the release of their third-person shooter [[wikipedia:MDK|MDK]], Nick Bruty and Bob Stevenson forme their own game development studio. Although an official name had not been confirmed yet, they struck a publishing deal with Shiny's parent company, Interplay Entertainment, for their first game. This title, [[:wikipedia:Giants:_Citizen_Kabuto|Giants: Citizen Kabuto]], would see release in 2000 to critical acclaim, particularly for it's gameplay and humor, as did their next title, [[:wikipedia:Armed and Dangerous (video game)|Armed and Dangerous]]. |
From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]]. | From that point forward, Planet Moon mainly developed casual family games, most notably the [[:wikipedia:Electronic Arts|Electronic Arts]]-published [[:wikipedia:Smarty Pants|Smarty Pants]] and [[THQ]]-published [[:wikipedia:Battle of the Bands (video game)|Battle of the Bands]]. | ||
===Development of Drawn to Life: The Next Chapter (Wii)=== | ===Development of Drawn to Life: The Next Chapter (Wii)=== | ||
| − | Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.<ref>[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]</ref> He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], | + | Jeremiah Slaczka rejected the idea of [[5th Cell]] developing a Wii entry in the Drawn to Life series, not believing it can be done in a good scale.<ref>[https://www.gamedeveloper.com/design/fountain-of-scribbles-5th-cell-s-jeremiah-slaczka-speaks Fountain of Scribbles: 5th Cell's Jeremiah Slaczka Speaks, GameSpot]</ref> He did, however, give his blessing for another team to tackle the entry, leading to THQ handing it off to Planet Moon. The game, which would be given the same exact title as it's [[Drawn to Life: The Next Chapter|canon DS counterpart]], According to production notes given out by Ken Capelli, production started with the first milestone build in February 2008 and concluded in August 2009, resulting in a total development time of just over 18 months, and had a final budget of $4,465,147. |
Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down. | Much like other entries in the series, the game was affected heavily by development crunch, particularly after the project was put to the studio's B-team once the main team began production on the cancelled Xbox 360 title My Amazing Story. THQ was adamant on a simultaneous release between both versions of The Next Chapter, so the A-team had to step in and assist in production to get this version out on time after development on their other project was winding down. | ||
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After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012. | After realizing the drawing controls of the game weren't ideal due to reduced tactile feedback with the Wiimote, THQ got the idea to develop more games in the series with a specialized tablet accessory. This would ultimately result in the [[:wikipedia:uDraw GameTablet|uDraw GameTablet]]<ref>[https://www.linkedin.com/feed/update/urn:li:activity:6777678150928359424/ Scott Rogers' LinkedIn]</ref>, released in 2010 for the Wii with no Drawn to Life branding at all. The tablet was initially a success, only for it's expanded re-release on other consoles to result in a $100M loss for THQ, contributing to their closure in 2012. | ||
| − | Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, Bigpoint GmbH acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors pulling their money played a huge role in the studio's financial troubles, resulting in | + | Planet Moon would only produce one more game in their lifetime, the movie tie-in game for [[:wikipedia:Tangled: The Video Game|Disney's Tangled]], which reused aspects of My Amazing Story. In January 2011, Bigpoint GmbH acquired the company staff but not the company itself. According to CEO Aaron Loeb, investors defaulting and pulling their money played a huge role in the studio's financial troubles, resulting in Planet Moon threatening legal action to recover lost funds. It was ultimately My Amazing Story's cancellation that signaled the end<ref>[https://www.mobygames.com/company/1700/planet-moon-studios/ Planet Moon Studios, MobyGames]</ref>, with the studio closing it's doors shortly after the team was moved to BigPoint's San Francisco offices. |
=={{Icon|Button}} Notable Games== | =={{Icon|Button}} Notable Games== | ||
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! Game !! Publisher !! System !! Release Date | ! Game !! Publisher !! System !! Release Date | ||
|- | |- | ||
| − | | [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || | + | | [[file:GiantsCitizensKabuto.png|125px|center|link=https://en.wikipedia.org/wiki/Giants:_Citizen_Kabuto]] || [[File:InterplayEntertainment.png|100px|center|link=https://en.wikipedia.org/wiki/Interplay_Entertainment]] || [[File:Microsoft Windows Logo.png|center|125px]]<br>[[file:ps2logo.png|100px|center]] || Dec. 7, 2000 |
|- | |- | ||
| − | | [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || | + | | [[file:ArmedandDangerous.png|150px|center|link=https://en.wikipedia.org/wiki/Armed_and_Dangerous_(video_game)]] || [[file:LucasArts.png|75px|center|link=https://en.wikipedia.org/wiki/Lucasfilm_Games]] || [[File:Microsoft Windows Logo.png|center|125px]]<br>[[file:ogxboxlogo.png|100px|center]] || Dec. 2, 2003 |
|- | |- | ||
| [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007 | | [[file:Smartypantswii.png|75px|center|link=https://en.wikipedia.org/wiki/Smarty_Pants]] || [[file:EAlogoblue.png|75px|center|link=https://en.wikipedia.org/wiki/Electronic_Arts]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Nov. 17, 2007 | ||
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|[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009 | |[[File:TNCLogoHQ.png|150px|center|link=Drawn to Life: The Next Chapter (Wii)]] || [[File:THQ_logo_2000.png|center|100px|link=THQ]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]] || Oct. 8, 2009 | ||
|- | |- | ||
| − | |[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || | + | |[[file:Tangled.png|center|125px|link=https://en.wikipedia.org/wiki/Tangled:_The_Video_Game]] || [[File:disneyinteractivelogo.png|100px|center|link=https://en.wikipedia.org/wiki/Disney_Interactive_Studios]] || [[file:Nintendo_Wii_Logo.png|75px|center|link=Wii]]<br>[[File:Nintendo_DS_Logo.png|center|100px|link=Nintendo DS]]<br>[[File:Microsoft Windows Logo.png|center|125px]] || Nov. 23, 2010 |
|} | |} | ||
</center> | </center> | ||