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==Characters== | ==Characters== | ||
| − | + | === Male Rapo Elder Behind Sprite=== | |
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{{UnusedImage|image=[[File:Generic_Male_Elder_Behind.gif]]}} | {{UnusedImage|image=[[File:Generic_Male_Elder_Behind.gif]]}} | ||
Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking. | Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking. | ||
| − | + | ===Developmental Wilfre Sprites=== | |
{{UnusedImage|image=[[File:WilfreOldSprites.png]]}} | {{UnusedImage|image=[[File:WilfreOldSprites.png]]}} | ||
| − | There are alternate [[Wilfre]] sprites located on [[Drawn to Life | + | There are alternate [[Wilfre]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. There are some sprites of Wilfre with orange fur and red clothes instead of blue clothes. |
Instead of his shadow being pure black, this version of him is a dark grey. In one set of [[Shadow]] sprites, Wilfre's eyes are similar to those of [[Crazy Barks]], and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites. | Instead of his shadow being pure black, this version of him is a dark grey. In one set of [[Shadow]] sprites, Wilfre's eyes are similar to those of [[Crazy Barks]], and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites. | ||
| − | + | ===Beta NavyJ Sprite=== | |
{{UnusedImage|image=[[File:NavyJTanSprites.png]]}} | {{UnusedImage|image=[[File:NavyJTanSprites.png]]}} | ||
There are beta [[NavyJ]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of having orange fur, this version of NavyJ has tan fur. In ''[[Drawn to Life: Two Realms]]'', NavyJ's fur returns to this color. | There are beta [[NavyJ]] sprites located on [[Drawn to Life Credits|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of having orange fur, this version of NavyJ has tan fur. In ''[[Drawn to Life: Two Realms]]'', NavyJ's fur returns to this color. | ||
| − | + | ===Repair Guy=== | |
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{{UnusedImage|image=<tabber> | {{UnusedImage|image=<tabber> | ||
|-|Sprites=[[File:RepairGuy.png]] | |-|Sprites=[[File:RepairGuy.png]] | ||
|-|Description=[[File:RepairGuyGDD.png|250px]] | |-|Description=[[File:RepairGuyGDD.png|250px]] | ||
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</tabber>}} | </tabber>}} | ||
| − | Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would have had a daughter, likely represented by a [[Generic Raposa Character]] | + | Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither [[Mari]] nor the [[Mayor]] remembered his actual name. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would have had a daughter, likely represented by a [[Generic Raposa Character]]. |
| − | + | Before being cut, his sprites would later be used for [[Rocko]] in ''[[Drawn to Life: The Next Chapter]]''. According to [[Drawn to Life Credits|Joseph Tringali]], he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character. | |
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| − | + | ===Fire Bill=== | |
{{UnusedImage|image=<tabber> | {{UnusedImage|image=<tabber> | ||
|-|Sprite=[[File:Fireman.png]] | |-|Sprite=[[File:Fireman.png]] | ||
|-|Description=[[File:FireBillGDD.png|250px]] | |-|Description=[[File:FireBillGDD.png|250px]] | ||
</tabber>}} | </tabber>}} | ||
| − | Sprites exist on [[Drawn to Life | + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a fireman's hat and a hose. In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, Fire Bill was revealed to be rescued in World 3 - the [[Beach Gate]]. He was likely tied to the [[Unused & Removed Features/DTL1#Fire|Fire Event]]. It is unknown why he was cut. |
As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would've been rescued with two assistants, likely [[Generic Raposa Characters]]. | As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he would've been rescued with two assistants, likely [[Generic Raposa Characters]]. | ||
| − | + | ===Fortune Cookie=== | |
{{UnusedImage|image=[[File:FortuneCookie.png]]}} | {{UnusedImage|image=[[File:FortuneCookie.png]]}} | ||
Fortune Cookie was a scrapped character in Drawn to Life, revealed in sprites shared by [[Drawn to Life Credits|Chern Fai]]. He has orange fur, a red cap, and a black moustache and goatee. He has a white coat and a red shirt with brown pants. He would have been the first Raposa rescued in the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]] and would have set up a Chinese restaurant in [[Rapoville]], meant to compete with [[Cookie's Restaurant]]. He also would have asked for a [[Unused & Removed Features/DTL1#Fortune Cookie's Sign|Sign]], much like Cookie does in the final game. When [[Wilfre]] poisons the water, Fortune Cookie would've been one of the many [[Raposa]] to fall ill. | Fortune Cookie was a scrapped character in Drawn to Life, revealed in sprites shared by [[Drawn to Life Credits|Chern Fai]]. He has orange fur, a red cap, and a black moustache and goatee. He has a white coat and a red shirt with brown pants. He would have been the first Raposa rescued in the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]] and would have set up a Chinese restaurant in [[Rapoville]], meant to compete with [[Cookie's Restaurant]]. He also would have asked for a [[Unused & Removed Features/DTL1#Fortune Cookie's Sign|Sign]], much like Cookie does in the final game. When [[Wilfre]] poisons the water, Fortune Cookie would've been one of the many [[Raposa]] to fall ill. | ||
| − | It is unknown why he was cut from the final game, but it was likely | + | It is unknown why he was cut from the final game, but it was likely to his similarities to [[Cookie]] and the removal of the Meadow Gate. |
| − | + | ===Three Blind Raposa=== | |
The Three Blind Raposa are the [[Raposa]] meant to be rescued from the boss of the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]] - [[Unused & Removed Features/DTL1#Rata, Tat & Tat|Rata, Tat & Tat]], much like [[Heather]] in the [[Snow Gate]] or [[Samuel]] in the [[Forest Gate]]. However, instead of being captives, the Three Blind Raposa would have been the original forms of Rata, Tat & Tat. After being restored, they would have given the [[Hero]] the final key for the [[Unused & Removed Features/DTL1#Village Hatch|Village Hatch]]. | The Three Blind Raposa are the [[Raposa]] meant to be rescued from the boss of the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]] - [[Unused & Removed Features/DTL1#Rata, Tat & Tat|Rata, Tat & Tat]], much like [[Heather]] in the [[Snow Gate]] or [[Samuel]] in the [[Forest Gate]]. However, instead of being captives, the Three Blind Raposa would have been the original forms of Rata, Tat & Tat. After being restored, they would have given the [[Hero]] the final key for the [[Unused & Removed Features/DTL1#Village Hatch|Village Hatch]]. | ||
| − | + | ===El Chippo=== | |
{{UnusedImage|image=[[File:ElChippoGDD.png|250px]]}} | {{UnusedImage|image=[[File:ElChippoGDD.png|250px]]}} | ||
In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, El Chippo was revealed to be the second Raposa rescued in World 5 - then the [[City Gate]]. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he came to the village in a travelling caravan. It is currently unknown why he was cut. | In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, El Chippo was revealed to be the second Raposa rescued in World 5 - then the [[City Gate]]. As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he came to the village in a travelling caravan. It is currently unknown why he was cut. | ||
| − | + | ===Mike O'Angelo=== | |
{{UnusedImage|image=<tabber> | {{UnusedImage|image=<tabber> | ||
|-|Sprite=[[File:Painter.png]] | |-|Sprite=[[File:Painter.png]] | ||
|-|Description=[[File:MikeOangleoGDD.png|250px]] | |-|Description=[[File:MikeOangleoGDD.png|250px]] | ||
</tabber>}} | </tabber>}} | ||
| − | Sprites exist on [[Drawn to Life | + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a paintbrush and a painter hat. In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, Mike O'Angelo was revealed to be the third Raposa rescued in World 5 - then the [[City Gate]]. |
As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he came to the village to study the [[Epic Statue]]. It is currently unknown why he was cut. | As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], he came to the village to study the [[Epic Statue]]. It is currently unknown why he was cut. | ||
| − | + | ===Fujikoda=== | |
{{UnusedImage|image=<tabber> | {{UnusedImage|image=<tabber> | ||
|-|Sprite=[[File:Reporter.png]] | |-|Sprite=[[File:Reporter.png]] | ||
|-|Description=[[File:FujikodaGDD.png|250px]] | |-|Description=[[File:FujikodaGDD.png|250px]] | ||
</tabber>}} | </tabber>}} | ||
| − | Sprites exist on [[Drawn to Life | + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a female Raposa who has a camera and a reporter hat. In a document shared in the Drawn to Life Discord showcasing pieces of what is likely a Game Design Document, Fujikoda was revealed to be the fourth Raposa rescued in World 5 - then the [[City Gate]], and was the last Raposa to be rescued in the game. |
As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], she knew [[Indee]] and arrived to take pictures of the Final Feast, an early, scrapped village event. It is unknown why she was cut, but it may be because the Final Feast was cut. | As revealed in a leftover found in files shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], she knew [[Indee]] and arrived to take pictures of the Final Feast, an early, scrapped village event. It is unknown why she was cut, but it may be because the Final Feast was cut. | ||
| − | + | ===Miner Raposa=== | |
{{UnusedImage|image=[[File:Miner.png]]}} | {{UnusedImage|image=[[File:Miner.png]]}} | ||
| − | Sprites exist on [[Drawn to Life | + | Sprites exist on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website] for a male Raposa who has a pickaxe and a hardhat. It is currently unknown why he was cut. It is possible that he is one of the [[Unused & Removed Features/DTL1#Three Blind Raposa|Three Blind Raposa]], as he appears similar to [[Unused & Removed Features/DTL1#Rata, Tat & Tat|Rata, Tat & Tat]]. |
| − | ===Droogles=== | + | === Droogles === |
{{UnusedImage|image=<tabber>|-|Concept Art=[[File:WorldDroogles.jpg|250px]]|-|Sprites=[[File:Droogles.png|250px|The first sprite in this series is of that of a Droogle]]</tabber>}} | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:WorldDroogles.jpg|250px]]|-|Sprites=[[File:Droogles.png|250px|The first sprite in this series is of that of a Droogle]]</tabber>}} | ||
Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design<ref>Chern Fai, ''The Art of 5thCell''</ref>. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game. | Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design<ref>Chern Fai, ''The Art of 5thCell''</ref>. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game. | ||
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===Unused Enemies=== | ===Unused Enemies=== | ||
{{UnusedImage|image=[[File:Droogles.png|250px]]}} | {{UnusedImage|image=[[File:Droogles.png|250px]]}} | ||
| − | On [[Drawn to Life | + | On [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website], a series of sprites can be seen listed among other unused enemy concepts. While the first sprite in this series (Right) is known to be a [[Unused & Removed Features/DTL1#Droogle|Droogle]], the purpose of the other sprites is unknown as they were scrapped before use<ref>https://twitter.com/chickysprout/status/1345929007246630918</ref>. |
The remainder of the sprites seen in this series bear a strong resemblance to [[Baki]] used in the final game. It's possible these sprites were precursors to the Baki seen in the final game. | The remainder of the sprites seen in this series bear a strong resemblance to [[Baki]] used in the final game. It's possible these sprites were precursors to the Baki seen in the final game. | ||
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{{UnusedImage|image=[[File:AltForestBaki.png]]}} | {{UnusedImage|image=[[File:AltForestBaki.png]]}} | ||
| − | There are alternate [[Timber Baki]] sprites located on [[Drawn to Life | + | There are alternate [[Timber Baki]] sprites located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki. |
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===Alternate Shadow Creatures=== | ===Alternate Shadow Creatures=== | ||
{{UnusedImage|image=<tabber>|-|Bat=[[File:BetaShadowBat.png]]|-|Crawler=[[File:BetaDeadShadow.png]]|-|Walker=[[File:BetaShadowWalker.png]]|-|Ghoul=[[File:BetaShadowGhoul.png]]</tabber>}} | {{UnusedImage|image=<tabber>|-|Bat=[[File:BetaShadowBat.png]]|-|Crawler=[[File:BetaDeadShadow.png]]|-|Walker=[[File:BetaShadowWalker.png]]|-|Ghoul=[[File:BetaShadowGhoul.png]]</tabber>}} | ||
| − | There are sprites of beta [[Shadow]] enemies located on [[Drawn to Life | + | There are sprites of beta [[Shadow]] enemies located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. All four of them are slimmer than they are in the final release. |
====Shadow Bat==== | ====Shadow Bat==== | ||
The [[Shadow Bat]] seems to have a small tail. | The [[Shadow Bat]] seems to have a small tail. | ||
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====Shadow Ghoul==== | ====Shadow Ghoul==== | ||
The [[Shadow Ghoul]] has a bigger eye than in the final build. | The [[Shadow Ghoul]] has a bigger eye than in the final build. | ||
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===Unused Baki=== | ===Unused Baki=== | ||
{{UnusedImage|image=[[File:UnusedBaki.png]]}} | {{UnusedImage|image=[[File:UnusedBaki.png]]}} | ||
| − | There are sprites of unused [[Baki]]s located on [[Drawn to Life | + | There are sprites of unused [[Baki]]s located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf. |
===Chern Fai's 2s Day Enemies=== | ===Chern Fai's 2s Day Enemies=== | ||
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* '''Seahorse''' - A seahorse. | * '''Seahorse''' - A seahorse. | ||
* '''Flower Head''' - A blooming flower with a face that appears to shake. | * '''Flower Head''' - A blooming flower with a face that appears to shake. | ||
| − | * '''Squishy''' - A creature that | + | * '''Squishy''' - A creature that appears to be a mix of [https://wikirby.com/wiki/Craby Craby] from Kirby and [https://puyonexus.com/wiki/Carbuncle Carbuncle] from Puyo Puyo Tetris. |
* '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. | * '''Shadow Rhino''' - Possibly a Shadow variant of [[Unused & Removed Features/DTL1#City Enemies (World 5)|Rhino Hide]]. | ||
* '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. | * '''Normalkomo''' - Possibly a non-Shadow variant of [[Unused & Removed Features/DTL1#Snow Enemies (World 1)|Shadokomo]]. | ||
* '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. | * '''Baby Yote''' - Possibly a younger variant of [[Unused & Removed Features/DTL1#Meadow Enemies (World 4)|Yote]]. | ||
* '''Fish Guy''' - A fish with legs. | * '''Fish Guy''' - A fish with legs. | ||
| − | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa | + | * '''Evil Santa''' - A being resembling [[:wikipedia:Santa Claus|Santa]], but with a present that may contain Shadow. |
{{BR|Clear}} | {{BR|Clear}} | ||
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==Bosses== | ==Bosses== | ||
===Rata, Tat & Tat=== | ===Rata, Tat & Tat=== | ||
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===Messenger Bird=== | ===Messenger Bird=== | ||
| − | The Messenger Bird would | + | The Messenger Bird would hvae been the required [[Template]] meant to be collected in the third level of the [[Unused & Removed Features/DTL1#Meadow Gate|Meadow Gate]]. It was requested due to the increase in letters being sent out of the village, an increase that [[Mayor]] could not keep up with. |
==Meadow Gate== | ==Meadow Gate== | ||
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One of the biggest cut features from [[Drawn to Life]] is the Meadow Gate, also called Mellow Meadow. Originally planned to be World 4, it would have been between the [[Beach Gate]] and [[City Gate]]. It would have contained four levels, an event, and a boss, just like the other four gates during development. It's contained plot would have followed the [[Raposa]] trying to solve they mystery behind a group of [[Shadow]] varmints infesting the village. The specific upgrade for this village (i.e. [[Wings]], [[Flippers]]) would have been the [[Unused & Removed Features/DTL1#Pet|Pet]]. | One of the biggest cut features from [[Drawn to Life]] is the Meadow Gate, also called Mellow Meadow. Originally planned to be World 4, it would have been between the [[Beach Gate]] and [[City Gate]]. It would have contained four levels, an event, and a boss, just like the other four gates during development. It's contained plot would have followed the [[Raposa]] trying to solve they mystery behind a group of [[Shadow]] varmints infesting the village. The specific upgrade for this village (i.e. [[Wings]], [[Flippers]]) would have been the [[Unused & Removed Features/DTL1#Pet|Pet]]. | ||
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{{UnusedImage|image=[[File:OldestMeadow.png|250px]]}} | {{UnusedImage|image=[[File:OldestMeadow.png|250px]]}} | ||
In its oldest known form, the Meadow Gate consisted of three typical levels followed by an event, one more level, and the boss. The known templates collected would have been the Live Stock Template, the Jiya Grain Template, and the Pasture Template. The Raposa rescued in these levels are unknown. The event, called Village Raid, isn't described in detail here. The boss of this gate is simply described as "3 Little Guys at Once." | In its oldest known form, the Meadow Gate consisted of three typical levels followed by an event, one more level, and the boss. The known templates collected would have been the Live Stock Template, the Jiya Grain Template, and the Pasture Template. The Raposa rescued in these levels are unknown. The event, called Village Raid, isn't described in detail here. The boss of this gate is simply described as "3 Little Guys at Once." | ||
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4-4 is the fourth level in the Meadow Gate. The Hero has to rescue [[Unagi]] and his two assistants and collect the [[Kaorin Bush|Kaorin Berry]] Template. | 4-4 is the fourth level in the Meadow Gate. The Hero has to rescue [[Unagi]] and his two assistants and collect the [[Kaorin Bush|Kaorin Berry]] Template. | ||
| − | After the raid, [[Jowee]] watches over a poisoned [[Mari]], Cookie watches over a poisoned Fortune Cookie, and Heather is crying over Crazy Barks, who had passed out by the lake. Indee tells Mayor about a similar illness he once had, saying that it was | + | After the raid, [[Jowee]] watches over a poisoned [[Mari]], Cookie watches over a poisoned Fortune Cookie, and Heather is crying over Crazy Barks, who had passed out by the lake. Indee tells Mayor about a similar illness he once had, saying that it was crued by a combination of [[Unused & Removed Features/DTL1#Daru Daru Root|Daru Daru Root]] and Kaorin Berries. The Mayor sends the Hero back to the Meadow Gate to fetch the Kaorin Berries, since the Daru Daru Root was in the Shadow infested [[City Gate|Rapo Rapo City]]. After rescuing Unagi and his two assistants and returning with the Kaorin Berry page, Kaorin Berry Bushes are planted throughout the village. |
===Level 4-Boss=== | ===Level 4-Boss=== | ||
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This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. | This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
==Minigames== | ==Minigames== | ||
| − | === | + | ===Music=== |
| − | {{UnusedImage|image | + | {{UnusedImage|image=[[File:MusicMinigame.png|200px]]}} |
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| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to tap the screen to a beat with [[NavyJ]] and [[Jowee]]. It is unknown when this would have happened during the story. |
{{BR|Clear}} | {{BR|Clear}} | ||
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On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below--> | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below--> | ||
| − | According to | + | <!--According to an early draft of Drawn to Life (The GDD snippet), during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.--> |
| − | === | + | ===Assemble=== |
| − | {{UnusedImage|image=[[File: | + | {{UnusedImage|image=[[File:AssembleMinigame.png|200px]]}} |
| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to rebuild some of the buildings in Rapoville. It is unknown when this would have happened during the story. |
{{BR|Clear}} | {{BR|Clear}} | ||
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== Misc. == | == Misc. == | ||
=== Nighttime World Gates === | === Nighttime World Gates === | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
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===3/16/2006 Game Design Document=== | ===3/16/2006 Game Design Document=== | ||
In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: | In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here: | ||
{{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} | {{Quote|text=A dying village stands on the outskirts of a desolate land. With only a few inhabitants left, known as the “Droogles”, the desperate search begins for a Creator, someone with the power to breathe life back into their town. The Droogles squandered and wasted their previous resources treating them poorly. One day, the resources became fed up with the negligence and ran away, hiding all over the world. As a result of these events, most of the Droogles decided to find a new life elsewhere, leaving just a few residents behind, still clinging to a hope of rebuilding the village. You must play the role of the author and help bring the entire village back from the brink of death.|character=3/16/2006 GDD}} | ||
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===Milestone Builds=== | ===Milestone Builds=== | ||
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Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. | Four playable builds of [[Drawn to Life]] were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled. | ||
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When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: | When pressing start, you will be taken to a beta version of [[Rapoville]]. You can move the camera around with the D-Pad, and you can find some [[Raposa]] scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using [[Jowee]]'s sprites. When tapped by the stylus, Tikk states: | ||
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<center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> | <center><big>'''"I wish I built my house closer to everyone else..."'''</big></center> | ||
South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: | South-east from Tikk is [[Mayor]], standing outside his house. When tapped by the stylus, Mayor states: | ||
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<center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | <center><big>'''"I wonder where I left my <span style="color:red">red pajamas</span>? I bet <span style="color:blue">Cecil</span> knows. Hmm..."'''</big></center> | ||
| − | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites. When tapped, Tokk states: | + | North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states: |
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<center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | <center><big>'''"My brother is so dumb, building his house so far away."'''</big></center> | ||
North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: | North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for [[Bubba]]. When tapped, Cecil says: | ||
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<center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> | <center><big>'''"Don't tell the <span style="color:blue">Mayor</span> I stole his <span style="color:red">red pajamas</span>, hee hee!"'''</big></center> | ||
It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. | It appears that the [[Hero]], taking the appearance of a Blue Monkey, appears throughout the village. | ||
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If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. | If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses [[Snow Gate]] textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one [[Template]] piece, and is in World 2-1. | ||
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Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. | Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle. | ||
====Drawn To Life - June 12, 2006==== | ====Drawn To Life - June 12, 2006==== | ||
| − | + | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens like before. When pressing start, you are instead taken to a more updated version of the Drawing Screen, where you are prompted to draw a [[Hero]]. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and [[:wikipedia:Rayman|Rayman]]. | |
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| − | When booting up the file, the player is greeted with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens | ||
| − | + | After confirming your character, you are taken to the same long, looping corridor that uses [[Snow Gate]] textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of [[Rapoville]], and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance. | |
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Pressing start from this screen simply takes you back to the creation screen, looping the ROM. | Pressing start from this screen simply takes you back to the creation screen, looping the ROM. | ||
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====MS5Release - November 6, 2006==== | ====MS5Release - November 6, 2006==== | ||
From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options: | From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the [[Unused & Removed Features/DTL1#Early Title Screen Art|Early Title Screen (Full)]] split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options: | ||
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* '''New''' - Starts the game | * '''New''' - Starts the game | ||
* '''Continue''' - Starts the game from your previous save | * '''Continue''' - Starts the game from your previous save | ||
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=====Edit===== | =====Edit===== | ||
| − | + | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a [[Snowshooter]]. This does not have a template. After drawing these, you will be put into a beta version of [[Snow Fields]] and [[Mt. Snowy]]. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the [[Snow Gate]] music plays. | |
| − | In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, | + | |
| − | + | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]]. | |
| − | In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the [[Fluffy Cloud]] | ||
| − | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]] | + | In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter [[Snow Baki]], which appear yellow instead of purple, [[Shadow Walker]]s, [[Shadow Bat]]s, and [[Pengoon]]. |
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In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]]. | In the aforementioned testing area, there are [[Heart]]s spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green [[Spring]], and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, [[Flyin' Rabbit]], [[Yeti]], two [[Snow Hider]]s, a yellow Snow Baki, and a [[Snowget]]. | ||
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Continue functions as one would assume it would, and as such, is being lumped in with New. | Continue functions as one would assume it would, and as such, is being lumped in with New. | ||
| − | The | + | The game begins the same way as the final release - with [[Mari]], called Madison here, asking the [[Creator]] to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather [[Jowee]], [[File:ComingSoon.png|center]] |
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| − | [[File: | ||
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====MS6120406 - December 12, 2006==== | ====MS6120406 - December 12, 2006==== | ||
| − | [[File: | + | [[File:ComingSoon.png|center]] |
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<hr/> | <hr/> | ||
<references /> | <references /> | ||