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| | ==Characters== | | ==Characters== |
| | ===Early Raposa=== | | ===Early Raposa=== |
| − | {{UnusedImage|image=[[File:lineup_02.jpg|175px]]}} | + | {{UnusedImage|image=[[File:lineup_02.jpg|150px]]}} |
| | | | |
| | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], early models for multiple [[Raposa]] can be found. This includes models for Raposa that did not make the final cut of the game, including [[Dr. Cure]], [[Tubba]], and [[NavyJ]]. These models ended up getting converted into images that were used for the crowd in the [[Raposa Sports]] minigames. | | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], early models for multiple [[Raposa]] can be found. This includes models for Raposa that did not make the final cut of the game, including [[Dr. Cure]], [[Tubba]], and [[NavyJ]]. These models ended up getting converted into images that were used for the crowd in the [[Raposa Sports]] minigames. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
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| − | ===Early Heather Designs=== | + | ===Early Circi Designs=== |
| − | {{UnusedImage|image=<tabber>Early Design=[[File:HeathersWii1.jpg|200px]]|-|Chibi Design=[[File:HeathersWii2.jpg|250px]]</tabber>}} | + | {{UnusedImage|image=[[File:circi_sketch.png|250px]]}} |
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| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an early design for [[Heather]] can be found. This version of Heather was named '''Heathers''', and was heavily inspired by the musical [[:wikipedia:Heathers|Heathers]]. This version of Heather has long, spiky hair that is half ginger and half shadow, split down the middle. She still has her mallet, but her early design wears a green sweater instead of a green dress. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], three early designs for Circi can be found. The third bears a striking similarity to [[Mari]] in terms of color palette. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Early Monkey King Design=== | + | ===Early Monkey King Designs=== |
| − | {{UnusedImage|image=[[File:Beta Monkey King 1.png|150px]]}} | + | {{UnusedImage|image=<tabber>Concept Sketches=[[File:MKConcepts.png|250px]]|-|Beta Design=[[File:Beta Monkey King 1.png|250px]]</tabber>}} |
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| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an early design for the [[Monkey King]] can be found. This design is much more regal than the final design. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], multiple early designs for the Monkey King can be found. Some of these designs seem to suggest that the Monkey King was meant to be the boss of [[Jangala]] at one point in development. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
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| | *Gardener – Lost their garden "Above the Storm" | | *Gardener – Lost their garden "Above the Storm" |
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| − | ===Shopkeeper=== | + | ===Repair Guy=== |
| − | {{UnusedImage|image=[[File:BetaShopWii.png|250px]]}} | + | {{UnusedImage|image=[[File:RepairGuyGDD.png|275px]]}} |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Repair Guy. It seems like this revision of the document uses character descriptions from a beta version of the original [[Drawn to Life]], and Repair Guy's reads as follows: |
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| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image of a Shopkeeper that is not [[Isaac]] exists, appearing to be a female [[Raposa]] with white hair. There is no name or artists attached to this character, though it can be assumed that she was replaced by Isaac relatively early in development. | + | {{Quote |
| | + | |text=No one knows his name, they just call him the repair guy) He’s like “Hey everyone it’s me!” And they are like “Heeeey…. Uh… Repair guy!” And he’s like “Awww I knew you wouldn’t forget me!” (Mayor asks Mari “What was his name?” She’s like “Why you asking me I never knew it.”) |
| | + | |character=Game Design Document |
| | + | }} |
| | + | |
| | + | The document also mentions him being rescued with a daughter, something that may be a remnant from the development of Drawn to Life. |
| | + | |
| | + | ===Fire Bill=== |
| | + | {{UnusedImage|image=[[File:FireBillGDD.png|275px]]}} |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Fire Bill. It seems like this revision of the document uses character descriptions from a beta version of the original [[Drawn to Life]]{{CN|Could we get a solid, complete, reference to this?}}, and Fire Bill's reads as follows: |
| | + | |
| | + | {{Quote |
| | + | |text=Comes back to help the Raposa after the village fire. |
| | + | |character=Game Design Document |
| | + | }} |
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| − | {{BR|Clear}}
| + | The document also mentions him being rescued with two assistants, something that may be a remnant from the development of Drawn to Life. The "village fire" mentioned in his description may be referring to the cut [[Unused & Removed Features/DTL1#Fire|Fire Minigame]] from the original Drawn to Life. |
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| | ==Objects== | | ==Objects== |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | ===Ink Well=== | | ===Ink Well=== |
| | {{UnusedImage|image=<tabber>Art=[[File:InkWellWii.jpg|250px]]|-|Model=[[File:InkWellModel.png|250px]]</tabber>}} | | {{UnusedImage|image=<tabber>Art=[[File:InkWellWii.jpg|250px]]|-|Model=[[File:InkWellModel.png|250px]]</tabber>}} |
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| | As seen on [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]] [https://kencapelli.com/portfolioDrawnToLifeTheNextChapter.shtml website], there were plans to have an Ink Well appear in the game. In the package shared by Ken Capelli, it was revealed that the Ink Well would've been found in [[Wilfre's Lair]] as the spawn point for [[Boss]]. It is unknown why it was replaced with the Ink Barrel in the final game. | | As seen on [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]] [https://kencapelli.com/portfolioDrawnToLifeTheNextChapter.shtml website], there were plans to have an Ink Well appear in the game. In the package shared by Ken Capelli, it was revealed that the Ink Well would've been found in [[Wilfre's Lair]] as the spawn point for [[Boss]]. It is unknown why it was replaced with the Ink Barrel in the final game. |
| − |
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| − | {{BR|Clear}}
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| − | ===Mizu's Trident===
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| − | {{UnusedImage|image=[[File:WiiTrident.png|250px]]}}
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| − |
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| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Bad Mannequin]]'s arms.
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| − |
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| − | {{BR|Clear}}
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| − | ===Indee Idols===
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| − | {{UnusedImage|image=[[File:IndeesIdols.png|250px]]}}
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| − |
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| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]].
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| | {{BR|Clear}} | | {{BR|Clear}} |
| | | | |
| | ==Enemies== | | ==Enemies== |
| − | ===Early Concepts===
| + | ===Bird=== |
| − | Some enemy concepts found in the various sources of beta content predate the gates, and as such cannot be organized by them. They will be listed here.
| |
| − | ====Oneeye====
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| − | {{UnusedImage|image=[[File:Oneeye.png]]}}
| |
| − | The Oneeye was one of the first enemies created for the game's development, being created by [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]]. It was used in the early stages of development to test animations on User Created Objects (UCOs). It could have possibly inspired the [[Hero]] seen in the [[Unused & Removed Features/Wii#Beta Jangala Level|Beta Jangala Level]].
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| − | | |
| − | {{BR|Clear}}
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| − | ===Jangala===
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| − | ====Bird====
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| | {{UnusedImage|image=<tabber>Art=[[File:BirdWii.png]]|-|Model=[[File:BirdWiiModel.png|250px]]|-|Texture=[[File:BirdWiiTexture.png]]|-|Concept Art=[[File:BirdWiiConcept.jpg|250px]]</tabber>}} | | {{UnusedImage|image=<tabber>Art=[[File:BirdWii.png]]|-|Model=[[File:BirdWiiModel.png|250px]]|-|Texture=[[File:BirdWiiTexture.png]]|-|Concept Art=[[File:BirdWiiConcept.jpg|250px]]</tabber>}} |
| | | | |
| − | In the game's files, there is an enemy named "junglebird." In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Bird, also called the Exotic Bird in some documents, would have acted much like the [[Snow Bird]], dive bombing the player. | + | In the game's files, there is an enemy named "junglebird." |
| − | | |
| − | {{BR|Clear}}
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| − | ====Squirrel Enemy====
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| − | {{UnusedImage|image=<tabber>Art=[[File:SquirrelConcpet.png|200px]]|-|Model=[[File:SquirrelWiiModel.png|250px]]</tabber>}}
| |
| − | | |
| − | In the games files are references to a squirrel enemy. In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Squirrel, much like the Bird, would have acted much like the [[Snow Bird]], dive bombing the player.
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| − | | |
| − | {{BR|Clear}}
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| − | ====Hungry Plant====
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| − | {{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}}
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| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Tentacle Monster]].
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| − | | |
| − | {{BR|Clear}}
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| − | ====Emperor Monkey====
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| − | {{UnusedImage|image=<tabber>Art=[[File:EmperorMonkeyConcpet.png|200px]]|-|Model=[[File:EmperorMonkeyWiiModel.png|250px]]</tabber>}}
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| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Emperor Monkey were found. It seems like this is a beta version of the [[Monkey]] enemy, and it would have acted the same as the Monkey.
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| − | | |
| − | {{BR|Clear}}
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| − | ====Tree Man====
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| − | {{UnusedImage|image=<tabber>|-|Model=[[File:jungle_treeman.png|200px]]|-|Sketch=[[File:KozTreeMonster.jpg|200px]]</tabber>}}
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| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Tree man were found. It is unknown how this enemy would have functioned in the final game, but we do know it was designed by [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]].
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| − | | |
| − | {{BR|Clear}}
| |
| − | ====Jungle Creature====
| |
| − | {{UnusedImage|image=<tabber>|-|Colored=[[File:JCreatureArt.jpg|200px]]|-|Sketch=[[File:JungleCreatureSketch.jpg|200px]]</tabber>}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept arts for an called "Jungle Creature" were found. It is unknown how this enemy would have functioned in the final game, but we do know it was designed by [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It may have been a precursor to the [[Bonobo]]s.
| |
| | | | |
| − | {{BR|Clear}}
| + | Thanks to Lead Designer [[Drawn to Life: The Next Chapter (Wii) Credits|Jason Weesner]], we now know that this enemy was supposed to be a [[Jangala]] equivalent to the [[Snow Bird]], dropping on the [[Hero]] whenever they approached. |
| − | ====Eric Kozlowsky's Enemies====
| |
| − | {{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}}
| |
| | | | |
| − | As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s. Notably, the Robot was created for a "Mayan Factory" world that was either cut or never approved.
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art, textures, and a model for this enemy were discovered. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | | + | ===Ink Goon=== |
| − | ===Shadow City===
| |
| − | ====Ink Goon====
| |
| | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:InkGoonConcpet.png|200px]]|-|Model =[[File:WiiCutShadow2.jpg]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:InkGoonConcpet.png|200px]]|-|Model =[[File:WiiCutShadow2.jpg]]</tabber>}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Ink Bomb====
| + | ===Ink Bomb=== |
| | {{UnusedImage|image=[[File:InkBombConcept.jpg|200px]]}} | | {{UnusedImage|image=[[File:InkBombConcept.jpg|200px]]}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| | | | |
| − | ====Ink Giant====
| + | ===Ink Giant=== |
| | {{UnusedImage|image=[[File:InkGiantConcpet.png|200px]]}} | | {{UnusedImage|image=[[File:InkGiantConcpet.png|200px]]}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Ink Tosser====
| + | ===Ink Tosser=== |
| − | {{UnusedImage|image=<tabber>Art=[[File:InkTosserConcpet.png|200px]]|-|Model=[[File:ShadowTosserModel.jpg|200px]]</tabber>}} | + | {{UnusedImage|image=[[File:InkTosserConcpet.png|200px]]}} |
| | | | |
| − | The Ink Tosser was an enemy slated to appear in [[Shadow City]], [[Icy Wastes]], and [[Eastern Winds]] levels. It would have acted similarly to the [[Dart Bonobo]], as it would have fired balls of ink at the [[Hero]] when they got close enough. When it was modeled, the Ink Tosser, now called the Shadow Tosser, had a massive redesign, becoming more insect-like and gaining eyes. | + | The Ink Tosser was an enemy slated to appear in [[Shadow City]], [[Icy Wastes]], and [[Eastern Winds]] levels. It would have acted similarly to the [[Dart Bonobo]], as it would have fired balls of ink at the [[Hero]] when they got close enough. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Ink Flyer====
| + | ===Ink Flyer=== |
| | {{UnusedImage|image=[[File:InkFlyerConcpet.png|200px]]}} | | {{UnusedImage|image=[[File:InkFlyerConcpet.png|200px]]}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Ink Bouncer====
| + | ===Ink Bouncer=== |
| | {{UnusedImage|image=<tabber>Art=[[File:shadow blob.jpg|250px]]|-|Model=[[File:Shadow Ground.png|250px]]</tabber>}} | | {{UnusedImage|image=<tabber>Art=[[File:shadow blob.jpg|250px]]|-|Model=[[File:Shadow Ground.png|250px]]</tabber>}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Icy Wastes=== | + | ===Squirrel Enemy=== |
| − | ====Seal====
| + | {{UnusedImage|image=[[File:SquirrelConcpet.png|200px]]}} |
| − | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:WiiSealConcept.jpg|200px]]|-|Game Screenshot=[[File:WiiSeal.png|250px]]</tabber>}} | |
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| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of a seal enemy, grouped with the other [[Icy Wastes]] enemies, was found. However, the model for this enemy made it into the final game, and it is used as part of the backdrop in the level [[Frosted Cove]]. | + | In the games files are references to a squirrel enemy. However, no such enemy appears in the final game. The existence of this squirrel enemy was also shown by a statement made by concept artist [[Drawn to Life: The Next Chapter (Wii) Credits|Jeannie Schafer]]: |
| | | | |
| − | {{BR|Clear}} | + | {{Quote |
| − | ====Zombi Snowman====
| + | |text=I vaguely remember a flying squirrel... lol. |
| − | {{UnusedImage|image=[[File:ZombiSnowman.jpg|250px]]}}
| + | |character=Jeannie Schafer |
| | + | }} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of a Zombi Snowman was found. It's unknown who designed this enemy. It's also possible that this was a set piece for a level, like the [[Unused & Removed Features/Wii#Snow People|Snow People]] may have been.
| + | Thanks to Lead Designer [[Drawn to Life: The Next Chapter (Wii) Credits|Jason Weesner]], we now know that this enemy was supposed to be a [[Eastern Winds]] equivalent to the [[Snow Bird]], dropping on the [[Hero]] whenever they approached. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Misc. Icy Wastes Enemies==== | + | ===Giant Golden Baki=== |
| − | {{UnusedImage|image=<tabber>|-|Flying Fish=[[File:FrozenFlyingFish.jpg|200px]]|-|Sea Serpent=[[File:FrozenSeaSerpent.jpg|200px]]|-|Crab=[[File:FurryCrab.jpg|200px]]|-|Lantern Squid=[[File:LanternSquid.jpg|200px]]</tabber>}} | + | {{UnusedImage|image=<tabber>|-|Screenshot=[[File:GiantBakiWii.jpg]]|-|Model=[[File:GiantGoldenBakiModel.jpg|200px]]</tabber>}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of multiple Icy Wastes enemies were shared. These enemies were never given colored art, and some of them may have been grandfathered in from the [[Unused & Removed Features/Wii#Great Sea|Great Sea]] when it was cut. | + | As shown in [https://www.youtube.com/watch?v=U6EX3iSsD7k this promotional video], the giant variant of the [[Golden Baki]] was originally supposed to appear in the game. It was cut during development for an unknown reason. They were apparently slated to appear in the [[Icy Wastes]] levels along with the [[Snow Cat]] and [[Bonobo]]. In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the model for this Baki was found. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Eastern Winds===
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| − | ====Eastern Winds Baki Concepts====
| |
| − | {{UnusedImage|image=[[File:EarlyEWBakis.jpg|250px]]}}
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| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art for the [[Eastern Winds Baki]] was found, showing multiple possible designs before settling on the one chosen for the final game. Some of these include a Balloon Baki, a Jetpack Baki, and a Plane Baki. | + | ===Beta Bonobo=== |
| | + | {{UnusedImage|image=<tabber>Screenshot=[[File:BetaBonoboWii.jpg]]|-|Model=[[File:BetaBonoboModel.png|200px]]</tabber>}} |
| | + | |
| | + | As shown in [https://www.youtube.com/watch?v=U6EX3iSsD7k this promotional video], the [[Bonobo]] were originally going to have a different design. Their appearance was changes during development for an unknown reason. They were apparently slated to appear in the [[Icy Wastes]] levels along with the [[Snow Cat]] and [[Golden Baki]]. In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the model for this Baki was found. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | <!--===Great Sea===
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| − |
| |
| − | ===Outer Orbit===-->
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| | ==Bosses== | | ==Bosses== |
| | ===Tree King=== | | ===Tree King=== |
| − | {{UnusedImage|image=<tabber>Final Design=[[File:Tree King.jpg|250px]]|-|Concept Sketches=[[File:MKConcepts.png|250px]]</tabber>}} | + | {{UnusedImage|image=[[File:Tree King.jpg|250px]]}} |
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| | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists the Tree King as the boss of [[Jangala]]. There is no information known about the Tree King, as its section of the GDD is empty with the exception of its name and art. | | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists the Tree King as the boss of [[Jangala]]. There is no information known about the Tree King, as its section of the GDD is empty with the exception of its name and art. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Yeti=== | + | ===Scribble Monster Concept Art=== |
| − | {{UnusedImage|image=[[File:WiiIWBoss.png|250px]]}}
| + | {{UnusedImage|image=[[File:Scribble monster concept.jpg|250px]]}} |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists a Yeti as the boss of the [[Icy Wastes]]. There is no information known about the Yeti, as its section of the GDD is empty with the exception of its name and art. In a loose world map created by [[Drawn to Life: The Next Chapter (Wii) Credits|Jeannine Schafer]], the [[Hero]] would have fought this boss by the [[Eternal Furnace]], although this image does not reference the Yeti at all. The [[Yeti (Wii)|Yeti]] would go on to be one of the enemies for the Icy Wastes.
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| − | | |
| − | {{BR|Clear}}
| |
| − | ===Squid===
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| − | {{UnusedImage|image=<tabber>|-|Art=[[File:WiiSquidBoss.png|250px]]|-|Concept Sketch=[[File:SquidSketchWii.png|200px]]</tabber>}} | |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists a Squid as the boss of the cut Water World. There is no information known about the Squid, as its section of the GDD is empty with the exception of its name and art. In a loose world map created by [[Drawn to Life: The Next Chapter (Wii) Credits|Jeannine Schafer]], the [[Hero]] would have travelled inside the Squid's stomach to retrieve [[Unused & Removed Features/Wii#Mizu's Trident|Mizu's Trident]]. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art for the [[Giant Scribble Monster]] can be found. In this art, the actual scribble monster is nowhere to be found, and the [[Artifacts of Power]] have a slightly different design. An interesting note is that the [[Pen and Pencil]] are not found in this design. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
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| | {{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} | | {{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} |
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| − | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]]. | + | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]], but this has not been confirmed by anyone. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − |
| |
| | ====Hockey Player==== | | ====Hockey Player==== |
| − | {{UnusedImage|image=<tabber> | + | {{UnusedImage|image=<tabber>Concept=[[File:Hockey1.jpg|250px]]|-|Gameplay=[[File:Hockey2.jpg|250px]]</tabber>}} |
| − | |-|Concept=[[File:Hockey1.jpg|250px]]
| |
| − | |-|Gameplay=[[File:Hockey2.jpg|250px]] | |
| − | |-|Raposa Sports (Unused)=[[File:Hockey3.png]]</tabber>}}
| |
| | | | |
| | The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. | | The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − |
| |
| | ====Spacesuit==== | | ====Spacesuit==== |
| | {{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} | | {{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| | ====Scrapped Ideas==== | | ====Scrapped Ideas==== |
| − | Among the cut [[Hero]] attachments, many more were drafted up, but never fully conceptualized. For [[Shadow City]], the player was planned to get '''Platform Shoes''', allowing them to jump higher and "kick the crap out of things." Also for Shadow City, a '''Shadow Disguise''' was considered that would've allowed the Hero to not aggro [[Shadow]] enemies. For [[Icy Wastes]], a '''Big Power Glove''' would have given the player a stronger punch that would've allowed them to break through bigger objects. Also for Icy Wastes, '''Drill Bit Gloves''' would have allowed the player to drill through objects. | + | Among the cut [[Hero]] attachments, many more were drafted up, but never fully conceptualized. For [[Shadow City]], the player was planned to get Platform Shoes, allowing them to jump higher and "kick the crap out of things." Also for Shadow City, a Shadow Disguise was considered that would've allowed the Hero to not aggro [[Shadow]] enemies. For [[Icy Wastes]], a Big Power Glove would have given the player a stronger punch that would've allowed them to break through bigger objects. Also for Icy Wastes, Drill Bit Gloves would have allowed the player to drill through objects. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − |
| |
| | ===Vehicles=== | | ===Vehicles=== |
| | ====Zeppelin==== | | ====Zeppelin==== |
| | {{UnusedImage|image=[[File:HelicopterConcept.jpg|250px]]}} | | {{UnusedImage|image=[[File:HelicopterConcept.jpg|250px]]}} |
| | | | |
| − | There is some leftover code relating to an unused Zeppelin vehicle. The Game Design Documents shared by Ken Capelli shed more light on the Zeppelin, revealing that it would have been similar to the [[Helicopter]]. However, instead of being fast, it was meant to be much stronger than the Helicopter. It functioned in three different parts - the balloon, the gondola, and the blades. | + | There is some leftover code relating to an unused Zeppelin vehicle. The Game Design Documents shared by Ken Capelli shed more light on the Zeppelin, revealing that it would have been similar to the [[Helicopter]]. However, instead of being fast, it was meant to be much stronger than the Helicopter. It functioned in three different parts - the balloon, the gondola, and the blades. |
| − | | |
| − | {{BR|Clear}}
| |
| − | ====Hang Glider====
| |
| − | {{UnusedImage|image=[[File:Glider.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The first of the flying vehicles is the Hang Glider, a vehicle proposed for [[Jangala]] and possibly [[Eastern Winds]]. It would have been made up of two parts, the glider itself and a gun. By pressing {{Icon|WiiC}}, the player would have been able to fire the gun, and by pressing {{Icon|WiiA}}, the player would have been able to gain height. By moving the {{Icon|AStick}}, the player would have been able to stall out, speed up, or simply change their vertical direction.
| |
| − | | |
| − | {{BR|Clear}}
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| − | ====UFO====
| |
| − | {{UnusedImage|image=[[File:WiiUFO.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The second of the flying vehicles is the UFO, a vehicle proposed for the [[Icy Wastes]]. It would have been made up of two parts, the main body of the UFO and a gun. By pressing {{Icon|WiiC}}, the player would have been able to fire the gun, and by pressing {{Icon|WiiA}}, the player would have been able to jump like in the game [[:wikipedia:Joust (video game)|Joust]]. By moving the {{Icon|AStick}}, the player would have been able to move left or right.
| |
| − | | |
| − | {{BR|Clear}}
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| − | ====Prop Cycle====
| |
| − | {{UnusedImage|image=[[File:Prop Cycle.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The third of the flying vehicles is the Prop Cycle, a vehicle proposed for [[Eastern Winds]], [[Shadow City]], and [[Rapoville]]. It would have been made up of five parts, the bike frame, a wing, two wheels, and a gun. According to the GDD, it's controls would have been identical to the UFO.
| |
| − | | |
| − | | |
| − | {{BR|Clear}}
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| − | ====Kite====
| |
| − | {{UnusedImage|image=[[File:Kite.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The fourth of the flying vehicles is the Kite, a vehicle proposed for [[Eastern Winds]] or [[Rapoville]]. It would have been made up of only one part, the kite itself. The kite would have been tethered to the ground, and the player would have moved the {{Icon|AStick}} to grab coins while fighting against air currents.
| |
| − | | |
| − | {{BR|Clear}}
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| − | ====Rocket Sled====
| |
| − | {{UnusedImage|image=[[File:Rocket Sled.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The fifth of the flying vehicles is the Rocket Sled, a vehicle proposed for [[Eastern Winds]]. It would have been made up of two parts, the rocket's body, and a boost. The player would have needed to use the [[Action Drawing]] mechanic to draw a track for the sled to travel on. By pressing {{Icon|WiiA}}, the sled would have accelerated, and by pressing {{Icon|WiiC}}, the sled would have fired a projectile. If the sled collided with any walls, it would have exploded, although whether or not this would have killed the [[Hero]] is unknown.
| |
| − | | |
| − | {{BR|Clear}}
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| − | ====Walrus Mount====
| |
| − | {{UnusedImage|image=[[File:Walrus.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The first of the ground vehicles is the Walrus Mount, a vehicle proposed for the [[Icy Wastes]]. It would have been made up of only one part, the walrus itself. When the player got on the walrus, it would have started to jump forwards, and by moving the {{Icon|AStick}}, the player could have changed its speed. By pressing {{Icon|WiiA}}, the walrus would have rammed forward into obstacles, and if the player encountered a slippery floor, it would have gotten onto its stomach and slid across.
| |
| − | | |
| − | {{BR|Clear}}
| |
| − | ====Pogo Stick====
| |
| − | {{UnusedImage|image=[[File:Pogo Stick.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The second of the ground vehicles is the Pogo Stick, a vehicle proposed for the [[Icy Wastes]] or [[Rapoville]]. It would have been made up of four parts, the pogo body and three springs. The Pogo Stick would have always been jumping, and by moving the {{Icon|AStick}}, the player could have moved around inside. By pressing the {{Icon|WiiA}} while the pogo stick jumped, the player would have jumped higher, killing enemies and destroying breakable objects. Despite being called a stick, this vehicle more resembles a shoe.
| |
| − | | |
| − | {{BR|Clear}}
| |
| − | ====Hamster Ball====
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| − | {{UnusedImage|image=[[File:Hamster Ball.jpg|250px]]}}
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| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The third of the ground vehicles is the Hamster Ball, a vehicle proposed for [[Rapoville]]. It would have been made up of only one part, the ball itself. By moving the {{Icon|AStick}}, the ball would have been able to roll, and by pressing {{Icon|WiiA}}, it would have gained a speed boost. When falling off an edge, the ball would have bounced, and it would have been able to roll over small enemies, killing them.
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| − | | |
| − | {{BR|Clear}}
| |
| − | ====Anemone====
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| − | {{UnusedImage|image=[[File:Anemone.jpg|250px]]}}
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| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The first of the underwater vehicles is the Anemone, a vehicle proposed for the cut Water World. It would have been made up of only one part, the body of the anemone. It would have been able to climb up walls that weren't underwater by moving the {{Icon|AStick}}. By pressing the {{Icon|WiiA}}, the anemone would have jumped off of the wall.
| |
| − | | |
| − | {{BR|Clear}}
| |
| − | ====Puffer Fish====
| |
| − | {{UnusedImage|image=[[File:Puffer Fish.jpg|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The second of the underwater vehicles is the Puffer Fish, a vehicle proposed for the cut Water World. It would have been made up of two parts, the body of the fish, and the tail of the fish. By moving the {{Icon|AStick}}, the player could swim about with the fish, and by pressing {{Icon|WiiA}}, the fish would have inflated, hurting enemies.
| |
| − | | |
| − | {{BR|Clear}}
| |
| − | ====Tank & Pants====
| |
| − | {{UnusedImage|image=[[File:TankandPants.png|250px]]}}
| |
| − | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image exists showing off four vehicles. Two of these are a tank and a pair of robotic pants, although nothing else in the GDD mentions these. It is currently unknown how they would have functioned.
| |
| | | | |
| | ===Miscellaneous=== | | ===Miscellaneous=== |
| | ====Jungle Ants==== | | ====Jungle Ants==== |
| − | {{UnusedImage|image=<tabber> | + | {{UnusedImage|image=<tabber>Ant=[[File:JungleAnt.jpg|250px]]|-|Leaf=[[File:JungleAntLeaf.png|250px]]</tabber>}} |
| − | |-|Ant=[[File:JungleAnt.jpg|250px]]
| |
| − | |-|Leaf=[[File:JungleAntLeaf.png|250px]] | |
| − | </tabber>}} | |
| | | | |
| | In the game's files, there is an entry named "jungleants." | | In the game's files, there is an entry named "jungleants." |
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| | | | |
| | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. | | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. |
| − |
| |
| − | ====Wilfre's Painting 3====
| |
| − | {{UnusedImage|image=[[File:WilfrePortrait3.png|210px]]}}
| |
| − |
| |
| − | Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a third [[Wilfre's Painting 1|Painting]] was meant to be created in [[Shadow City]], likely in [[Shadow Palace]] with the other two. It is based on [[:wikipedia:Napoleon Crossing the Alps|Napoleon Crossing the Alps]], specifically the [https://commons.wikimedia.org/wiki/File:Jacques_Louis_David_-_Bonaparte_franchissant_le_Grand_Saint-Bernard,_20_mai_1800_-_Google_Art_Project.jpg first Versailles version].
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| | | | |
| − | {{BR|Clear}}
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| − | ====Raposa Sports - Tennis====
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| − | {{UnusedImage|image=<tabber>
| |
| − | |-|Tennis Ball=[[File:WTennisB.png]]
| |
| − | |-|Tennis Racket=[[File:WTennisR.png]]
| |
| − | </tabber>}}
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| − |
| |
| − | Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a tennis minigame was originally planned to be included with [[Raposa Sports]], and a '''Tennis Ball''' and '''Tennis Racket''' template were both created, though they were scrapped for the final product.
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| − |
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| − | {{BR|Clear}}
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| − |
| |
| − | ===Unused Developer Heroes===
| |
| − | {{UnusedImage|image=<tabber>
| |
| − | |-|Kevin Kaw=[[File:pms_kkaw.png]]
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| − | |-|Daniel Serenne=[[File:pms_dserenne.png]]
| |
| − | |-|Nick Bruty=[[File:nbruty.jpg|150px]]
| |
| − | |-|test_1=[[File:text_1.png]]
| |
| − | </tabber>}}
| |
| − |
| |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the original files for all the developer [[Hero|heroes]], seen in the [[Drawn to Life: The Next Chapter (Wii) Credits|credits]], were found. Among these were two completely unused heroes, an early version of [[Drawn to Life: The Next Chapter (Wii) Credits|Nick Bruty]]'s hero, and a test hero "test_1.png", seemingly made of multiple [[Stamp]]s.
| |
| − |
| |
| − | Interestingly, the hero for Kevin Kaw was used during testing of the credits sequence, so it is unknown why it was cut.
| |
| | {{BR|Clear}} | | {{BR|Clear}} |
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| | {{UnusedImage|image=[[File:TutorialWii.ogg]]}} | | {{UnusedImage|image=[[File:TutorialWii.ogg]]}} |
| | | | |
| − | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode. It is possibly related to a cut tutorial sequence with [[Circi]], meant to be played while the [[Hero]] travels with her to find the [[Book of Life]] at the beginning of the game. | + | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − |
| |
| | ===Boss Theme (Intro)=== | | ===Boss Theme (Intro)=== |
| | {{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} | | {{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} |
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| | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} | | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. It is possible, though unconfirmed, that these tracks may have been made for the cancelled "My Amazing Story". | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. |
| − | | |
| − | ==Text==
| |
| − | ===Circi's Tutorial===
| |
| − | There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutortial was planned to be much more extensive, taking the player through the mechanics and controls of the game.
| |
| − | <pre>
| |
| − | !Training Mission
| |
| − | $Training_1_a
| |
| − | Char_Circi: To run, just move (S) left or right. $End
| |
| − | $Training_1_b
| |
| − | Char_Circi: You can buy almost anything at Isaac's shop. I'd introduce you, but he's not in right now.
| |
| − | Char_Circi: Sometimes I like to sit on his roof and watch the world go by. Go ahead and try it. It's fun! $End
| |
| − | $Training_1_c
| |
| − | Char_Circi: (Hero), this is Chef Cookie. He bakes the best Banya Bread Pudding! $End
| |
| − | $Training_1_d
| |
| − | !PUNCH TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | $Training_1_e
| |
| − | Char_Circi: Officer Cricket? Why aren't you helping us track down Crazybarks?
| |
| − | Char_Cricket: Circi, you know we have bigger problems to deal with. Now move along, you two! $End
| |
| − | $Training_1_f
| |
| − | Char_Circi: Hey, I see Galileo in his observatory! Let's go say hi!
| |
| − | Char_Circi: Hmm. That's odd. Galileo's elevator is usually right here. I wonder where it has gone? $End
| |
| − | $Training_1_g
| |
| − | Char_Circi: What? The bridge is missing too! What's going on around here?
| |
| − | Char_Circi: Hey (Hero)! Do you think the Creator might be able to draw us a new bridge? $End
| |
| − | $Training_1_h
| |
| − | !UCO TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | $Training_1_i
| |
| − | Char_Circi: That's a great looking bridge! Let's keep going. We have to find Crazybarks! $End
| |
| − | $Training_1_j
| |
| − | Char_Circi: This windmill pumps water up from the ground.
| |
| − | Char_Circi: As long as its blades keep turning, our village will have plenty to drink! $End
| |
| − | $Training_1_k
| |
| − | Char_Circi: This is our sports complex. It's a great place to go with friends and play a game! $End
| |
| − | $Training_1_l
| |
| − | Char_Circi: Hmm. Farmer Brown's farm is looking a bit bare. Usually, he has lots of Banyan growing. $End
| |
| − | $Training_1_m
| |
| − | Char_Brown: Howdy there, Circi. An' you must be that new hero I've heard tell about. $End
| |
| − | $Training_1_n
| |
| − | Char_Circi: (Hero), if you really want some fun, try sliding around in the mud. $End
| |
| − | $Training_1_o
| |
| − | !SLIDING TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | $Training_1_p
| |
| − | Char_Circi: We're finally here! Up there is Crazybarks' rock. You'll have to double jump get up there. $End
| |
| − | $Training_1_q
| |
| − | !DBL JUMP TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | </pre>
| |
| − | The typos present in this text are also found in the game's files. Some of this dialogue is present in the final build, such as $Training_1_a, $Training_1_g/i, and $Training_1_k.
| |
| − | | |
| − | ====Tutorials Already Written====
| |
| − | Although some of the tutorials appear in the final game, many of them do not. All four of them will be listed below:
| |
| − | <tabber>
| |
| − | |-|Punch=
| |
| − | <pre>
| |
| − | PlayerPunch_Tut
| |
| − | Some enemies can be defeated simply by punching them. To punch, press (B) while facing the enemy or hold (S) to punch in any direction.
| |
| − | </pre>
| |
| − | |-|UCO=
| |
| − | <pre>
| |
| − | UcoInitial_Tut
| |
| − | Some objects are missing from the world. Approach a Creation Easel and press (C) to draw them back to life!
| |
| − | </pre>
| |
| − | |-|Sliding=
| |
| − | <pre>
| |
| − | PlayerSlide_Tut
| |
| − | Move and hold (S) down and press (A) to slide in the direction you are facing.
| |
| − | </pre>
| |
| − | |-|DBL Jump=
| |
| − | <pre>
| |
| − | PlayerDblJump_Tut
| |
| − | To reach high areas, try double jumping by pressing (A) after you have already jumped. This will give you even more height!
| |
| − | </pre>
| |
| − | </tabber>
| |
| − | | |
| − | ===Galileo's Story Dialogue===
| |
| − | In [[Rapoville]], [[Galileo]] is only accessible by the [[Village Observatory]], which is only accessible after creating the [[Vertical Platform]] in [[Shadow City (Level)|Shadow City]]. However, Galileo has dialogue for every level up to that point. For each level, there are three lines of dialogue that rotate.
| |
| − | <tabber>
| |
| − | |-|Jangala Floor=
| |
| − | <pre>
| |
| − | With my telescope, you can see all the way to the moon!
| |
| − | You must come up and try my telescope. But somebody stole my elevator.
| |
| − | Please get my elevator back. I don't have a bathroom down here!
| |
| − | </pre>
| |
| − | |-|Jangala Climb=
| |
| − | <pre>
| |
| − | Are you having fun on your adventure?
| |
| − | I prefer the quiet of my observatory.
| |
| − | The stars can be quite beautiful at night.
| |
| − | </pre>
| |
| − | |-|Jangala Canopy=
| |
| − | <pre>
| |
| − | Thank you again for drawing my elevator.
| |
| − | You really should join me up here to look at the stars.
| |
| − | There's nothing more beautiful than a sky full of stars.
| |
| − | </pre>
| |
| − | |-|Jangala Outpost=
| |
| − | <pre>
| |
| − | Once, the monkeys were always in our village, causing mischief.
| |
| − | The monkey mischief stopped after Mari's father made a pact with the Monkey King.
| |
| − | Since then, the monkeys have stayed in Jangala.
| |
| − | </pre>
| |
| − | |-|Jangala Falls=
| |
| − | <pre>
| |
| − | I find this world to be full of wonders.
| |
| − | I am always amazed at what I find through my telescope.
| |
| − | I would be happy to show them to you some time.
| |
| − | </pre>
| |
| − | |-|Treetop Village=
| |
| − | <pre>
| |
| − | (Hero), you have the most fascinating adventures.
| |
| − | I, myself, am more of a homebody.
| |
| − | Maybe one day I will be brave enough to leave my observatory.
| |
| − | </pre>
| |
| − | |-|Shadow City Outer Walls=
| |
| − | <pre>
| |
| − | Wilfre has returned? Hasn't that rabble-rouser caused enough trouble?
| |
| − | I remember when Wilfre was just an ordinary Raposa.
| |
| − | I could have sworn Wilfre was destroyed. You must have heard wrong.
| |
| − | </pre>
| |
| − | |-|Shadow City=
| |
| − | <pre>
| |
| − | Crazybarks is one of our more… unusual villagers.
| |
| − | Crazybarks is very kind with Heather.
| |
| − | Anyone who is kind to small children can't be bad, right?
| |
| − | </pre>
| |
| − | </tabber>
| |
| − | | |
| − | ===Wilfre's Lair Pre-Boss Dialogue===
| |
| − | Before the fight against [[Boss]], [[Jowee]] was planned to say these two lines:
| |
| − | <pre>
| |
| − | Look at that pen and pencil set! Those things are huge! What the heck could Wilfre draw with those things?
| |
| − | W…what is that thing? It's enormous! Could that be what Wilfre was drawing?
| |
| − | </pre>
| |
| − | | |
| − | ===Giant Scribble Monster Intro===
| |
| − | There exists an unused cutscene meant to be played before the battle against the [[Giant Scribble Monster]], presented below as it appears in the game's files:
| |
| − | <pre>
| |
| − | !SCRIBBLE MONSTER DESTROYS CREDITS
| |
| − | | |
| − | $Final_1_h
| |
| − | Char_Galileo: Who's making all that noise? I can't concentrate on my work!
| |
| − | Char_Galileo: Oh no! Look out, Mari! $End
| |
| − | | |
| − | !SCRIBBLE MONSTER SWATS GALILEO
| |
| − | | |
| − | $Final_1_i
| |
| − | Char_Galileo: AAARRRGGHH!! $End
| |
| − | | |
| − | $Final_1_j
| |
| − | Char_Mari: GALILEO!!! NOOOOO! $End
| |
| − | | |
| − | $Final_1_k
| |
| − | Char_Circi: HEH HEH HEH!!! That's right, my horrible Scribble Monster! DESTROY THEM!!
| |
| − | Char_Circi: DESTROY THEM ALL!!!
| |
| − | Char_Circi: What? NO! NOT ME!! DESTROY THEM!
| |
| − | Char_Circi: AAIEEEEEEEE!!!!! $End
| |
| − | | |
| − | !SCRIBBLE MONSTER EATS CIRCI
| |
| − | | |
| − | !ALL RAPOSA WINCE
| |
| − | | |
| − | !DEFEAT SCRIBBLE MONSTER
| |
| − | </pre>
| |
| − | | |
| − | ===Side Quest Dialogue===
| |
| − | Throughout the game, five characters will give the player side quests to complete in various levels. Each one of these sidequests has two lines of text associated with them, one that restates the mission objective and one acting as flavor text for the collectable. In every case except for [[Pirate Beard]], the flavor text goes unused.
| |
| − | <tabber>
| |
| − | |-|Cookie=
| |
| − | <pre>
| |
| − | Ze Mashed Radish give ze Banya Salad ze right zip!
| |
| − | Monkey Milk Brie is ze perfect spread for ze Banya Crackers, no?
| |
| − | Cookie hopes you like spicy! Ze Chorizo will set your taste buds afire!
| |
| − | Ze Chicken Gravy Cube, she may not taste much like ze Chicken but she is still great!
| |
| − | Ah, ze smell of ze freshly baked bread? Is zere nothing better?
| |
| − | Ah, Cookie cannot wait to taste ze Organic Chocolate!
| |
| − | </pre>
| |
| − | |-|Farmer Brown=
| |
| − | <pre>
| |
| − | Nothing beats a dumpling. So plump and moist!
| |
| − | Oversized Brussels Sprouts are good for kids. Raised my own youngins on 'em.
| |
| − | Them Edible Conker Nut Trees is edible from the leaves right down to the roots!
| |
| − | No, no! You can't eat a Spackle Plant. They is used in building Raposa homes!
| |
| − | There is two kinds of lettuce that grows in the Icy Wastes: Titanic and Iceberg.
| |
| − | Many Raposa consider Booger Berries to be a delicacy but it's too salty for me.
| |
| − | </pre>
| |
| − | |-|Pirate Beard=
| |
| − | <center>''(TIME) is replaced with the required time.''</center>
| |
| − | <pre>
| |
| − | Arrr! This be the time to beat! (TIME)
| |
| − | This be the time to beat, savvy? (TIME)
| |
| − | Yo-Ho! This be the time to beat! (TIME)
| |
| − | Shiver me timbers! This be the time to beat! (TIME)
| |
| − | Avast! This be the time to beat! (TIME)
| |
| − | By thunder! This be the time to beat! (TIME)
| |
| − | </pre>
| |
| − | |-|Cricket=
| |
| − | <pre>
| |
| − | Monkeys usually don't travel out of Jangala. They must have smelled the bananas!
| |
| − | Masked Bonobo's hunting grounds are in Jangala. They must have gotten lost!
| |
| − | Giant Shadow Walkers were once Wilfre's minions, but now they wander aimlessly.
| |
| − | Those Shadow Bats must have gotten blown off-course by some bad weather.
| |
| − | Those Snow Cats are native to the Icy Wastes. They must be burning up!
| |
| − | Those Yetis are a long way from the Icy Wastes they live in!
| |
| − | </pre>
| |
| − | |-|Zsasha=
| |
| − | <pre>
| |
| − | I hope the Bubblegum Ring is in MINT condition!
| |
| − | Someone must have used magic to get lava into a lamp!
| |
| − | Heh heh heh! Once I put this sign up, no one will suspect that this really IS my hideout!
| |
| − | Heh heh heh! I know a very rich Raposa who will pay a bundle for the Crystal Comb.
| |
| − | Getting someone to steal… er collect items for me? What a racket… I mean Tennis Racquet.
| |
| − | The Propeller Helmet is one of the most advanced inventions I've ever heard about!
| |
| − | </pre>
| |
| − | </tabber>
| |
| | | | |
| | ==Beta UI and Menus== | | ==Beta UI and Menus== |
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| | | | |
| | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. |
| − |
| |
| − | {{BR|Clear}}
| |
| − |
| |
| − | ===Book of Life Intro Sequence===
| |
| − | {{UnusedImage|image=[[File:TNCBSCBOL.jpg|250px]]}}
| |
| − |
| |
| − | Among the early screenshots of the game featured in Ken Capelli's portfolio is one of the game's opening sequence, which looks near-identical to what's featured in the final game. One difference this screenshot contains, however, is a palette being put in place of the creation marker taking the player to [[Draw Mode (Wii)|Draw Mode]] to draw the [[World]]. This addition suggests that the player could've been able to draw the creations into the book directly, just like the [[Drawn to Life|original game]].
| |
| − |
| |
| − | {{BR|Clear}}
| |
| − |
| |
| − | ==Gates==
| |
| − | ===Great Sea===
| |
| − | {{UnusedImage|image=[[File:GreatSeaMap.jpg|250px]]}}
| |
| − |
| |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut world was revealed - the Great Sea. According to multiple documents, this would have been a primarily underwater world, and was one of the first worlds to be fleshed out during production. It would have been the fourth gate, after the [[Icy Wastes]] and before [[Eastern Winds]]. As previously mentioned, the [[Artifacts of Power|Artifact of Power]] recovered from this world would have been [[Unused & Removed Features/Wii#Mizu's Trident|Mizu's Trident]], and the boss of this gate would have been [[Unused & Removed Features/Wii#Squid|Squid]]. The gate could have been accessed by interacting with the [[Wishing Well]].
| |
| − |
| |
| − | {{BR|Clear}}
| |
| − | ===Outer Orbit===
| |
| − | {{UnusedImage|image=[[File:SpaceConceptWii.jpg|250px]]}}
| |
| − |
| |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut world was revealed - Outer Orbit. According to multiple documents, this would have been a world set in outer space, but it wasn't very fleshed out during development. It would have been the sixth gate, after [[Eastern Winds]] and before [[Circi Loves Wilfre]]. Unlike the other gates, this would have been accessed after [[Circi]]'s betrayal. She would have drawn the [[Night Sky]] behind [[Creation Hall]], sending it, along with [[Jowee]], [[Mari]], and the [[Hero]] into the world. The main focus would have been tracking down Creation Hall and returning to [[Rapoville]]. After clearing the gate and defeating the [[Giant Scribble Monster]], Outer Orbit could have been accessed again by interacting with the [[Village Observatory]].
| |
| − |
| |
| − | {{BR|Clear}}
| |
| − | ===Verticle City===
| |
| − | {{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}}
| |
| − |
| |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It is possibly a precursor to [[Eastern Winds]], but this has not been confirmed.
| |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
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| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | ===Beta Shadow City Outer Walls=== | | ===Beta Shadow City Outer Walls=== |
| | {{UnusedImage|image=<tabber>|-|Level=[[File:SCOWBeta.png|250px]]|-|Sword=[[File:SCSwordBeta.jpg|250px]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|Level=[[File:SCOWBeta.png|250px]]|-|Sword=[[File:SCSwordBeta.jpg|250px]]</tabber>}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | |
| | ===Beta Icy Wastes=== | | ===Beta Icy Wastes=== |
| | {{UnusedImage|image=<tabber>|-|With Enemies=[[File:IWEBW.jpg|250px]]|-|Scenery=[[File:IWWiiBeta.jpg|250px]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|With Enemies=[[File:IWEBW.jpg|250px]]|-|Scenery=[[File:IWWiiBeta.jpg|250px]]</tabber>}} |