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| | *Gardener – Lost their garden "Above the Storm" | | *Gardener – Lost their garden "Above the Storm" |
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| − | ===Shopkeeper=== | + | ===Repair Guy=== |
| − | {{UnusedImage|image=[[File:BetaShopWii.png|250px]]}} | + | {{UnusedImage|image=[[File:RepairGuyGDD.png|275px]]}} |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Repair Guy. It seems like this revision of the document could possibly use a character description from a beta version of the original [[Drawn to Life]], although this has not been confirmed. Repair Guy's reads as follows: |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image of a Shopkeeper that is not [[Isaac]] exists, appearing to be a female [[Raposa]] with white hair. There is no name or artists attached to this character, though it can be assumed that she was replaced by Isaac relatively early in development.
| + | {{Quote |
| | + | |text=No one knows his name, they just call him the repair guy) He’s like “Hey everyone it’s me!” And they are like “Heeeey…. Uh… Repair guy!” And he’s like “Awww I knew you wouldn’t forget me!” (Mayor asks Mari “What was his name?” She’s like “Why you asking me I never knew it.”) |
| | + | |character=Game Design Document |
| | + | }} |
| | | | |
| − | {{BR|Clear}}
| + | The document also mentions him being rescued with a daughter, something that may be a remnant from the development of Drawn to Life. |
| | | | |
| − | ==Objects== | + | ===Fire Bill=== |
| − | ===Book of Life===
| + | {{UnusedImage|image=[[File:FireBillGDD.png|275px]]}} |
| − | {{UnusedImage|image=<tabber>Model 1=[[File:BookOfLifePickup.png|250px]]|-|Model 2=[[File:Book_of_Life_Wii.png|250px]]</tabber>}} | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Fire Bill. It seems like this revision of the document could possibly use a character description from a beta version of the original [[Drawn to Life]], although this has not been confirmed. Fire Bill's description reads as follows: |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], two models for the [[Book of Life]] can be found. The second model is supposedly in the final game, but goes unused for an unknown reason.
| + | {{Quote |
| | + | |text=Comes back to help the Raposa after the village fire. |
| | + | |character=Game Design Document |
| | + | }} |
| | | | |
| − | {{BR|Clear}}
| + | The document also mentions him being rescued with two assistants, something that may be a remnant from the development of Drawn to Life. The "village fire" mentioned in his description may be referring to the cut [[Unused & Removed Features/DTL1#Fire|Fire Minigame]] from the original Drawn to Life. |
| − | ===Ink Well===
| |
| − | {{UnusedImage|image=<tabber>Art=[[File:InkWellWii.jpg|250px]]|-|Model=[[File:InkWellModel.png|250px]]</tabber>}}
| |
| | | | |
| − | As seen on [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]] [https://kencapelli.com/portfolioDrawnToLifeTheNextChapter.shtml website], there were plans to have an Ink Well appear in the game. In the package shared by Ken Capelli, it was revealed that the Ink Well would've been found in [[Wilfre's Lair]] as the spawn point for [[Boss]]. It is unknown why it was replaced with the Ink Barrel in the final game.
| + | ===Fortune Cookie=== |
| | + | {{UnusedImage|image=[[File:FortuneCookieGDD.png|275px]]}} |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Fortune Cookie. It seems like this revision of the document could possibly use a character description from a beta version of the original [[Drawn to Life]], although this has not been confirmed. Fortune Cookie's description reads as follows: |
| | | | |
| − | {{BR|Clear}} | + | {{Quote |
| − | ===Mizu's Trident===
| + | |text=He learned abroad, his specialty is fish (cooks fish). When he arrives Cookie is mad, but up for competition. |
| − | {{UnusedImage|image=[[File:WiiTrident.png|250px]]}}
| + | |character=Game Design Document |
| | + | }} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Bad Mannequin]]'s arms.
| + | The document also mentions him being rescued with an assistant, something that may be a remnant from the development of Drawn to Life. |
| | | | |
| − | {{BR|Clear}}
| + | ===El Chippo=== |
| − | ===Indee Idols=== | + | {{UnusedImage|image=[[File:ElChippoGDD.png|275px]]}} |
| − | {{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as El Chippo. His description reads as follows: |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]].
| + | {{Quote |
| | + | |text=Arrives due to the Traveling Caravan. |
| | + | |character=Game Design Document |
| | + | }} |
| | | | |
| − | {{BR|Clear}}
| + | It is unknown what the Traveling Caravan is in reference to, as nothing else in the package references this event. |
| | | | |
| − | ==Enemies== | + | ===Mike O’angleo=== |
| − | ===Early Concepts===
| + | {{UnusedImage|image=[[File:MikeOangleoGDD.png|275px]]}} |
| − | Some enemy concepts found in the various sources of beta content predate the gates, and as such cannot be organized by them. They will be listed here.
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Mike O’angleo. His description reads as follows: |
| − | ====Oneeye====
| |
| − | {{UnusedImage|image=[[File:Oneeye.png]]}} | |
| − | The Oneeye was one of the first enemies created for the game's development, being created by [[Drawn to Life: The Next Chapter (Wii) Credits|Thomas Denmark]]. It was used in the early stages of development to test animations on User Created Objects (UCOs). It could have possibly inspired the [[Hero]] seen in the [[Unused & Removed Features/Wii#Beta Jangala Level|Beta Jangala Level]].
| |
| | | | |
| − | {{BR|Clear}} | + | {{Quote |
| − | ===Jangala===
| + | |text=Arrives in the Village to study the Village Statue. Claims there is nothing else like it anywhere in the world! |
| − | ====Bird====
| + | |character=Game Design Document |
| − | {{UnusedImage|image=<tabber>Art=[[File:BirdWii.png]]|-|Model=[[File:BirdWiiModel.png|250px]]|-|Texture=[[File:BirdWiiTexture.png]]|-|Concept Art=[[File:BirdWiiConcept.jpg|250px]]</tabber>}}
| + | }} |
| | | | |
| − | In the game's files, there is an enemy named "junglebird." In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Bird, also called the Exotic Bird in some documents, would have acted much like the [[Snow Bird]], dive bombing the player.
| + | ===Fujikoda=== |
| | + | {{UnusedImage|image=[[File:FujikodaGDD.png|275px]]}} |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Fujikoda. Their description reads as follows: |
| | | | |
| − | {{BR|Clear}} | + | {{Quote |
| − | ====Squirrel Enemy====
| + | |text=Knew Indee, and arrived in the Village to take pictures of the Final Feast, and the Village Statue. Only uses disposable cameras. |
| − | {{UnusedImage|image=<tabber>Art=[[File:SquirrelConcpet.png|200px]]|-|Model=[[File:SquirrelWiiModel.png|250px]]</tabber>}}
| + | |character=Game Design Document |
| | + | }} |
| | | | |
| − | In the games files are references to a squirrel enemy. In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Squirrel, much like the Bird, would have acted much like the [[Snow Bird]], dive bombing the player.
| + | The Final Feast mentioned in their description may be a reference to the feast that [[Chef Cookie]] makes for [[DJ]] and [[Erika]]'s wedding, but this has not been confirmed. |
| | | | |
| − | {{BR|Clear}}
| + | ==Objects== |
| − | ====Hungry Plant==== | + | ===Book of Life=== |
| − | {{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}} | + | {{UnusedImage|image=<tabber>Model 1=[[File:BookOfLifePickup.png|250px]]|-|Model 2=[[File:Book_of_Life_Wii.png|250px]]</tabber>}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Tentacle Monster]]. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], two models for the [[Book of Life]] can be found. The second model is supposedly in the final game, but goes unused for an unknown reason. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Emperor Monkey==== | + | ===Ink Well=== |
| − | {{UnusedImage|image=<tabber>Art=[[File:EmperorMonkeyConcpet.png|200px]]|-|Model=[[File:EmperorMonkeyWiiModel.png|250px]]</tabber>}} | + | {{UnusedImage|image=<tabber>Art=[[File:InkWellWii.jpg|250px]]|-|Model=[[File:InkWellModel.png|250px]]</tabber>}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Emperor Monkey were found. It seems like this is a beta version of the [[Monkey]] enemy, and it would have acted the same as the Monkey.
| + | As seen on [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]] [https://kencapelli.com/portfolioDrawnToLifeTheNextChapter.shtml website], there were plans to have an Ink Well appear in the game. In the package shared by Ken Capelli, it was revealed that the Ink Well would've been found in [[Wilfre's Lair]] as the spawn point for [[Boss]]. It is unknown why it was replaced with the Ink Barrel in the final game. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Tree Man==== | + | ===Mizu's Trident=== |
| − | {{UnusedImage|image=<tabber>|-|Model=[[File:jungle_treeman.png|200px]]|-|Sketch=[[File:KozTreeMonster.jpg|200px]]</tabber>}} | + | {{UnusedImage|image=[[File:WiiTrident.png|250px]]}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Tree man were found. It is unknown how this enemy would have functioned in the final game, but we do know it was designed by [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Dark Mannequin]]'s arms. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Jungle Creature==== | + | ===Indee Idols=== |
| − | {{UnusedImage|image=<tabber>|-|Colored=[[File:JCreatureArt.jpg|200px]]|-|Sketch=[[File:JungleCreatureSketch.jpg|200px]]</tabber>}} | + | {{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept arts for an called "Jungle Creature" were found. It is unknown how this enemy would have functioned in the final game, but we do know it was designed by [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It may have been a precursor to the [[Bonobo]]s. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]]. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Eric Kozlowsky's Enemies====
| |
| − | {{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}}
| |
| | | | |
| − | As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s. Notably, the Robot was created for a "Mayan Factory" world that was either cut or never approved.
| + | ==Enemies== |
| − | | + | ===Ink and Shadow Enemies=== |
| − | {{BR|Clear}}
| |
| − | | |
| − | ===Shadow City=== | |
| | ====Ink Goon==== | | ====Ink Goon==== |
| | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:InkGoonConcpet.png|200px]]|-|Model =[[File:WiiCutShadow2.jpg]]</tabber>}} | | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:InkGoonConcpet.png|200px]]|-|Model =[[File:WiiCutShadow2.jpg]]</tabber>}} |
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| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Icy Wastes=== | + | ===Jangala=== |
| − | ====Seal==== | + | ====Bird==== |
| − | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:WiiSealConcept.jpg|200px]]|-|Game Screenshot=[[File:WiiSeal.png|250px]]</tabber>}} | + | {{UnusedImage|image=<tabber>Art=[[File:BirdWii.png]]|-|Model=[[File:BirdWiiModel.png|250px]]|-|Texture=[[File:BirdWiiTexture.png]]|-|Concept Art=[[File:BirdWiiConcept.jpg|250px]]</tabber>}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of a seal enemy, grouped with the other [[Icy Wastes]] enemies, was found. However, the model for this enemy made it into the final game, and it is used as part of the backdrop in the level [[Frosted Cove]]. | + | In the game's files, there is an enemy named "junglebird." In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Bird, also called the Exotic Bird in some documents, would have acted much like the [[Snow Bird]], dive bombing the player. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Zombi Snowman==== | + | ====Squirrel Enemy==== |
| − | {{UnusedImage|image=[[File:ZombiSnowman.jpg|250px]]}} | + | {{UnusedImage|image=<tabber>Art=[[File:SquirrelConcpet.png|200px]]|-|Model=[[File:SquirrelWiiModel.png|250px]]</tabber>}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of a Zombi Snowman was found. It's unknown who designed this enemy. It's also possible that this was a set piece for a level, like the [[Unused & Removed Features/Wii#Snow People|Snow People]] may have been. | + | In the games files are references to a squirrel enemy. In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Squirrel, much like the Bird, would have acted much like the [[Snow Bird]], dive bombing the player. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ====Misc. Icy Wastes Enemies==== | + | ====Hungry Plant==== |
| − | {{UnusedImage|image=<tabber>|-|Flying Fish=[[File:FrozenFlyingFish.jpg|200px]]|-|Sea Serpent=[[File:FrozenSeaSerpent.jpg|200px]]|-|Crab=[[File:FurryCrab.jpg|200px]]|-|Lantern Squid=[[File:LanternSquid.jpg|200px]]</tabber>}} | + | {{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of multiple Icy Wastes enemies were shared. These enemies were never given colored art, and some of them may have been grandfathered in from the [[Unused & Removed Features/Wii#Great Sea|Great Sea]] when it was cut. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Helmet Dragon]]. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| | + | ====Emperor Monkey==== |
| | + | {{UnusedImage|image=<tabber>Art=[[File:EmperorMonkeyConcpet.png|200px]]|-|Model=[[File:EmperorMonkeyWiiModel.png|250px]]</tabber>}} |
| | + | |
| | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Emperor Monkey were found. It seems like this is a beta version of the [[Monkey]] enemy, and it would have acted the same as the Monkey. |
| | + | |
| | + | {{BR|Clear}}<!-- |
| | + | ===Shadow City=== |
| | + | |
| | + | ===Icy Wastes=== |
| | + | |
| | ===Eastern Winds=== | | ===Eastern Winds=== |
| − | ====Eastern Winds Baki Concepts====
| |
| − | {{UnusedImage|image=[[File:EarlyEWBakis.jpg|250px]]}}
| |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art for the [[Eastern Winds Baki]] was found, showing multiple possible designs before settling on the one chosen for the final game. Some of these include a Balloon Baki, a Jetpack Baki, and a Plane Baki.
| + | ===Great Sea=== |
| − | | |
| − | {{BR|Clear}}
| |
| − | <!--===Great Sea===
| |
| | | | |
| | ===Outer Orbit===--> | | ===Outer Orbit===--> |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| | ===Squid=== | | ===Squid=== |
| − | {{UnusedImage|image=<tabber>|-|Art=[[File:WiiSquidBoss.png|250px]]|-|Concept Sketch=[[File:SquidSketchWii.png|200px]]</tabber>}} | + | {{UnusedImage|image=[[File:WiiSquidBoss.png|250px]]}} |
| | | | |
| | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists a Squid as the boss of the cut Water World. There is no information known about the Squid, as its section of the GDD is empty with the exception of its name and art. In a loose world map created by [[Drawn to Life: The Next Chapter (Wii) Credits|Jeannine Schafer]], the [[Hero]] would have travelled inside the Squid's stomach to retrieve [[Unused & Removed Features/Wii#Mizu's Trident|Mizu's Trident]]. | | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists a Squid as the boss of the cut Water World. There is no information known about the Squid, as its section of the GDD is empty with the exception of its name and art. In a loose world map created by [[Drawn to Life: The Next Chapter (Wii) Credits|Jeannine Schafer]], the [[Hero]] would have travelled inside the Squid's stomach to retrieve [[Unused & Removed Features/Wii#Mizu's Trident|Mizu's Trident]]. |
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| | {{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} | | {{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} |
| | | | |
| − | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]]. | + | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]], but this has not been confirmed by anyone. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − |
| |
| | ====Hockey Player==== | | ====Hockey Player==== |
| − | {{UnusedImage|image=<tabber> | + | {{UnusedImage|image=<tabber>Concept=[[File:Hockey1.jpg|250px]]|-|Gameplay=[[File:Hockey2.jpg|250px]]</tabber>}} |
| − | |-|Concept=[[File:Hockey1.jpg|250px]]
| |
| − | |-|Gameplay=[[File:Hockey2.jpg|250px]] | |
| − | |-|Raposa Sports (Unused)=[[File:Hockey3.png]]</tabber>}}
| |
| | | | |
| | The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. | | The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. |
| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
| − |
| |
| | ====Spacesuit==== | | ====Spacesuit==== |
| | {{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} | | {{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} |
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| | | | |
| | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. | | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. |
| − |
| |
| − | ====Wilfre's Painting 3====
| |
| − | {{UnusedImage|image=[[File:WilfrePortrait3.png|210px]]}}
| |
| − |
| |
| − | Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a third [[Wilfre's Painting 1|Painting]] was meant to be created in [[Shadow City]], likely in [[Shadow Palace]] with the other two. It is based on [[:wikipedia:Napoleon Crossing the Alps|Napoleon Crossing the Alps]], specifically the [https://commons.wikimedia.org/wiki/File:Jacques_Louis_David_-_Bonaparte_franchissant_le_Grand_Saint-Bernard,_20_mai_1800_-_Google_Art_Project.jpg first Versailles version].
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| − |
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| − | {{BR|Clear}}
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| − | ====Raposa Sports - Tennis====
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| − | {{UnusedImage|image=<tabber>
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| − | |-|Tennis Ball=[[File:WTennisB.png]]
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| − | |-|Tennis Racket=[[File:WTennisR.png]]
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| − | </tabber>}}
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| − |
| |
| − | Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a tennis minigame was originally planned to be included with [[Raposa Sports]], and a '''Tennis Ball''' and '''Tennis Racket''' template were both created, though they were scrapped for the final product.
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| − |
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| − | {{BR|Clear}}
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| | | | |
| | ===Unused Developer Heroes=== | | ===Unused Developer Heroes=== |
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| | {{UnusedImage|image=[[File:TutorialWii.ogg]]}} | | {{UnusedImage|image=[[File:TutorialWii.ogg]]}} |
| | | | |
| − | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode. It is possibly related to a cut tutorial sequence with [[Circi]], meant to be played while the [[Hero]] travels with her to find the [[Book of Life]] at the beginning of the game. | + | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode. |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − |
| |
| | ===Boss Theme (Intro)=== | | ===Boss Theme (Intro)=== |
| | {{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} | | {{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} |
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| | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} | | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} |
| | | | |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. It is possible, though unconfirmed, that these tracks may have been made for the cancelled "My Amazing Story". | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. |
| − | | |
| − | ==Text==
| |
| − | ===Circi's Tutorial===
| |
| − | There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutortial was planned to be much more extensive, taking the player through the mechanics and controls of the game.
| |
| − | <pre>
| |
| − | !Training Mission
| |
| − | $Training_1_a
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| − | Char_Circi: To run, just move (S) left or right. $End
| |
| − | $Training_1_b
| |
| − | Char_Circi: You can buy almost anything at Isaac's shop. I'd introduce you, but he's not in right now.
| |
| − | Char_Circi: Sometimes I like to sit on his roof and watch the world go by. Go ahead and try it. It's fun! $End
| |
| − | $Training_1_c
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| − | Char_Circi: (Hero), this is Chef Cookie. He bakes the best Banya Bread Pudding! $End
| |
| − | $Training_1_d
| |
| − | !PUNCH TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | $Training_1_e
| |
| − | Char_Circi: Officer Cricket? Why aren't you helping us track down Crazybarks?
| |
| − | Char_Cricket: Circi, you know we have bigger problems to deal with. Now move along, you two! $End
| |
| − | $Training_1_f
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| − | Char_Circi: Hey, I see Galileo in his observatory! Let's go say hi!
| |
| − | Char_Circi: Hmm. That's odd. Galileo's elevator is usually right here. I wonder where it has gone? $End
| |
| − | $Training_1_g
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| − | Char_Circi: What? The bridge is missing too! What's going on around here?
| |
| − | Char_Circi: Hey (Hero)! Do you think the Creator might be able to draw us a new bridge? $End
| |
| − | $Training_1_h
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| − | !UCO TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | $Training_1_i
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| − | Char_Circi: That's a great looking bridge! Let's keep going. We have to find Crazybarks! $End
| |
| − | $Training_1_j
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| − | Char_Circi: This windmill pumps water up from the ground.
| |
| − | Char_Circi: As long as its blades keep turning, our village will have plenty to drink! $End
| |
| − | $Training_1_k
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| − | Char_Circi: This is our sports complex. It's a great place to go with friends and play a game! $End
| |
| − | $Training_1_l
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| − | Char_Circi: Hmm. Farmer Brown's farm is looking a bit bare. Usually, he has lots of Banyan growing. $End
| |
| − | $Training_1_m
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| − | Char_Brown: Howdy there, Circi. An' you must be that new hero I've heard tell about. $End
| |
| − | $Training_1_n
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| − | Char_Circi: (Hero), if you really want some fun, try sliding around in the mud. $End
| |
| − | $Training_1_o
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| − | !SLIDING TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | $Training_1_p
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| − | Char_Circi: We're finally here! Up there is Crazybarks' rock. You'll have to double jump get up there. $End
| |
| − | $Training_1_q
| |
| − | !DBL JUMP TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
| |
| − | </pre>
| |
| − | The typos present in this text are also found in the game's files. Some of this dialogue is present in the final build, such as $Training_1_a, $Training_1_g/i, and $Training_1_k.
| |
| − | | |
| − | ====Tutorials Already Written====
| |
| − | Although some of the tutorials appear in the final game, many of them do not. All four of them will be listed below:
| |
| − | <tabber>
| |
| − | |-|Punch=
| |
| − | <pre>
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| − | PlayerPunch_Tut
| |
| − | Some enemies can be defeated simply by punching them. To punch, press (B) while facing the enemy or hold (S) to punch in any direction.
| |
| − | </pre>
| |
| − | |-|UCO=
| |
| − | <pre>
| |
| − | UcoInitial_Tut
| |
| − | Some objects are missing from the world. Approach a Creation Easel and press (C) to draw them back to life!
| |
| − | </pre>
| |
| − | |-|Sliding=
| |
| − | <pre>
| |
| − | PlayerSlide_Tut
| |
| − | Move and hold (S) down and press (A) to slide in the direction you are facing.
| |
| − | </pre>
| |
| − | |-|DBL Jump=
| |
| − | <pre>
| |
| − | PlayerDblJump_Tut
| |
| − | To reach high areas, try double jumping by pressing (A) after you have already jumped. This will give you even more height!
| |
| − | </pre>
| |
| − | </tabber>
| |
| − | | |
| − | ===Galileo's Story Dialogue===
| |
| − | In [[Rapoville]], [[Galileo]] is only accessible by the [[Village Observatory]], which is only accessible after creating the [[Vertical Platform]] in [[Shadow City (Level)|Shadow City]]. However, Galileo has dialogue for every level up to that point. For each level, there are three lines of dialogue that rotate.
| |
| − | <tabber>
| |
| − | |-|Jangala Floor=
| |
| − | <pre>
| |
| − | With my telescope, you can see all the way to the moon!
| |
| − | You must come up and try my telescope. But somebody stole my elevator.
| |
| − | Please get my elevator back. I don't have a bathroom down here!
| |
| − | </pre>
| |
| − | |-|Jangala Climb=
| |
| − | <pre>
| |
| − | Are you having fun on your adventure?
| |
| − | I prefer the quiet of my observatory.
| |
| − | The stars can be quite beautiful at night.
| |
| − | </pre>
| |
| − | |-|Jangala Canopy=
| |
| − | <pre>
| |
| − | Thank you again for drawing my elevator.
| |
| − | You really should join me up here to look at the stars.
| |
| − | There's nothing more beautiful than a sky full of stars.
| |
| − | </pre>
| |
| − | |-|Jangala Outpost=
| |
| − | <pre>
| |
| − | Once, the monkeys were always in our village, causing mischief.
| |
| − | The monkey mischief stopped after Mari's father made a pact with the Monkey King.
| |
| − | Since then, the monkeys have stayed in Jangala.
| |
| − | </pre>
| |
| − | |-|Jangala Falls=
| |
| − | <pre>
| |
| − | I find this world to be full of wonders.
| |
| − | I am always amazed at what I find through my telescope.
| |
| − | I would be happy to show them to you some time.
| |
| − | </pre>
| |
| − | |-|Treetop Village=
| |
| − | <pre>
| |
| − | (Hero), you have the most fascinating adventures.
| |
| − | I, myself, am more of a homebody.
| |
| − | Maybe one day I will be brave enough to leave my observatory.
| |
| − | </pre>
| |
| − | |-|Shadow City Outer Walls=
| |
| − | <pre>
| |
| − | Wilfre has returned? Hasn't that rabble-rouser caused enough trouble?
| |
| − | I remember when Wilfre was just an ordinary Raposa.
| |
| − | I could have sworn Wilfre was destroyed. You must have heard wrong.
| |
| − | </pre>
| |
| − | |-|Shadow City=
| |
| − | <pre>
| |
| − | Crazybarks is one of our more… unusual villagers.
| |
| − | Crazybarks is very kind with Heather.
| |
| − | Anyone who is kind to small children can't be bad, right?
| |
| − | </pre>
| |
| − | </tabber>
| |
| − | | |
| − | ===Wilfre's Lair Pre-Boss Dialogue===
| |
| − | Before the fight against [[Boss]], [[Jowee]] was planned to say these two lines:
| |
| − | <pre>
| |
| − | Look at that pen and pencil set! Those things are huge! What the heck could Wilfre draw with those things?
| |
| − | W…what is that thing? It's enormous! Could that be what Wilfre was drawing?
| |
| − | </pre>
| |
| − | | |
| − | ===Giant Scribble Monster Intro===
| |
| − | There exists an unused cutscene meant to be played before the battle against the [[Giant Scribble Monster]], presented below as it appears in the game's files:
| |
| − | <pre>
| |
| − | !SCRIBBLE MONSTER DESTROYS CREDITS
| |
| − | | |
| − | $Final_1_h
| |
| − | Char_Galileo: Who's making all that noise? I can't concentrate on my work!
| |
| − | Char_Galileo: Oh no! Look out, Mari! $End
| |
| − | | |
| − | !SCRIBBLE MONSTER SWATS GALILEO
| |
| − | | |
| − | $Final_1_i
| |
| − | Char_Galileo: AAARRRGGHH!! $End
| |
| − | | |
| − | $Final_1_j
| |
| − | Char_Mari: GALILEO!!! NOOOOO! $End
| |
| − | | |
| − | $Final_1_k
| |
| − | Char_Circi: HEH HEH HEH!!! That's right, my horrible Scribble Monster! DESTROY THEM!!
| |
| − | Char_Circi: DESTROY THEM ALL!!!
| |
| − | Char_Circi: What? NO! NOT ME!! DESTROY THEM!
| |
| − | Char_Circi: AAIEEEEEEEE!!!!! $End
| |
| − | | |
| − | !SCRIBBLE MONSTER EATS CIRCI
| |
| − | | |
| − | !ALL RAPOSA WINCE
| |
| − | | |
| − | !DEFEAT SCRIBBLE MONSTER
| |
| − | </pre>
| |
| − | | |
| − | ===Side Quest Dialogue===
| |
| − | Throughout the game, five characters will give the player side quests to complete in various levels. Each one of these sidequests has two lines of text associated with them, one that restates the mission objective and one acting as flavor text for the collectable. In every case except for [[Pirate Beard]], the flavor text goes unused.
| |
| − | <tabber>
| |
| − | |-|Cookie=
| |
| − | <pre>
| |
| − | Ze Mashed Radish give ze Banya Salad ze right zip!
| |
| − | Monkey Milk Brie is ze perfect spread for ze Banya Crackers, no?
| |
| − | Cookie hopes you like spicy! Ze Chorizo will set your taste buds afire!
| |
| − | Ze Chicken Gravy Cube, she may not taste much like ze Chicken but she is still great!
| |
| − | Ah, ze smell of ze freshly baked bread? Is zere nothing better?
| |
| − | Ah, Cookie cannot wait to taste ze Organic Chocolate!
| |
| − | </pre>
| |
| − | |-|Farmer Brown=
| |
| − | <pre>
| |
| − | Nothing beats a dumpling. So plump and moist!
| |
| − | Oversized Brussels Sprouts are good for kids. Raised my own youngins on 'em.
| |
| − | Them Edible Conker Nut Trees is edible from the leaves right down to the roots!
| |
| − | No, no! You can't eat a Spackle Plant. They is used in building Raposa homes!
| |
| − | There is two kinds of lettuce that grows in the Icy Wastes: Titanic and Iceberg.
| |
| − | Many Raposa consider Booger Berries to be a delicacy but it's too salty for me.
| |
| − | </pre>
| |
| − | |-|Pirate Beard=
| |
| − | <center>''(TIME) is replaced with the required time.''</center>
| |
| − | <pre>
| |
| − | Arrr! This be the time to beat! (TIME)
| |
| − | This be the time to beat, savvy? (TIME)
| |
| − | Yo-Ho! This be the time to beat! (TIME)
| |
| − | Shiver me timbers! This be the time to beat! (TIME)
| |
| − | Avast! This be the time to beat! (TIME)
| |
| − | By thunder! This be the time to beat! (TIME)
| |
| − | </pre>
| |
| − | |-|Cricket=
| |
| − | <pre>
| |
| − | Monkeys usually don't travel out of Jangala. They must have smelled the bananas!
| |
| − | Masked Bonobo's hunting grounds are in Jangala. They must have gotten lost!
| |
| − | Giant Shadow Walkers were once Wilfre's minions, but now they wander aimlessly.
| |
| − | Those Shadow Bats must have gotten blown off-course by some bad weather.
| |
| − | Those Snow Cats are native to the Icy Wastes. They must be burning up!
| |
| − | Those Yetis are a long way from the Icy Wastes they live in!
| |
| − | </pre>
| |
| − | |-|Zsasha=
| |
| − | <pre>
| |
| − | I hope the Bubblegum Ring is in MINT condition!
| |
| − | Someone must have used magic to get lava into a lamp!
| |
| − | Heh heh heh! Once I put this sign up, no one will suspect that this really IS my hideout!
| |
| − | Heh heh heh! I know a very rich Raposa who will pay a bundle for the Crystal Comb.
| |
| − | Getting someone to steal… er collect items for me? What a racket… I mean Tennis Racquet.
| |
| − | The Propeller Helmet is one of the most advanced inventions I've ever heard about!
| |
| − | </pre>
| |
| − | </tabber>
| |
| | | | |
| | ==Beta UI and Menus== | | ==Beta UI and Menus== |
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| | | | |
| | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. |
| − |
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| − | {{BR|Clear}}
| |
| − |
| |
| − | ===Book of Life Intro Sequence===
| |
| − | {{UnusedImage|image=[[File:TNCBSCBOL.jpg|250px]]}}
| |
| − |
| |
| − | Among the early screenshots of the game featured in Ken Capelli's portfolio is one of the game's opening sequence, which looks near-identical to what's featured in the final game. One difference this screenshot contains, however, is a palette being put in place of the creation marker taking the player to [[Draw Mode (Wii)|Draw Mode]] to draw the [[World]]. This addition suggests that the player could've been able to draw the creations into the book directly, just like the [[Drawn to Life|original game]].
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| | | | |
| | {{BR|Clear}} | | {{BR|Clear}} |
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| | {{BR|Clear}} | | {{BR|Clear}} |
| − | ===Verticle City===
| |
| − | {{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}}
| |
| − |
| |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It is possibly a precursor to [[Eastern Winds]], but this has not been confirmed.
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| − |
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| − | {{BR|Clear}}
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| − |
| |
| | ==Levels== | | ==Levels== |
| | ===Beta Jangala Level=== | | ===Beta Jangala Level=== |