Editing Unused & Removed Features/Wii
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*Gardener – Lost their garden "Above the Storm" | *Gardener – Lost their garden "Above the Storm" | ||
| − | === | + | ===Repair Guy=== |
| − | {{UnusedImage|image=[[File: | + | {{UnusedImage|image=[[File:RepairGuyGDD.png|275px]]}} |
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Repair Guy. It seems like this revision of the document could possibly use a character description from a beta version of the original [[Drawn to Life]], although this has not been confirmed. Repair Guy's reads as follows: | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], | + | {{Quote |
| + | |text=No one knows his name, they just call him the repair guy) He’s like “Hey everyone it’s me!” And they are like “Heeeey…. Uh… Repair guy!” And he’s like “Awww I knew you wouldn’t forget me!” (Mayor asks Mari “What was his name?” She’s like “Why you asking me I never knew it.”) | ||
| + | |character=Game Design Document | ||
| + | }} | ||
| + | |||
| + | The document also mentions him being rescued with a daughter, something that may be a remnant from the development of Drawn to Life. | ||
| + | |||
| + | ===Fire Bill=== | ||
| + | {{UnusedImage|image=[[File:FireBillGDD.png|275px]]}} | ||
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Fire Bill. It seems like this revision of the document could possibly use a character description from a beta version of the original [[Drawn to Life]], although this has not been confirmed. Fire Bill's description reads as follows: | ||
| + | |||
| + | {{Quote | ||
| + | |text=Comes back to help the Raposa after the village fire. | ||
| + | |character=Game Design Document | ||
| + | }} | ||
| − | {{ | + | The document also mentions him being rescued with two assistants, something that may be a remnant from the development of Drawn to Life. The "village fire" mentioned in his description may be referring to the cut [[Unused & Removed Features/DTL1#Fire|Fire Minigame]] from the original Drawn to Life. |
| + | |||
| + | ===Fortune Cookie=== | ||
| + | {{UnusedImage|image=[[File:FortuneCookieGDD.png|275px]]}} | ||
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Fortune Cookie. It seems like this revision of the document could possibly use a character description from a beta version of the original [[Drawn to Life]], although this has not been confirmed. Fortune Cookie's description reads as follows: | ||
| + | |||
| + | {{Quote | ||
| + | |text=He learned abroad, his specialty is fish (cooks fish). When he arrives Cookie is mad, but up for competition. | ||
| + | |character=Game Design Document | ||
| + | }} | ||
| + | |||
| + | The document also mentions him being rescued with an assistant, something that may be a remnant from the development of Drawn to Life. | ||
| + | |||
| + | ===El Chippo=== | ||
| + | {{UnusedImage|image=[[File:ElChippoGDD.png|275px]]}} | ||
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as El Chippo. His description reads as follows: | ||
| + | |||
| + | {{Quote | ||
| + | |text=Arrives due to the Traveling Caravan. | ||
| + | |character=Game Design Document | ||
| + | }} | ||
| + | |||
| + | It is unknown what the Traveling Caravan is in reference to, as nothing else in the package references this event. | ||
| + | |||
| + | ===Mike O’angleo=== | ||
| + | {{UnusedImage|image=[[File:MikeOangleoGDD.png|275px]]}} | ||
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Mike O’angleo. His description reads as follows: | ||
| + | |||
| + | {{Quote | ||
| + | |text=Arrives in the Village to study the Village Statue. Claims there is nothing else like it anywhere in the world! | ||
| + | |character=Game Design Document | ||
| + | }} | ||
| + | |||
| + | ===Fujikoda=== | ||
| + | {{UnusedImage|image=[[File:FujikodaGDD.png|275px]]}} | ||
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents mentions a [[Raposa]] known as Fujikoda. Their description reads as follows: | ||
| + | |||
| + | {{Quote | ||
| + | |text=Knew Indee, and arrived in the Village to take pictures of the Final Feast, and the Village Statue. Only uses disposable cameras. | ||
| + | |character=Game Design Document | ||
| + | }} | ||
| + | |||
| + | The Final Feast mentioned in their description may be a reference to the feast that [[Chef Cookie]] makes for [[DJ]] and [[Erika]]'s wedding, but this has not been confirmed. | ||
==Objects== | ==Objects== | ||
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{{UnusedImage|image=[[File:WiiTrident.png|250px]]}} | {{UnusedImage|image=[[File:WiiTrident.png|250px]]}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[ | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Dark Mannequin]]'s arms. |
{{BR|Clear}} | {{BR|Clear}} | ||
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{{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} | {{UnusedImage|image=[[File:IndeesIdols.png|250px]]}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]]. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]]. |
{{BR|Clear}} | {{BR|Clear}} | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
| − | === | + | ===Ink and Shadow Enemies=== |
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====Ink Goon==== | ====Ink Goon==== | ||
{{UnusedImage|image=<tabber>|-|Concept Art=[[File:InkGoonConcpet.png|200px]]|-|Model =[[File:WiiCutShadow2.jpg]]</tabber>}} | {{UnusedImage|image=<tabber>|-|Concept Art=[[File:InkGoonConcpet.png|200px]]|-|Model =[[File:WiiCutShadow2.jpg]]</tabber>}} | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
| − | === | + | ===Jangala=== |
| − | ==== | + | ====Bird==== |
| − | {{UnusedImage|image=<tabber>|-|Concept Art=[[File: | + | {{UnusedImage|image=<tabber>Art=[[File:BirdWii.png]]|-|Model=[[File:BirdWiiModel.png|250px]]|-|Texture=[[File:BirdWiiTexture.png]]|-|Concept Art=[[File:BirdWiiConcept.jpg|250px]]</tabber>}} |
| + | |||
| + | In the game's files, there is an enemy named "junglebird." In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Bird, also called the Exotic Bird in some documents, would have acted much like the [[Snow Bird]], dive bombing the player. | ||
| + | |||
| + | {{BR|Clear}} | ||
| + | ====Squirrel Enemy==== | ||
| + | {{UnusedImage|image=<tabber>Art=[[File:SquirrelConcpet.png|200px]]|-|Model=[[File:SquirrelWiiModel.png|250px]]</tabber>}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], | + | In the games files are references to a squirrel enemy. In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], it was revealed that the Squirrel, much like the Bird, would have acted much like the [[Snow Bird]], dive bombing the player. |
{{BR|Clear}} | {{BR|Clear}} | ||
| − | ==== | + | ====Hungry Plant==== |
| − | {{UnusedImage|image=[[File: | + | {{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}} |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of a | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Helmet Dragon]]. |
{{BR|Clear}} | {{BR|Clear}} | ||
| − | ==== | + | ====Emperor Monkey==== |
| − | {{UnusedImage|image=<tabber> | + | {{UnusedImage|image=<tabber>Art=[[File:EmperorMonkeyConcpet.png|200px]]|-|Model=[[File:EmperorMonkeyWiiModel.png|250px]]</tabber>}} |
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Emperor Monkey were found. It seems like this is a beta version of the [[Monkey]] enemy, and it would have acted the same as the Monkey. |
{{BR|Clear}} | {{BR|Clear}} | ||
| − | === | + | ====Tree Man==== |
| − | + | {{UnusedImage|image=<tabber>|-|Model=[[File:jungle_treeman.png|200px]]|-|Sketch=[[File:KozTreeMonster.jpg|200px]]</tabber>}} | |
| − | {{UnusedImage|image=[[File: | + | |
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Tree man were found. It is unknown how this enemy would have functioned in the final game, but we do know it was designed by [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept | + | {{BR|Clear}} |
| + | ====Jungle Creature==== | ||
| + | {{UnusedImage|image=<tabber>|-|Colored=[[File:JCreatureArt.jpg|200px]]|-|Sketch=[[File:JungleCreatureSketch.jpg|200px]]</tabber>}} | ||
| + | |||
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept arts for an called "Jungle Creature" were found. It is unknown how this enemy would have functioned in the final game, but we do know it was designed by [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It may have been a precursor to the [[Bonobo]]s. | ||
{{BR|Clear}} | {{BR|Clear}} | ||
| − | <!--===Great Sea=== | + | ====Eric Kozlowsky's Enemies==== |
| + | {{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}} | ||
| + | |||
| + | As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s. | ||
| + | |||
| + | {{BR|Clear}}<!-- | ||
| + | ===Shadow City=== | ||
| + | --> | ||
| + | ===Icy Wastes=== | ||
| + | ====Zombi Snowman==== | ||
| + | {{UnusedImage|image=[[File:ZombiSnowman.jpg|250px]]}} | ||
| + | |||
| + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art of a Zombi Snowman was found. It's unknown who designed this enemy. It's also possible that this was a set piece for a level, like the [[Unused & Removed Features/Wii#Snow People|Snow People]] may have been. | ||
| + | |||
| + | {{BR|Clear}}<!-- | ||
| + | ===Eastern Winds=== | ||
| + | |||
| + | ===Great Sea=== | ||
===Outer Orbit===--> | ===Outer Orbit===--> | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
===Squid=== | ===Squid=== | ||
| − | {{UnusedImage|image | + | {{UnusedImage|image=[[File:WiiSquidBoss.png|250px]]}} |
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists a Squid as the boss of the cut Water World. There is no information known about the Squid, as its section of the GDD is empty with the exception of its name and art. In a loose world map created by [[Drawn to Life: The Next Chapter (Wii) Credits|Jeannine Schafer]], the [[Hero]] would have travelled inside the Squid's stomach to retrieve [[Unused & Removed Features/Wii#Mizu's Trident|Mizu's Trident]]. | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents lists a Squid as the boss of the cut Water World. There is no information known about the Squid, as its section of the GDD is empty with the exception of its name and art. In a loose world map created by [[Drawn to Life: The Next Chapter (Wii) Credits|Jeannine Schafer]], the [[Hero]] would have travelled inside the Squid's stomach to retrieve [[Unused & Removed Features/Wii#Mizu's Trident|Mizu's Trident]]. | ||
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{{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} | {{UnusedImage|image=<tabber>Concept=[[File:MTail1.jpg|250px]]|-|Gameplay=[[File:MTail2.jpg|250px]]|-|Template=[[File:MTail3.png|200px]]|-|On Hero=[[File:MTail4.png|150px]]</tabber>}} | ||
| − | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]]. | + | The Mermaid Tail was the planned [[Hero]] attachment for the scrapped Water World. According to the Game Design Documents, the player would have originally sunk to the bottom of water pools, and this creation would have been required to swim through them. The player would have been able to get a temporary boost by pressing {{Icon|WiiA}}. According to either Billy Delli-Gatti or Casey Holtz, Scott Rogers said that the mermaid tail was also planned to be part of the [[Drawn to Life|original game]], but this has not been confirmed by anyone. |
{{BR|Clear}} | {{BR|Clear}} | ||
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====Hockey Player==== | ====Hockey Player==== | ||
| − | {{UnusedImage|image=<tabber> | + | {{UnusedImage|image=<tabber>Concept=[[File:Hockey1.jpg|250px]]|-|Gameplay=[[File:Hockey2.jpg|250px]]</tabber>}} |
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| − | |-|Gameplay=[[File:Hockey2.jpg|250px | ||
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The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. | The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame. | ||
{{BR|Clear}} | {{BR|Clear}} | ||
| − | |||
====Spacesuit==== | ====Spacesuit==== | ||
{{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} | {{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}} | ||
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation. | ||
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===Unused Developer Heroes=== | ===Unused Developer Heroes=== | ||
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{{UnusedImage|image=[[File:TutorialWii.ogg]]}} | {{UnusedImage|image=[[File:TutorialWii.ogg]]}} | ||
| − | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode | + | This track is unused in the game and it likely would have been used in a tutorial, either for the platforming section or the drawing mode. |
{{BR|Clear}} | {{BR|Clear}} | ||
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===Boss Theme (Intro)=== | ===Boss Theme (Intro)=== | ||
{{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} | {{UnusedImage|image=[[File:BossThemeIntro.ogg]]}} | ||
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{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} | {{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}} | ||
| − | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. | + | In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. |
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==Beta UI and Menus== | ==Beta UI and Menus== | ||
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The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build. | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
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{{BR|Clear}} | {{BR|Clear}} | ||
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==Levels== | ==Levels== | ||
===Beta Jangala Level=== | ===Beta Jangala Level=== | ||