Editing Unused & Removed Features/Wii

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*Hollow Island Owner – Owns multiple hollow houses "Above the Storm"
 
*Hollow Island Owner – Owns multiple hollow houses "Above the Storm"
 
*Gardener – Lost their garden "Above the Storm"
 
*Gardener – Lost their garden "Above the Storm"
 
===Shopkeeper===
 
{{UnusedImage|image=[[File:BetaShopWii.png|250px]]}}
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image of a Shopkeeper that is not [[Isaac]] exists, appearing to be a female [[Raposa]] with white hair. There is no name or artists attached to this character, though it can be assumed that she was replaced by Isaac relatively early in development.
 
 
{{BR|Clear}}
 
  
 
==Objects==
 
==Objects==
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{{UnusedImage|image=[[File:WiiTrident.png|250px]]}}
 
{{UnusedImage|image=[[File:WiiTrident.png|250px]]}}
  
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Bad Mannequin]]'s arms.
+
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a fifth [[Artifacts of Power|Artifact of Power]] was found - Mizu's Trident. It would have been found in the cut Water World inside the belly of a [[Unused & Removed Features/Wii#Squid|giant squid]], and would have been collected by [[Jowee]] and the [[Hero]]. After [[Circi]]'s betrayal, the trident would have been one of the [[Dark Mannequin]]'s arms.
  
 
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{{UnusedImage|image=[[File:IndeesIdols.png|250px]]}}
 
{{UnusedImage|image=[[File:IndeesIdols.png|250px]]}}
  
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]].
+
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli's]], a Game Design Document mentions collectible, gold idols that [[Indee]] had hidden throughout the levels. According to the GDD, they would have required [[Action Drawing]] to collect. It is unknown how many of these would have been in each level, but a counter would have appeared at the end of each level telling the player how many they had collected. This likely means that the idols would have functioned differently than [[Cookie's Ingredients]], [[Farmer Brown's Seeds]], and [[Zsasha's Treasures]].
  
 
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{{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}}
 
{{UnusedImage|image=<tabber>Art=[[File:HungryPlantConcpet.jpg|200px]]|-|Model=[[File:HungryPlantWiiModel.png|250px]]</tabber>}}
  
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Tentacle Monster]].
+
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art and a model of a Hungry Plant enemy, also called the Pitcher Plant and the Audrey Plant, were found. Not much is known about what this enemy would have done, but according to the concept art, it would have acted much like the [[Helmet Dragon]].
  
 
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{{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}}
 
{{UnusedImage|image=<tabber>|-|Mandrill=[[File:KozMandrill.jpg|200px]]|-|Monkey=[[File:KozMonkey.jpg|200px]]|-|Robot=[[File:KozRobot.jpg|200px]]</tabber>}}
  
As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s. Notably, the Robot was created for a "Mayan Factory" world that was either cut or never approved.
+
As part of development, [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]] made some concept enemy sketches in a journal, all for [[Jangala]]. Many of these were uncovered in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], and we do not know how any of them would have functioned. The first two may have been a precursor to the [[Monkey]]s.
  
 
{{BR|Clear}}
 
{{BR|Clear}}
 
 
===Shadow City===
 
===Shadow City===
 
====Ink Goon====
 
====Ink Goon====
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{{BR|Clear}}
 
{{BR|Clear}}
===Eastern Winds===
+
<!--===Eastern Winds===
====Eastern Winds Baki Concepts====
 
{{UnusedImage|image=[[File:EarlyEWBakis.jpg|250px]]}}
 
  
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], concept art for the [[Eastern Winds Baki]] was found, showing multiple possible designs before settling on the one chosen for the final game. Some of these include a Balloon Baki, a Jetpack Baki, and a Plane Baki.
+
===Great Sea===
 
 
{{BR|Clear}}
 
<!--===Great Sea===
 
  
 
===Outer Orbit===-->
 
===Outer Orbit===-->
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====Hockey Player====
 
====Hockey Player====
{{UnusedImage|image=<tabber>
+
{{UnusedImage|image=<tabber>Concept=[[File:Hockey1.jpg|250px]]|-|Gameplay=[[File:Hockey2.jpg|250px]]</tabber>}}
|-|Concept=[[File:Hockey1.jpg|250px]]
 
|-|Gameplay=[[File:Hockey2.jpg|250px]]
 
|-|Raposa Sports (Unused)=[[File:Hockey3.png]]</tabber>}}
 
  
 
The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame.
 
The Hockey Player was the planned [[Hero]] attachment for [[Icy Wastes]]. According to the Game Design Documents, this would have functioned exactly like the [[Skates]] and [[Sword]] do in tandem, albeit the hockey stick would have swung up instead of down, like the sword. The skates from this was adapted into the Skates, and the Hockey motif was incorporated into the [[Raposa Sports]] minigame.
  
 
{{BR|Clear}}
 
{{BR|Clear}}
 
 
====Spacesuit====
 
====Spacesuit====
 
{{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}}
 
{{UnusedImage|image=<tabber>Template=[[File:SpacesuitWii.png|250px]]|-|On Hero=[[File:SpacesuitWii2.png|150px]]</tabber>}}
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In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation.
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the premade design for this creation was found. The design for the leaf would end up being resized and used as the template for the [[Leaves of Ages]] creation.
 
====Wilfre's Painting 3====
 
{{UnusedImage|image=[[File:WilfrePortrait3.png|210px]]}}
 
 
Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a third [[Wilfre's Painting 1|Painting]] was meant to be created in [[Shadow City]], likely in [[Shadow Palace]] with the other two. It is based on [[:wikipedia:Napoleon Crossing the Alps|Napoleon Crossing the Alps]], specifically the [https://commons.wikimedia.org/wiki/File:Jacques_Louis_David_-_Bonaparte_franchissant_le_Grand_Saint-Bernard,_20_mai_1800_-_Google_Art_Project.jpg first Versailles version].
 
 
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====Raposa Sports - Tennis====
 
{{UnusedImage|image=<tabber>
 
|-|Tennis Ball=[[File:WTennisB.png]]
 
|-|Tennis Racket=[[File:WTennisR.png]]
 
</tabber>}}
 
 
Found in the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a tennis minigame was originally planned to be included with [[Raposa Sports]], and a '''Tennis Ball''' and '''Tennis Racket''' template were both created, though they were scrapped for the final product.
 
 
{{BR|Clear}}
 
  
 
===Unused Developer Heroes===
 
===Unused Developer Heroes===
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{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}}
 
{{UnusedImage|image=[[File:CaveofDreams.ogg]]<br>[[File:HandsintheSky.ogg]]<br>[[File:RefractingLense.ogg]]<br>[[File:TakeItToTheTop.ogg]]}}
  
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for. It is possible, though unconfirmed, that these tracks may have been made for the cancelled "My Amazing Story".
+
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], [[Drawn to Life: The Next Chapter (Wii) Credits|Justin Mullens]] composed four tracks for the game that went unused. These include '''Cave of Dreams''', '''Hands in the Sky''', '''Refracting Lense''', and '''Take It To The Top'''. It is currently unknown what each of these would have been for.
  
 
==Text==
 
==Text==
===Circi's Tutorial===
 
There was once a sequence where [[Circi]] would guide the player through [[Rapoville]] in order to find the [[Book of Life]] at the start of the game. A stripped down version of this sequence is in the final release, consisting of the UCO segment and nothing more. The full tutortial was planned to be much more extensive, taking the player through the mechanics and controls of the game.
 
<pre>
 
!Training Mission
 
$Training_1_a
 
Char_Circi: To run, just move (S) left or right. $End
 
$Training_1_b
 
Char_Circi: You can buy almost anything at Isaac's shop. I'd introduce you, but he's not in right now.
 
Char_Circi: Sometimes I like to sit on his roof and watch the world go by. Go ahead and try it. It's fun! $End
 
$Training_1_c
 
Char_Circi: (Hero), this is Chef Cookie. He bakes the best Banya Bread Pudding! $End
 
$Training_1_d
 
!PUNCH TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
 
$Training_1_e
 
Char_Circi: Officer Cricket? Why aren't you helping us track down Crazybarks?
 
Char_Cricket: Circi, you know we have bigger problems to deal with. Now move along, you two! $End
 
$Training_1_f
 
Char_Circi: Hey, I see Galileo in his observatory! Let's go say hi!
 
Char_Circi: Hmm. That's odd. Galileo's elevator is usually right here. I wonder where it has gone? $End
 
$Training_1_g
 
Char_Circi: What? The bridge is missing too! What's going on around here?
 
Char_Circi: Hey (Hero)! Do you think the Creator might be able to draw us a new bridge? $End
 
$Training_1_h
 
!UCO TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
 
$Training_1_i
 
Char_Circi: That's a great looking bridge! Let's keep going. We have to find Crazybarks! $End
 
$Training_1_j
 
Char_Circi: This windmill pumps water up from the ground.
 
Char_Circi: As long as its blades keep turning, our village will have plenty to drink! $End
 
$Training_1_k
 
Char_Circi: This is our sports complex. It's a great place to go with friends and play a game! $End
 
$Training_1_l
 
Char_Circi: Hmm. Farmer Brown's farm is looking a bit bare. Usually, he has lots of Banyan growing. $End
 
$Training_1_m
 
Char_Brown: Howdy there, Circi. An' you must be that new hero I've heard tell about. $End
 
$Training_1_n
 
Char_Circi: (Hero), if you really want some fun, try sliding around in the mud. $End
 
$Training_1_o
 
!SLIDING TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
 
$Training_1_p
 
Char_Circi: We're finally here!  Up there is Crazybarks' rock.  You'll have to double jump get up there. $End
 
$Training_1_q
 
!DBL JUMP TUTORIAL HERE /*Tutorial Already Written/Located in Other File $End
 
</pre>
 
The typos present in this text are also found in the game's files. Some of this dialogue is present in the final build, such as $Training_1_a, $Training_1_g/i, and $Training_1_k.
 
 
====Tutorials Already Written====
 
Although some of the tutorials appear in the final game, many of them do not. All four of them will be listed below:
 
<tabber>
 
|-|Punch=
 
<pre>
 
PlayerPunch_Tut
 
Some enemies can be defeated simply by punching them. To punch, press (B) while facing the enemy or hold (S) to punch in any direction.
 
</pre>
 
|-|UCO=
 
<pre>
 
UcoInitial_Tut
 
Some objects are missing from the world. Approach a Creation Easel and press (C) to draw them back to life!
 
</pre>
 
|-|Sliding=
 
<pre>
 
PlayerSlide_Tut
 
Move and hold (S) down and press (A) to slide in the direction you are facing.
 
</pre>
 
|-|DBL Jump=
 
<pre>
 
PlayerDblJump_Tut
 
To reach high areas, try double jumping by pressing (A) after you have already jumped. This will give you even more height!
 
</pre>
 
</tabber>
 
 
 
===Galileo's Story Dialogue===
 
===Galileo's Story Dialogue===
 
In [[Rapoville]], [[Galileo]] is only accessible by the [[Village Observatory]], which is only accessible after creating the [[Vertical Platform]] in [[Shadow City (Level)|Shadow City]]. However, Galileo has dialogue for every level up to that point. For each level, there are three lines of dialogue that rotate.
 
In [[Rapoville]], [[Galileo]] is only accessible by the [[Village Observatory]], which is only accessible after creating the [[Vertical Platform]] in [[Shadow City (Level)|Shadow City]]. However, Galileo has dialogue for every level up to that point. For each level, there are three lines of dialogue that rotate.
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{{BR|Clear}}
 
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===Book of Life Startup===
 
===Book of Life Startup===
{{UnusedImage|image=<tabber>
+
{{UnusedImage|image=[[File:BetaWiiMenu.jpg|250px]]}}
|-|Book=[[File:BetaWiiMenu.jpg|250px]]
 
|-|Image=[[File:BetaWiiStartupImage.png|250px]]
 
</tabber>}}
 
  
 
The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build.
 
The menu for the Wii game was originally planned to act similarly to that of the DS games. You would have been able to draw on the main screen and access your files on the next. The player would have been able to start a New Game, Load a Game, or access the Options, all of which function similarly to how they do in the final build.
 
{{BR|Clear}}
 
 
===Book of Life Intro Sequence===
 
{{UnusedImage|image=[[File:TNCBSCBOL.jpg|250px]]}}
 
 
Among the early screenshots of the game featured in Ken Capelli's portfolio is one of the game's opening sequence, which looks near-identical to what's featured in the final game. One difference this screenshot contains, however, is a palette being put in place of the creation marker taking the player to [[Draw Mode (Wii)|Draw Mode]] to draw the [[World]]. This addition suggests that the player could've been able to draw the creations into the book directly, just like the [[Drawn to Life|original game]].
 
  
 
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===Verticle City===
 
{{UnusedImage|image=[[File:VerticleCityWii.png|250px]]}}
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], a cut or unapproved world was found - Verticle City. Nothing is known about the plot or enemies that would have been in this world, but we do know it was designed by Environment Artist [[Drawn to Life: The Next Chapter (Wii) Credits|Eric "Koz" Kozlowsky]]. It is possibly a precursor to [[Eastern Winds]], but this has not been confirmed.
 
 
{{BR|Clear}}
 
 
 
==Levels==
 
==Levels==
 
===Beta Jangala Level===
 
===Beta Jangala Level===

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