Editing Unused & Removed Features/Wii

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{{UnusedImage|image=[[File:HelicopterConcept.jpg|250px]]}}
 
{{UnusedImage|image=[[File:HelicopterConcept.jpg|250px]]}}
  
There is some leftover code relating to an unused Zeppelin vehicle. The Game Design Documents shared by Ken Capelli shed more light on the Zeppelin, revealing that it would have been similar to the [[Helicopter]]. However, instead of being fast, it was meant to be much stronger than the Helicopter. It functioned in three different parts - the balloon, the gondola, and the blades.
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There is some leftover code relating to an unused Zeppelin vehicle. The Game Design Documents shared by Ken Capelli shed more light on the Zeppelin, revealing that it would have been similar to the [[Helicopter]]. However, instead of being fast, it was meant to be much stronger than the Helicopter. It functioned in three different parts - the balloon, the gondola, and the blades.  
 
 
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====Hang Glider====
 
{{UnusedImage|image=[[File:Glider.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The first of the flying vehicles is the Hang Glider, a vehicle proposed for [[Jangala]] and possibly [[Eastern Winds]]. It would have been made up of two parts, the glider itself and a gun. By pressing {{Icon|WiiC}}, the player would have been able to fire the gun, and by pressing {{Icon|WiiA}}, the player would have been able to gain height. By moving the {{Icon|AStick}}, the player would have been able to stall out, speed up, or simply change their vertical direction.
 
 
 
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====UFO====
 
{{UnusedImage|image=[[File:WiiUFO.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The second of the flying vehicles is the UFO, a vehicle proposed for the [[Icy Wastes]]. It would have been made up of two parts, the main body of the UFO and a gun. By pressing {{Icon|WiiC}}, the player would have been able to fire the gun, and by pressing {{Icon|WiiA}}, the player would have been able to jump like in the game [[:wikipedia:Joust (video game)|Joust]]. By moving the {{Icon|AStick}}, the player would have been able to move left or right.
 
 
 
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====Prop Cycle====
 
{{UnusedImage|image=[[File:Prop Cycle.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The third of the flying vehicles is the Prop Cycle, a vehicle proposed for [[Eastern Winds]], [[Shadow City]], and [[Rapoville]]. It would have been made up of five parts, the bike frame, a wing, two wheels, and a gun. According to the GDD, it's controls would have been identical to the UFO.
 
 
 
 
 
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====Kite====
 
{{UnusedImage|image=[[File:Kite.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The fourth of the flying vehicles is the Kite, a vehicle proposed for [[Eastern Winds]] or [[Rapoville]]. It would have been made up of only one part, the kite itself. The kite would have been tethered to the ground, and the player would have moved the {{Icon|AStick}} to grab coins while fighting against air currents.
 
 
 
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====Rocket Sled====
 
{{UnusedImage|image=[[File:Rocket Sled.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The fifth of the flying vehicles is the Rocket Sled, a vehicle proposed for [[Eastern Winds]]. It would have been made up of two parts, the rocket's body, and a boost. The player would have needed to use the [[Action Drawing]] mechanic to draw a track for the sled to travel on. By pressing {{Icon|WiiA}}, the sled would have accelerated, and by pressing {{Icon|WiiC}}, the sled would have fired a projectile. If the sled collided with any walls, it would have exploded, although whether or not this would have killed the [[Hero]] is unknown.
 
 
 
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====Walrus Mount====
 
{{UnusedImage|image=[[File:Walrus.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The first of the ground vehicles is the Walrus Mount, a vehicle proposed for the [[Icy Wastes]]. It would have been made up of only one part, the walrus itself. When the player got on the walrus, it would have started to jump forwards, and by moving the {{Icon|AStick}}, the player could have changed its speed. By pressing {{Icon|WiiA}}, the walrus would have rammed forward into obstacles, and if the player encountered a slippery floor, it would have gotten onto its stomach and slid across.
 
 
 
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====Pogo Stick====
 
{{UnusedImage|image=[[File:Pogo Stick.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The second of the ground vehicles is the Pogo Stick, a vehicle proposed for the [[Icy Wastes]] or [[Rapoville]]. It would have been made up of four parts, the pogo body and three springs. The Pogo Stick would have always been jumping, and by moving the {{Icon|AStick}}, the player could have moved around inside. By pressing the {{Icon|WiiA}} while the pogo stick jumped, the player would have jumped higher, killing enemies and destroying breakable objects. Despite being called a stick, this vehicle more resembles a shoe.
 
 
 
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====Hamster Ball====
 
{{UnusedImage|image=[[File:Hamster Ball.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The third of the ground vehicles is the Hamster Ball, a vehicle proposed for [[Rapoville]]. It would have been made up of only one part, the ball itself. By moving the {{Icon|AStick}}, the ball would have been able to roll, and by pressing {{Icon|WiiA}}, it would have gained a speed boost. When falling off an edge, the ball would have bounced, and it would have been able to roll over small enemies, killing them.
 
 
 
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====Anemone====
 
{{UnusedImage|image=[[File:Anemone.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The first of the underwater vehicles is the Anemone, a vehicle proposed for the cut Water World. It would have been made up of only one part, the body of the anemone. It would have been able to climb up walls that weren't underwater by moving the {{Icon|AStick}}. By pressing the {{Icon|WiiA}}, the anemone would have jumped off of the wall.
 
 
 
{{BR|Clear}}
 
====Puffer Fish====
 
{{UnusedImage|image=[[File:Puffer Fish.jpg|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], one of the Game Design Documents includes a section on proposed vehicles. The second of the underwater vehicles is the Puffer Fish, a vehicle proposed for the cut Water World. It would have been made up of two parts, the body of the fish, and the tail of the fish. By moving the {{Icon|AStick}}, the player could swim about with the fish, and by pressing {{Icon|WiiA}}, the fish would have inflated, hurting enemies.
 
 
 
{{BR|Clear}}
 
====Tank & Pants====
 
{{UnusedImage|image=[[File:TankandPants.png|250px]]}}
 
 
 
In the package shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], an image exists showing off four vehicles. Two of these are a tank and a pair of robotic pants, although nothing else in the GDD mentions these. It is currently unknown how they would have functioned.
 
  
 
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===Miscellaneous===

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