Difference between revisions of "Unused & Removed Features/DTL1"
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| − | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played. | + | On November 13th, 2020, Joseph Tringali shared some concept art and cut content for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.<!--see comment below--> |
| − | <!--According to an early draft of Drawn to Life, during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.--> | + | <!--According to an early draft of Drawn to Life (The GDD snippet), during the [[Beach Gate]] segment of the game, [[Isaac]] would have been corrupted by a "Shadow Stone" and influenced to set the village on fire. The player would then have to take water from the Lake and put out the fires. After this event was completed, [[Cricket]] and the [[Mayor]] would confront him while the [[Hero]] took the Shadow Stone to a "Village Pedestal" and destroyed it.--> |
===Assemble=== | ===Assemble=== | ||
Revision as of 23:27, 2 June 2023
Characters
Male Rapo Elder Behind Sprite
Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking.
Developmental Wilfre Sprites
There are alternate Wilfre sprites located on Chern Fai's website.
There are some sprites of Wilfre with orange fur and red clothes instead of blue clothes.
Instead of his shadow being pure black, this version of him is a dark grey. In one set of Shadow sprites, Wilfre's eyes are similar to those of Crazy Barks, and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites.
There are beta NavyJ sprites located on Chern Fai's website. Instead of having orange fur, this version of NavyJ has tan fur. In Drawn to Life: Two Realms, NavyJ's fur returns to this color.
Reporter Raposa
Sprites exist on Chern Fai's website for a female Raposa who has a camera and a reporter hat. It is currently unknown why she was cut. She could also be Fujikoda, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Painter Raposa
Sprites exist on Chern Fai's website for a male Raposa who has a paintbrush and a painter hat. It is currently unknown why he was cut. He could also be Mike O'angelo, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Fireman Raposa
Sprites exist on Chern Fai's website for a male Raposa who has a fireman's hat and a hose. It is currently unknown why he was cut. He could also be Fire Bill, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Miner Raposa
Sprites exist on Chern Fai's website for a male Raposa who has a pickaxe and a hardhat. It is currently unknown why he was cut. He could also be El Chippo, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Repair Guy
Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither Mari nor the Mayor remembered his actual name.
Before being cut, he used the same sprites that would later be used for Rocko in Drawn to Life: The Next Chapter. According to Joseph Tringali, he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character.
Droogles
Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design[1]. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game.
Enemies
Unused Enemies
On Chern Fai's website, a series of sprites can be seen listed among other unused enemy concepts. While the first sprite in this series (Right) is known to be a Droogle, the purpose of the other sprites is unknown as they were scrapped before use[2].
The remainder of the sprites seen in this series bear a strong resemblance to Baki used in the final game. It's possible these sprites were precursors to the Baki seen in the final game.
Alternate Timber Baki
There are alternate Timber Baki sprites located on Chern Fai's website. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki.
Alternate Shadow Creatures
There are sprites of beta Shadow enemies located on Chern Fai's website. All four of them are slimmer than they are in the final release.
Shadow Bat
The Shadow Bat seems to have a small tail.
Shadow Crawler
Instead of only having eyes, Deadwood's shadow crawler has a smirk.
Shadow Walker
The Shadow Walker has a disconnected head, or possibly a white collar of some kind.
Shadow Ghoul
The Shadow Ghoul has a bigger eye than in the final build.
Unused Baki
There are sprites of unused Bakis located on Chern Fai's website. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf.
Chern Fai's 2s Day Enemies
On February 22nd, 2022, Chern Fai released a set of files relating to Drawn to Life's development, and one of these was a file containing information about enemies, dated August 7th, 2006. 60 enemies were found in this file, and they will all be documented here:
Shadow Enemies (All Levels)
- Shadow (See Shadow Walker) - The basic shadow enemy.
- Melee Attacks - Patrols back and forth, Does not chase the player. Only attacks when the player is near by.
- 1 HP, Deals 1 Point of Damage, Medium Sized
- Big Shadow (See Shadow Ghoul) - A stronger version of the shadow enemy that charges you knocking you back.
- Rush Attacks - When it sees the player it rushes them.
- 2 HP, Deals 1 Point of Damage, Large Sized
- Shadow Pup - A puppy like enemy, hops around, if you touch it, it will hurt you.
- Melee Attacks - Just hops around, doesn't actively seek the player
- 1 HP, Deals 1 Point of Damage, Small Sized
- Shadow Bat (See Shadow Bat) - A flying shadow enemy.
- Melee Attacks - The Bat hangs upside down from the ceilings of the castle areas. When it sees you it will swoop down at you, turn around and swoop down again until killed.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Shadow Toad - Jumps towards you and stops and spits black goop at you.
- Melee Attacks - Attacks with shadow goop ball.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Shadow Bomb - On sight, charges you and explodes (radius).
- Rush Attacks - Explodes near you.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Shadow Plant - Whips at you when you are close making your character slide back.
- Melee Attacks - Attacks with whipping head.
- 2 HP, Deals 1 Point of Damage, Medium Sized
- Shadow Seed - Shoots out Shadow Toads.
- Projectile Attacks - No Description Given
- 5 HP, Deals 1 Point of Damage (On Contact), Large Sized
- Shadow Man - Grabs you and sucks your life.
- Melee Attacks - Grab attack.
- 3 HP, Deals 2 Points of Damage, Large Sized
- Shadow Creep (See Deadwood) - Crawls in walls and ceilings, jumps down to attack you.
- Rush Attacks - Slow moving, but has a fast leap attack.
- 1 HP, Deals 1 Point of Damage, Small Sized
Snow Enemies (World 1)
- Snowhead (See Yeti) - Turns into snowballs and rolls at you.
- Rush Attacks - Slow moving, but snowball is faster.
- 2 HP, Deals 1 Point of Damage, Medium Sized
- Big Snowget (See Snowget) - Throws Mini Snowget at you and attacks with arms if close.
- Melee Attacks - Arm frenzy if player is close.
- 4 HP, Deals 1 Point of Damage, Large Sized
- Mini Snowget (See Snowget) - Hops at you and follows you.
- Melee Attacks - Actively follows player while hopping, hops to its death if it reaches a pit.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Pengoon (See Pengoon) - When it sees you, it hops for a second and then slides at you.
- Rush Attacks - Actively follows player and slides at them when in sight.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Boogie (See Snow Hider) - Pops up from ground and throws snowballs at you.
- Melee Attacks - Throws snowballs at you from one spot.
- 2 HP, Deals 1 Point of Damage, Small Sized
- Shadokomo - Throws fish at you that attach and slow you down. Hits you with fish if up close.
- Melee Attacks - Throws fish that slow you down. Close range fish slap.
- 3 HP, Deals 1 Point of Damage, Medium Sized
- Ice Tray - Throws small ice cubes at you.
- Projectile Attacks - Throws ice cubes and charges.
- 2 HP, Deals 1 Point of Damage, Small Sized
- Spinner - Must hit when head is showing.
- Rush Attacks - Spins at you on sight, then stops and pops up.
- 1 HP, Deals 1 Point of Damage, Medium Sized
- Babbit (See Flyin' Rabbit) - Flies down and follows you until you kill it.
- Melee Attacks - Spins it’s antennas when it’s close to you.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Chirp Chirp - Flies along high up and gets angry and swoops down at you when it sees you.
- Rush Attacks - Swooping rush attack.
- 1 HP, Deals 1 Point of Damage, Small Sized
Forest Enemies (World 2)
- Reaper - Grabs you and eats you, draining life or attacks with hands.
- Melee Attacks - Attacks with hands or eats you.
- 4 HP, Deals 1 (Hands) - 2 (Eats You) Points of Damage, Large Sized
- Acorn Flyer (See Dandelion Flyer) - Drops acorns from the sky.
- Projectile Attacks - Drops acorns at player.
- 1 HP, Deals 1 Point of Damage, Small Sized
- ba-Bloom - Spits seeds at you from one spot.
- Projectile Attacks - Stationary; Spits seeds.
- 2 HP, Deals 1 Point of Damage, Medium Sized
- dugBug - Flies towards you and follows you.
- Melee Attacks - Slowly flies towards player.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Racoomie - Patrolling Enemy - Claws at you if close enough.
- Melee Attacks - Attacks with claws.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Rollo Pollo - On sight, rolls up and rolls at you then leaps.
- Rush Attacks - Leaping attack from rolling ball.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Biggs (See Biggs) - On sight, runs towards you and pushes you back on contact.
- Rush Attacks - Runs towards you and pushes you back.
- 3 HP, Deals 1 Point of Damage, Large Sized
- Shadokey - Swings down from trees and attacks player.
- Appear/Melee Attacks - Attacks if close enough to you.
- 1 HP, Deals 1 Point of Damage, Small Sized
- ShrumShrum - When close, throws out poisonous cloud.
- Projectile Attacks - Poison cloud attack – spreads.
- 2 HP, Deals 1 Point of Damage, Medium Sized
- Stump Patrol (See Stumps) - On sight, runs towards you; Stunned if it hits a wall or obstacle.
- Rush Attacks - Runs towards you.
- 2 HP, Deals 1 Point of Damage, Medium Sized
Water Enemies (World 3)
- Anemone (Sea Anemone) - Sucks you in and drains 1 HP. Player can’t kill this enemy.
- Melee Attacks - Sucks you in and damages you.
- Invincible, Deals 1 Point of Damage, Medium Sized
- Bucket Head (See Bucket Jelly) - Hits you when close.
- Melee/Rush Attacks - Tentacle strike. Charges at you with Bucket.
- 2 HP, Deals 1 (Tentacle Strike) - 2 (Bucket Charge) Points of Damage, Medium Sized
- Dark Bones (See Shadow Fish) - Swims back and forth. Not actively seeking player.
- Melee Attacks - Damage on contact.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Pile Diver - On sight, shoots spear at you.
- Projectile Attacks - Spear gun attack.
- 2 HP, Deals 1 Point of Damage, Medium Sized
- Doctopus - Patrolling Enemy - Attacks with long range arms.
- Melee Attacks - Attacks when in range.
- 2 HP, Deals 1 Point of Damage, Large Sized
- El Eel - Swims back and forth, occasionally stops and charges the water around it.
- Melee Attacks - Electric Charge-close range.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Pirahrah - On sight, shoots towards you fast to attack.
- Rush Attacks - Attacks with teeth.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Sea Slug (See Sea Slug) - Patrolling Enemy - Disregards you.
- Melee Attacks - Hits you.
- 1 HP, Deals 1 Point of Damage, Medium Sized
- Clamclam - Closes shell on you when close; Spits ink at you.
- Projectile/Melee Attacks - Spits ink at you. Spins up at you when you are above it.
- 2 HP, Deals 1 Point of Damage, Small Sized
- Octo-Anchor (See Anchorpus) - Throws anchor at you on sight, or covers screen in ink.
- Projectile Attacks - Throws anchor at player. Shoots ink on screen; Player must clean up with stylus.
- 2 HP, Deals 1 Point of Damage, Medium Sized
Meadow Enemies (World 4)
- Stun Sun - Flies down towards you from the sky and back up.
- Rush Attacks - Flies down towards you.
- 1 HP, Deals 1 Point of Damage, Small Sized
- RockFist - Charges and swings & slides at you. Makes you fly back if hit.
- Rush Attacks - Sliding punch.
- 3 HP, Deals 1 Point of Damage, Medium Sized
- Boomaphant - Cat shoots cannonball at you while elephant walks.
- Projectile/Rush Attacks - Shoots cannonball. Charges at you and stomps you.
- 3 HP, Deals 1 (Cannonball) - 2 (Charge) Points of Damage, Large Sized
- Flea Fly - Flies around, oblivious to you and stops occasionally.
- Melee Attacks - Damage on contact.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Fyre Fox - Patrolling Enemy - Spits fireballs at you.
- Projectile Attacks - Throws fireball.
- 1 HP, Deals 1 Point of Damage, Medium Sized
- HeliPod - Flies towards you from above; drops on you if directly above you.
- Melee Attacks - Damage on contact.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Mew Pod - Backs away from you while throwing rocks.
- Projectile Attacks - Throws rocks.
- 2 HP, Deals 1 Point of Damage, Medium Sized
- Yote - Runs from you until cornered, then rushes you.
- Rush Attacks - Runs towards you fast.
- 2 HP, Deals 1 Point of Damage, Small Sized
- Ssslizzz - Patrol Enemy - Strikes at you when close.
- Melee Attacks - Strikes at you when close.
- 2 HP, Deals 2 Points of Damage, Medium Sized
- Leafy Greens - If you fall into it, it traps you and 1 HP off.
- Melee Attacks - Traps you and takes HP.
- 3 HP, Deals 1 Point of Damage, Medium Sized
City Enemies (World 5)
- Bad Harvest - Attacks with head. When hit, head breaks off and hops after you.
- Melee/Rush Attacks - Damage on contact.
- 2 HP, Deals 1 Point of Damage, Small Sized
- Block Head - Walks towards you and falls on you.
- Melee Attacks - Falls on you.
- 3 HP, Deals 1 Point of Damage, Large Sized
- Colossus - Punches you or can throw frenzy of punches.
- Melee Attacks - Punches you. Gets enraged and throws a series of punches at you.
- 3 HP, Deals 1 (Punch) - 2 (Frenzy) Points of Damage, Large Sized
- Kaw Kaw - Flies with you and then swoops down to attack.
- Rush Attacks - Swooping attack.
- 1 HP, Deals 1 Point of Damage, Small Sized
- Bad Seed - Flies out of the ground and explodes sending debris in multiple directions.
- Projectile Attacks - Debris; Damage on contact.
- 2 HP, Deals 1 Point of Damage, Small Sized
- Puppers - Burrows and then pops up under character.
- Melee Attacks
- 1 HP, Deals 1 Point of Damage, Small Sized
- Mumble - Waddles towards you and then leaps in the air in a belly flop. Stuns you if misses.
- Rush Attacks - Stuns if misses.
- 1 HP, Deals 1 Point of Damage, Small Sized
- You-Fo - Picks you up with tractor beam and drops you off in weird places.
- Projectile Attacks
- 1 HP, Deals 1 Point of Damage, Small Sized
- Rhino Hide - Rhino charges you and after you destroy rhino, the rider jumps off and runs towards you. Dodges fast and attacks fast.
- Rush Attacks - Damage on contact.
- 2 HP, Deals 1 Point of Damage, Large Sized
- Shu Shu - Hovers in air while shooting seeds at you.
- Projectile Attacks - Shoots seeds at you.
- 1 HP, Deals 1 Point of Damage, Small Sized
Unknown Concept Enemies
In the package shared by Ken Capelli, and as seen in The Art of 5th Cell, there are some other enemy concepts that did not make it into planning. As such, many of them do not have names, and will be listed here based off their attributes. Therefore, any name listed here is simply conjecture.
- Mushroom Person - A person with a mushroom cap and a suit.
- Masked Person - A person wearing a mask, grass skirt, and holding a staff with a skull. Has a Shadow variant.
- Seahorse - A seahorse.
- Flower Head - A blooming flower with a face that appears to shake.
- Squishy - A creature that appears to be a mix of Craby from Kirby and Carbuncle from Puyo Puyo Tetris.
- Shadow Rhino - Possibly a Shadow variant of Rhino Hide.
- Normalkomo - Possibly a non-Shadow variant of Shadokomo.
- Baby Yote - Possibly a younger variant of Yote.
- Fish Guy - A fish with legs.
- Evil Santa - A being resembling Santa, but with a present that may contain Shadow.
Bosses
Drakon
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut Boss for a similarly cut World 6. It would have been a Dragon with a tail of Shadow and a backpack. It is unknown what its attack pattern or plot relevance would have been.
Rata, Tat & Tat
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut Boss for a similarly cut World 5. It would have been a group of 3 mice with mining equipment, all with bandages covering their eyes - possibly an allusion to the Three Blind Mice. It is unknown what their attack pattern or plot relevance would have been.
Music
Alternate Title Theme
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
Raposa Amused
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. Possibly used whenever a level is complete and you are in the hub world.
The After Famine
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
Jowee's Theme
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
Minigames
Music
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to tap the screen to a beat with NavyJ and Jowee. It is unknown when this would have happened during the story.
Hide 'n Seek
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to tap the screen to find Raposa hiding in Rapoville. They would have a set amount of time to find a set amount of Raposa. It is unknown when this would have happened during the story.
Fire
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.
Assemble
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to rebuild some of the buildings in Rapoville. It is unknown when this would have happened during the story.
Misc.
Early Title Screen Logo
There is an early version of The Drawn to Life logo found in the game's files. It was originally intended to be used on the game's title screen. While the final version has been clearly based on this version, there are still plenty of differences.
This version of the logo uses overall darker colors compared to the final version. Instead of the letters being a yellowish gold, this early version's letters have more of an orange hue. And the blue that surrounds this early logo is much darker in comparison to the final version.
In this version, there are two dots next to the lowercase e that aren't present in the final logo. This unused logo also has a dot in the middle of the letter a, which was also removed.
Another big change is that the early logo's "to" was placed underneath the rest of the logo and was contained in what appears to be a streak of red paint. However, in the final version, the words were moved farther away from each other, and the word "to" was placed in between them.
These changes were likely done to make the logo more simplistic and feel less cramped. Although the red paint streak present in the early logo may have inspired the red paint streak in Drawn to Life: The Next Chapter's logo.
Early Title Screen Art
In the game's files, an image of several Raposa was found. It was originally intended for the upper title screen, but was eventually scrapped. In the final version, a picture of Jowee is used instead.
The correct palette for this image was not initially found until DigitalContinue sent the file onto discord, as well as two files that make up the initial title screen.
There is also early concept art that these Raposa seem to be based on. However, the coloring of the Raposa's clothing is different compared to the concept art. While the title screen Raposa wear different colors, all the Raposa in the concept art appear to wear the exact same brown outfit. A blown up version (x4) of the screenshot provided can be seen here .
Phonebooth
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a phonebooth that, according to him, would have been used for "outfit changing."
3/16/2006 Game Design Document
In one of Chern Fai's 2s Day documents, what appears to be a very stripped down Game Design Document (GDD) was found. It describes the original scope of the game. The synopsis of this build of the game can be seen here:
–3/16/2006 GDD
Milestone Builds
Four playable builds of Drawn to Life were shared with the public, and each of them have different features available. None of them are close to finished games, but all of them function as intended. They will be documented here by their filenames and when they were compiled.
Drawn To Life (Demo) - May 30, 2006
When booting up the file, the player is greeted with the Early Title Screen (Full) split into two both screens. Throughout this entire ROM, a beta version of the main theme can be played by pressing R, although it does not loop. It can be turned off by pressing L.
When pressing start, you will be taken to a beta version of Rapoville. You can move the camera around with the D-Pad, and you can find some Raposa scattered throughout the village. To the north-west of your spawn, you will find Tikk standing outside his house, using Jowee's sprites. When tapped by the stylus, Tikk states:
South-east from Tikk is Mayor, standing outside his house. When tapped by the stylus, Mayor states:
North of Mayor is Tokk, who is also standing outside his house, also using Jowee's sprites.. When tapped, Tokk states:
North of your Hero is the final speaking character in the village - Cecil, who appears to use a beta sprite for Bubba. When tapped, Cecil says:
It appears that the Hero, taking the appearance of a Blue Monkey, appears throughout the village.
If you press start from here, you are taken to a very early Drawing screen, where you are presented with the outline of the Hero. You can draw whatever Hero you like, as no templates are available. If you press start from here, you are taken to a long, looping corridor that uses Snow Gate textures and the same Blue Monkey as the Hero. You can jump by pressing A, walk using the D-Pad, run with B, and change between three sizes using Y. The top screen shows a graphic resembling the top screen during levels in the final game. In this graphic (which is one full sprite and not a collection of sprites), the player has two lives, 102200 points, one Template piece, and is in World 2-1.
Pressing start from here takes you to a brown void with no top screen. The Hero is overlaid on top of the brown void. Leaving the Hero idle will cause them to start dancing, although you can change its animations by pressing L or R. Pressing L will cycle through an idle animation, a dance, the jumping animation, running, and walking, while pressing R cycles through these in reverse. Pressing B will still alter your size, and pressing X will put you in a T-pose. You can move left and right with the D-Pad, but not up and down. Pressing start from here will take you back to the village and the modes cycle.
Drawn To Life - June 12, 2006
When booting up the file, the player is greeted with the Early Title Screen (Full) split into two both screens like before. When pressing start, you are instead taken to a more updated version of the Drawing Screen, where you are prompted to draw a Hero. On this screen, you are presented with an early rendition of the "Draw Your Hero!" theme. There are 10 templates to choose from, including Dark Armor, a Blue Monkey, and Rayman.
After confirming your character, you are taken to the same long, looping corridor that uses Snow Gate textures. This part of the ROM is identical, with the exception of being able to use your created Hero. If you press start from here, you will be taken to the same beta version of Rapoville, and a beta version of the main theme begins. This is also identical to the previous ROM, although the tiled Hero is no longer present, and your Hero can be found next to Tokk. When you tap your Hero, they will dance.
Pressing start from this screen simply takes you back to the creation screen, looping the ROM.
MS5Release - November 6, 2006
From here, the ROMs begin to resemble the final game, and they also begin to save your progress. When booted up, you are once again presented with the Early Title Screen (Full) split into two both screens. However, when you press start, a real menu appears. You are given 7 clickable options:
- New - Starts the game
- Continue - Starts the game from your previous save
- Edit - Allows you to edit a Hero
- Copy - Indents, but does not seem to do anything
- Erase - Indents, but does not seem to do anything
- Options - Indents, but does not seem to do anything
- All three of these can be indented at the same time
- Back - Takes you back to the Early Title Screen
Edit
In the Edit mode, you are presented with an almost complete Drawing Mode, complete with help boxes, 9 templates, and a "Draw Your Hero!" arrangement. After creating your Hero, you are asked to create a Snowshooter. This does not have a template. After drawing these, you will be put into a beta version of Snow Fields and Mt. Snowy. You have complete control over your Hero, minus being able to T-pose and change your size on command. A beta version of the Snow Gate music plays.
In this level, you have a total of 500 snowballs already collected, 3 lives, and a working Manin counter. Pressing R in this level will take you to the next the room of the level, while pressing L will always take you to a testing arena, documented later. In this first room, which resembles Snow Fields, you can collect Isaac, who appears where rescued Raposa appear in the final game, and a template piece. You can also create the Fluffy Cloud.
In the next room, which resembles the second room of Mt. Snowy, you can collect anther template piece. In the third room, which resembles the first room of Mt. Snowy, you find the third template piece. In the fourth room, which resembles the third room of Mt. Snowy, you'll find the fourth template piece. The fifth room resembles the fourth room of Mt. Snowy, although you get to ride the sled and complete the level. After this point, the story continues as it would if playing in story mode. Throughout the entire level, you can encounter Snow Baki, which appear yellow instead of purple, Shadow Walkers, Shadow Bats, and Pengoon.
In the aforementioned testing area, there are Hearts spread across the floor and presets for some creations. There are moving platforms (with a preset not seen in the final game), that will take you to a higher area, a rotating, red platform that acts as a slope, a green Spring, and a green slope that acts identical to the red one, although you can act as a weight on it. In this arena, you can fight a Shadow Bat, two Shadow Walkers, Flyin' Rabbit, Yeti, two Snow Hiders, a yellow Snow Baki, and a Snowget.
New/Continue
Continue functions as one would assume it would, and as such, is being lumped in with New.
The game begins the same way as the final release - with Mari, called Madison here, asking the Creator to restore the village. You have the choice to help her or ignore her, and if you ignore her, the game returns to its title screen. If you help her, she will run out and gather Jowee,
MS6120406 - December 12, 2006
- ↑ Chern Fai, The Art of 5thCell
- ↑ https://twitter.com/chickysprout/status/1345929007246630918










































































