Difference between revisions of "Franco Key"
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}} | }} | ||
|gender=Male | |gender=Male | ||
| − | | | + | |hair=Black |
|age=Adult | |age=Adult | ||
|species= [[Human]] | |species= [[Human]] | ||
|role= Villager | |role= Villager | ||
| + | |job=Runs the Music Store | ||
|games= {{Icon|TR}} | |games= {{Icon|TR}} | ||
|home = [[Belleview]] | |home = [[Belleview]] | ||
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}} | }} | ||
{{Quote | {{Quote | ||
| − | |text=Life is a struggle... I moved | + | |text=Life is a struggle... I moved here to be inspired, but I don't think it worked. |
}} | }} | ||
| − | '''Franco Key''' is a | + | '''Franco Key''' is a minor character in ''[[Drawn to Life: Two Realms]]''. He is a [[Belleview]] resident and works at the record store in town. |
=={{Icon|Tower}} Appearance == | =={{Icon|Tower}} Appearance == | ||
Franco Key is an adult human with a black pompadour. He wears a white shirt with white pants, and has a blue vest over that. He has a small, white patch on the vest, and he wears brown shoes. | Franco Key is an adult human with a black pompadour. He wears a white shirt with white pants, and has a blue vest over that. He has a small, white patch on the vest, and he wears brown shoes. | ||
| − | =={{Icon| | + | =={{Icon|Book}} Story == |
| − | [[ | + | Before the events of ''[[Drawn to Life: Two Realms]]'', Franco Key was infected with [[Shadow]] by [[Aldark]]. He plays no major role in the story, but by the end of the game, the [[Hero]] has presumably saved him from the Shadow. |
=={{Icon|BoI}} Imagination Battle== | =={{Icon|BoI}} Imagination Battle== | ||
| Line 47: | Line 48: | ||
====Required Enemies==== | ====Required Enemies==== | ||
| − | + | <center> | |
| + | {| class="wikitable" | ||
| + | |+ | ||
| + | |- | ||
| + | ! [[Dreamer]] | ||
| + | |- | ||
| + | | [[File:HumanDreamer.png|50px|center|link=Dreamer]] | ||
| + | |} | ||
| + | </center> | ||
====Build Mode==== | ====Build Mode==== | ||
For this level, the player is required to place 3 toys and place 2 [[Dreamer]]s in a zone. | For this level, the player is required to place 3 toys and place 2 [[Dreamer]]s in a zone. | ||
| + | {{Quote | ||
| + | |text=It's a Digital Victory. | ||
| + | |character='''''Unused''''' Completion Text | ||
| + | }} | ||
=={{Icon|Quote}} Quotes== | =={{Icon|Quote}} Quotes== | ||
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|width=auto | |width=auto | ||
|content= | |content= | ||
| − | + | {{Quote|text=This town doesn't deserve my talent.|caption=Before completing [[Bruce#Imagination Battle|Sleuthing Extraordinaire]]}} | |
| − | + | {{Quote|text=Life is a struggle... I moved here to be inspired, but I don't think it worked.|caption=Before completing [[Aly#Imagination Battle|Pulled Two Ways]]}} | |
| − | + | {{Quote|text=Hm, hmhm hmmmm. What? Oh no, sorry I was humming a new tune.|caption=Before unlocking Vinyl Value}} | |
| − | {{Quote|text=This town doesn't deserve my talent.|caption= | + | {{Quote|text=No one understands! If it's not on vinyl, it's a sham.|caption=After unlocking Vinyl Value but before attempting it}} |
| − | {{Quote|text=Life is a struggle... I moved here to be inspired, but I don't think it worked.|caption= | + | {{Quote|text=Digital music? I would never stoop that low.|caption=After losing Vinyl Value}} |
| − | {{Quote|text=Hm, hmhm hmmmm. What? Oh no, sorry I was humming a new tune.|caption= | + | {{Quote|text=Did you know you can fit over 6000 songs on your phone??|caption=After winning Vinyl Value}} |
}} | }} | ||
</tabber> | </tabber> | ||
== {{IconSVG|Trivia}} Trivia == | == {{IconSVG|Trivia}} Trivia == | ||
| + | * According to the Raposa-Human Connection Sheet used during development, Franco Key is [[NavyJ]]'s counterpart<ref>[[File:ConnectionSheet2.jpg|50px]]</ref>. | ||
* The character of Franco Key is a reference to [[Drawn to Life: Two Realms Credits|David Franco]], the composer for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. | * The character of Franco Key is a reference to [[Drawn to Life: Two Realms Credits|David Franco]], the composer for [[Drawn to Life]], [[Drawn to Life: The Next Chapter]], and [[Drawn to Life: Two Realms]]. | ||
| − | * | + | * Vinyl Value had a bug where the [[Dreamer]]s were associated with the wrong [[Shadow Cage]]s, resulting in them remaining in place when a cage was knocked away until the player ground pounded near them. |
| − | + | ** This was later fixed in the [[Drawn to Life: Two Realms#Downloadable Content|Creative Pack]] DLC<ref>[https://support.505games.com/support/solutions/articles/150000146988-drawn-to-life-two-realms-1-1-patch-notes-2021-feb-04-| Drawn to Life: Two Realms 1.1 Patch Notes (2021 Feb 04)]</ref>. | |
| − | |||
| − | |||
| − | |||
=={{Icon|Painting}} Media== | =={{Icon|Painting}} Media== | ||
| + | <center> | ||
| + | <tabber> | ||
| + | |-|Images= | ||
| + | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> | ||
| + | FrancoKeyRecordStore.gif|The Record Store | ||
| + | MusicStoreNight.png|The Record Store at night. | ||
| + | </gallery> | ||
| + | |-|Imagination Battle= | ||
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> | <gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center"> | ||
| − | + | VinylValue.png|Vinyl Value Title Card | |
| − | FrancoLevel.jpg| | + | FrancoLevel.jpg|Vinyl Value |
| + | TRSPACEBG.png|The Space Biome used in Vinyl Value. | ||
| + | VinylValueBug.png|A bug where a Dreamer is softlocked in Vinyl Value. | ||
</gallery> | </gallery> | ||
| − | + | </tabber> | |
| + | </center> | ||
| + | |||
| + | =={{Icon|Note}} References== | ||
| + | <references/> | ||
| − | |||
{{Navbox/Character|Drawn to Life: Two Realms|Belleview|Human|Franco Key|boxcolor=#3780F4}} | {{Navbox/Character|Drawn to Life: Two Realms|Belleview|Human|Franco Key|boxcolor=#3780F4}} | ||
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[[Category:Characters]] | [[Category:Characters]] | ||
[[Category:Humans]] | [[Category:Humans]] | ||
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[[Category:Characters in Drawn to Life: Two Realms]] | [[Category:Characters in Drawn to Life: Two Realms]] | ||
[[Category:Belleview]] | [[Category:Belleview]] | ||
| − | [[Category:Needs Two Realms | + | [[Category:Needs Two Realms Images]] |
| − | |||
Latest revision as of 04:45, 22 February 2025
| Franco Key | |
| Characteristics | |
|---|---|
| Species | Human |
| Gender | Male |
| Age | Adult |
| Hair Color | Black |
| Information | |
| Home | Belleview |
| Story Role | Villager |
| Occupation | Runs the Music Store |
| Status | Alive |
| Game(s) | |
–Franco Key
Franco Key is a minor character in Drawn to Life: Two Realms. He is a Belleview resident and works at the record store in town.
Appearance[edit]
Franco Key is an adult human with a black pompadour. He wears a white shirt with white pants, and has a blue vest over that. He has a small, white patch on the vest, and he wears brown shoes.
Story[edit]
Before the events of Drawn to Life: Two Realms, Franco Key was infected with Shadow by Aldark. He plays no major role in the story, but by the end of the game, the Hero has presumably saved him from the Shadow.
Imagination Battle[edit]
–Level Description
Vinyl Value is an optional level in Drawn to Life: Two Realms, has one segment, and takes place in Franco Key's mind.
Rewards[edit]
- One Star (500 points): 30 Rapo-Coins
- Two Stars (1500 points): 70 Rapo-Coins
- Three Stars (2500 points): Toy Crank Sticker
Required Enemies[edit]
| Dreamer |
|---|
Build Mode[edit]
For this level, the player is required to place 3 toys and place 2 Dreamers in a zone.
–Unused Completion Text
Quotes[edit]
Trivia[edit]
- According to the Raposa-Human Connection Sheet used during development, Franco Key is NavyJ's counterpart[1].
- The character of Franco Key is a reference to David Franco, the composer for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms.
- Vinyl Value had a bug where the Dreamers were associated with the wrong Shadow Cages, resulting in them remaining in place when a cage was knocked away until the player ground pounded near them.
- This was later fixed in the Creative Pack DLC[2].