Difference between revisions of "Unused & Removed Features/DTL1"

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(Added info from Chern Fai's 2s Day documents (Shadow Enemies/Snow Gate Enemies). Currently working on rest of the enemies)
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There are sprites of unused [[Baki]]s located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf.
 
There are sprites of unused [[Baki]]s located on [[Credits/Drawn to Life|Chern Fai's]] [https://cocefi.com/drawntolife website]. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf.
  
===Chern Fai's 2s Day Documents===
+
===Chern Fai's 2s Day Enemies===
 
On February 22nd, 2022, Chern Fai released a set of files relating to [[Drawn to Life]]'s development, and one of these was a file containing information about enemies, dated August 7th, 2006. 59 enemies were found in this file, and they will all be documented here:
 
On February 22nd, 2022, Chern Fai released a set of files relating to [[Drawn to Life]]'s development, and one of these was a file containing information about enemies, dated August 7th, 2006. 59 enemies were found in this file, and they will all be documented here:
 
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Revision as of 15:20, 4 May 2023

Characters

Male Rapo Elder Behind Sprite

Generic Male Elder Behind.gif


Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking.

Developmental Wilfre Sprites

WilfreOldSprites.png


There are alternate Wilfre sprites located on Chern Fai's website.

There are some sprites of Wilfre with orange fur and red clothes instead of blue clothes.

Instead of his shadow being pure black, this version of him is a dark grey. In one set of Shadow sprites, Wilfre's eyes are similar to those of Crazy Barks, and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites.

Beta NavyJ Sprite

NavyJTanSprites.png


There are beta NavyJ sprites located on Chern Fai's website. Instead of having orange fur, this version of NavyJ has tan fur. In Drawn to Life: Two Realms, NavyJ's fur returns to this color.

Reporter Raposa

Reporter.png


Sprites exist on Chern Fai's website for a female Raposa who has a camera and a reporter hat. It is currently unknown why she was cut. She could also be Fujikoda, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).

Painter Raposa

Painter.png


Sprites exist on Chern Fai's website for a male Raposa who has a paintbrush and a painter hat. It is currently unknown why he was cut. He could also be Mike O'angelo, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).

Fireman Raposa

Fireman.png


Sprites exist on Chern Fai's website for a male Raposa who has a fireman's hat and a hose. It is currently unknown why he was cut. He could also be Fire Bill, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).

Miner Raposa

Miner.png


Sprites exist on Chern Fai's website for a male Raposa who has a pickaxe and a hardhat. It is currently unknown why he was cut. He could also be El Chippo, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).

Repair Guy

Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither Mari nor the Mayor remembered his actual name.

Before being cut, he used the same sprites that would later be used for Rocko in Drawn to Life: The Next Chapter. According to Joseph Tringali, he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character.

Droogles

WorldDroogles.jpg

The first sprite in this series is of that of a Droogle


Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design[1]. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game.



Enemies

Unused Enemies

Droogles.png


On Chern Fai's website, a series of sprites can be seen listed among other unused enemy concepts. While the first sprite in this series (Right) is known to be a Droogle, the purpose of the other sprites is unknown as they were scrapped before use[2].

The remainder of the sprites seen in this series bear a strong resemblance to Baki used in the final game. It's possible these sprites were precursors to the Baki seen in the final game.



Alternate Timber Baki

AltForestBaki.png


There are alternate Timber Baki sprites located on Chern Fai's website. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki.

Alternate Shadow Creatures

BetaShadowBat.png

BetaDeadShadow.png

BetaShadowWalker.png

BetaShadowGhoul.png


There are sprites of beta Shadow enemies located on Chern Fai's website. All four of them are slimmer than they are in the final release.

Shadow Bat

The Shadow Bat seems to have a small tail.

Shadow Crawler

Instead of only having eyes, Deadwood's shadow crawler has a smirk.

Shadow Walker

The Shadow Walker has a disconnected head, or possibly a white collar of some kind.

Shadow Ghoul

The Shadow Ghoul has a bigger eye than in the final build.

Unused Baki

UnusedBaki.png


There are sprites of unused Bakis located on Chern Fai's website. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf.

Chern Fai's 2s Day Enemies

On February 22nd, 2022, Chern Fai released a set of files relating to Drawn to Life's development, and one of these was a file containing information about enemies, dated August 7th, 2006. 59 enemies were found in this file, and they will all be documented here:

2006ShadowWalker.png

2006ShadowGhoul.png

2006ShadowPup.png

2006ShadowBat.png

2006ShadowToad.png

2006ShadowBomb.png

2006ShadowPlant.png

2006ShadowSeed.png

2006ShadowMan.png

2006DeadwoodShadow.png


Shadow Enemies (All Levels)

  • Shadow (See Shadow Walker) - The basic shadow enemy
    • Melee Attacks - Patrols back and forth, Does not chase the player. Only attacks when the player is near by.
    • 1 HP, Deals 1 Point of Damage, Medium Sized
  • Big Shadow (See Shadow Ghoul) - A stronger version of the shadow enemy that charges you knocking you back
    • Rush Attacks - When it sees the player it rushes them.
    • 2 HP, Deals 1 Point of Damage, Large Sized
  • Shadow Pup - A puppy like enemy, hops around, if you touch it, it will hurt you
    • Melee Attacks - Just hops around, doesn't actively seek the player
    • 1 HP, Deals 1 Point of Damage, Small Sized
  • Shadow Bat (See Shadow Bat) - A flying shadow enemy
    • Melee Attacks - The Bat hangs upside down from the ceilings of the castle areas. When it sees you it will swoop down at you, turn around and swoop down again until killed.
    • 1 HP, Deals 1 Point of Damage, Small Sized
  • Shadow Toad - Jumps towards you and stops and spits black goop at you
    • Melee Attacks - Attacks with shadow goop ball.
    • 1 HP, Deals 1 Point of Damage, Small Sized
  • Shadow Bomb - On sight, charges you and explodes (radius)
    • Rush Attacks - Explodes near you.
    • 1 HP, Deals 1 Point of Damage, Small Sized
  • Shadow Plant - Whips at you when you are close making your character slide back
    • Melee Attacks - Attacks with whipping head.
    • 2 HP, Deals 1 Point of Damage, Medium Sized
  • Shadow Seed - Shoots out Shadow Toads
    • Projectile Attacks - No Description Given
    • 5 HP, Deals 1 Point of Damage (On Contact), Large Sized
  • Shadow Man - Grabs you and sucks your life
    • Melee Attacks - Grab attack.
    • 3 HP, Deals 2 Points of Damage, Large Sized
  • Shadow Creep (See Deadwood) - Crawls in walls and ceilings, jumps down to attack you
    • Rush Attacks - Slow moving, but has a fast leap attack.
    • 1 HP, Deals 1 Point of Damage, Small Sized

ConceptYeti.png

SnowgetConcept.png

MSnowgetConcept.png

ConceptPengoon.png

ConceptHider.png

2006Shadokomo.png

2006IceTray.png

2006Spinner.png

2006Babbit.png

2006ChirpChirp.png


Snow Enemies (World 1)

  • Snowhead (See Yeti) - Turns into snowballs and rolls at you
    • Rush Attacks - Slow moving, but snowball is faster.
    • 2 HP, Deals 1 Point of Damage, Medium Sized
  • Big Snowget (See Snowget) - Throws Mini Snowget at you and attacks with arms if close
    • Melee Attacks - Arm frenzy if player is close.
    • 4 HP, Deals 1 Point of Damage, Large Sized
  • Mini Snowget (See Snowget) - Hops at you and follows you
    • Melee Attacks - Actively follows player while hopping, hops to its death if it reaches a pit.
    • 1 HP, Deals 1 Point of Damage, Small Sized
  • Pengoon (See Pengoon) - When it sees you, it hops for a second and then slides at you
    • Rush Attacks - Actively follows player and slides at them when in sight.
    • 1 HP, Deals 1 Point of Damage, Small Sized
  • Boogie (See Snow Hider) - Pops up from ground and throws snowballs at you
    • Melee Attacks - Throws snowballs at you from one spot.
    • 2 HP, Deals 1 Point of Damage, Small Sized
  • Shadokomo - Throws fish at you that attach and slow you down. Hits you with fish if up close
    • Melee Attacks - Throws fish that slow you down. Close range fish slap.
    • 3 HP, Deals 1 Point of Damage, Medium Sized
  • Ice Tray - Throws small ice cubes at you
    • Projectile Attacks - Throws ice cubes and charges.
    • 2 HP, Deals 1 Point of Damage, Small Sized
  • Spinner - Must hit when head is showing
    • Rush Attacks - Spins at you on sight, then stops and pops up.
    • 1 HP, Deals 1 Point of Damage, Medium Sized
  • Babbit (See Flyin' Rabbit) - Flies down and follows you until you kill it
    • Melee Attacks - Spins it’s antennas when it’s close to you.
    • 1 HP, Deals 1 Point of Damage, Small Sized
  • Chirp Chirp - Flies along high up and gets angry and swoops down at you when it sees you
    • Rush Attacks - Swooping rush attack.
    • 1 HP, Deals 1 Point of Damage, Small Sized

Forest Enemies (World 2)

Bosses

Drakon

Drakon.png


On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut Boss for a similarly cut World 6. It would have been a Dragon with a tail of Shadow and a backpack. It is unknown what its attack pattern or plot relevance would have been.



Rata, Tat & Tat

Rattatattat.png


On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut Boss for a similarly cut World 5. It would have been a group of 3 mice with mining equipment, all with bandages covering their eyes - possibly an allusion to the Three Blind Mice. It is unknown what their attack pattern or plot relevance would have been.

Music

Alternate Title Theme


This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.


Raposa Amused


This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. Possibly used whenever a level is complete and you are in the hub world.


The After Famine


This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.


Jowee's Theme


This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.



Minigames

Music

MusicMinigame.png


On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to tap the screen to a beat with NavyJ and Jowee. It is unknown when this would have happened during the story.



Hide 'n Seek

HidenSeekMinigame.png


On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to tap the screen to find Raposa hiding in Rapoville. They would have a set amount of time to find a set amount of Raposa. It is unknown when this would have happened during the story.



Fire

FireMinigame.png


On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.[Citation needed]


Assemble

AssembleMinigame.png


On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to rebuild some of the buildings in Rapoville. It is unknown when this would have happened during the story.



Misc.

Dtl logoold.png


There is an early version of The Drawn to Life logo found in the game's files. It was originally intended to be used on the game's title screen. While the final version has been clearly based on this version, there are still plenty of differences.

This version of the logo uses overall darker colors compared to the final version. Instead of the letters being a yellowish gold, this early version's letters have more of an orange hue. And the blue that surrounds this early logo is much darker in comparison to the final version.

In this version, there are two dots next to the lowercase e that aren't present in the final logo. This unused logo also has a dot in the middle of the letter a, which was also removed.

Another big change is that the early logo's "to" was placed underneath the rest of the logo and was contained in what appears to be a streak of red paint. However, in the final version, the words were moved farther away from each other, and the word "to" was placed in between them.

These changes were likely done to make the logo more simplistic and feel less cramped. Although the red paint streak present in the early logo may have inspired the red paint streak in Drawn to Life: The Next Chapter's logo.

Early Title Screen Art

Dtl titlerapos.png

FixedpaletteRaposa.png

Screen Shot 2018-09-12 at 1.48.26 AM.png

Dtl promoart.png

TTLUp.png TTLDown.png


In the game's files, an image of several Raposa was found. It was originally intended for the upper title screen, but was eventually scrapped. In the final version, a picture of Jowee is used instead.

The correct palette for this image was not initially found until DigitalContinue sent the file onto discord, as well as two files that make up the initial title screen.

There is also early concept art that these Raposa seem to be based on. However, the coloring of the Raposa's clothing is different compared to the concept art. While the title screen Raposa wear different colors, all the Raposa in the concept art appear to wear the exact same brown outfit. A blown up version (x4) of the screenshot provided can be seen here .




Phonebooth

Phonebooth.png


On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a phonebooth that, according to him, would have been used for "outfit changing."