Unused & Removed Features/DTL1
Characters
Male Rapo Elder Behind Sprite
Thanks to a technical glitch, Elder Males do not have a functioning "behind" animation and instead use the first static frame in the game. The full animation is found through hacking.
Developmental Wilfre Sprites
There are alternate Wilfre sprites located on Chern Fai's website.
There are some sprites of Wilfre with orange fur and red clothes instead of blue clothes.
Instead of his shadow being pure black, this version of him is a dark grey. In one set of Shadow sprites, Wilfre's eyes are similar to those of Crazy Barks, and he has a set of sharp teeth. In the second set, his face is identical to the final sprite. Because of the highlights of Wilfre's body being darker compared to the main color, it's easier to distinguish the form of his body from the shadow. It's also worth noting that while mostly the same, some of these highlights were removed in the final sprites.
There are beta NavyJ sprites located on Chern Fai's website. Instead of having orange fur, this version of NavyJ has tan fur. In Drawn to Life: Two Realms, NavyJ's fur returns to this color.
Reporter Raposa
Sprites exist on Chern Fai's website for a female Raposa who has a camera and a reporter hat. It is currently unknown why she was cut. She could also be Fujikoda, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Painter Raposa
Sprites exist on Chern Fai's website for a male Raposa who has a paintbrush and a painter hat. It is currently unknown why he was cut. He could also be Mike O'angelo, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Fireman Raposa
Sprites exist on Chern Fai's website for a male Raposa who has a fireman's hat and a hose. It is currently unknown why he was cut. He could also be Fire Bill, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Miner Raposa
Sprites exist on Chern Fai's website for a male Raposa who has a pickaxe and a hardhat. It is currently unknown why he was cut. He could also be El Chippo, a character mentioned in a Game Design Document for Drawn to Life: The Next Chapter (Wii).
Repair Guy
Repair Guy was a cut Raposa character who was intended to be a repairman for the village. He takes the nickname "Repair Guy" as neither Mari nor the Mayor remembered his actual name.
Before being cut, he used the same sprites that would later be used for Rocko in Drawn to Life: The Next Chapter. According to Joseph Tringali, he was "just another Raposa", and was removed due to the plot not developing to necessitate him as a character.
Droogles
Early in development, Raposa were originally called "Droogles" and had a more rectangular, dog-like, design[1]. Like Raposa, Droogles had a variety of designs, some of which can be seen in early concept art of the game.
Enemies
Unused Enemies
On Chern Fai's website, a series of sprites can be seen listed among other unused enemy concepts. While the first sprite in this series (Right) is known to be a Droogle, the purpose of the other sprites is unknown as they were scrapped before use[2].
The remainder of the sprites seen in this series bear a strong resemblance to Baki used in the final game. It's possible these sprites were precursors to the Baki seen in the final game.
Alternate Timber Baki
There are alternate Timber Baki sprites located on Chern Fai's website. Instead of small leaves, these Baki wear a helmet-like plant atop their heads. There are static sprites for single, stacked, and floating/flying Baki.
Alternate Shadow Creatures
There are sprites of beta Shadow enemies located on Chern Fai's website. All four of them are slimmer than they are in the final release.
Shadow Bat
The Shadow Bat seems to have a small tail.
Shadow Crawler
Instead of only having eyes, Deadwood's shadow crawler has a smirk.
Shadow Walker
The Shadow Walker has a disconnected head, or possibly a white collar of some kind.
Shadow Ghoul
The Shadow Ghoul has a bigger eye than in the final build.
Unused Baki
There are sprites of unused Bakis located on Chern Fai's website. One of them has gold fur and a green and orange striped scarf. The other has fur that is similar to NavyJ's unused fur and has the same green and orange striped scarf.
Unused Shadow Creatures
There are three sprites of unused Shadow enemies located on Chern Fai's website. One of them seems to be a small, dog-like creature, and one takes the appearance of many Shadow Walkers merged together. It can be assumed that the shadow cluster would've appeared in the City Gate. The final unused creature is a tree that seems to be filled with shadow.
Bosses
Drakon
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut Boss for a similarly cut World 6. It would have been a Dragon with a tail of Shadow and a backpack. It is unknown what its attack pattern or plot relevance would have been.
Rata, Tat & Tat
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut Boss for a similarly cut World 5. It would have been a group of 3 mice with mining equipment, all with bandages covering their eyes - possibly an allusion to the Three Blind Mice. It is unknown what their attack pattern or plot relevance would have been.
Music
Alternate Title Theme
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
Raposa Amused
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop. Possibly used whenever a level is complete and you are in the hub world.
The After Famine
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
Jowee's Theme
This track is unused in the game and its purpose is unknown. It can not be purchased in the shop.
Minigames
Music
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to tap the screen to a beat with NavyJ and Jowee. It is unknown when this would have happened during the story.
Hide 'n Seek
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to tap the screen to find Raposa hiding in Rapoville. They would have a set amount of time to find a set amount of Raposa. It is unknown when this would have happened during the story.
Fire
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to pour buckets of water on the village, covered in fire. Unlike the other unused minigames, we know when this game was supposed to be played.[Citation needed]
Assemble
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a cut minigame where the player would have to rebuild some of the buildings in Rapoville. It is unknown when this would have happened during the story.
Misc.
Early Title Screen Logo
There is an early version of The Drawn to Life logo found in the game's files. It was originally intended to be used on the game's title screen. While the final version has been clearly based on this version, there are still plenty of differences.
This version of the logo uses overall darker colors compared to the final version. Instead of the letters being a yellowish gold, this early version's letters have more of an orange hue. And the blue that surrounds this early logo is much darker in comparison to the final version.
In this version, there are two dots next to the lowercase e that aren't present in the final logo. This unused logo also has a dot in the middle of the letter a, which was also removed.
Another big change is that the early logo's "to" was placed underneath the rest of the logo and was contained in what appears to be a streak of red paint. However, in the final version, the words were moved farther away from each other, and the word "to" was placed in between them.
These changes were likely done to make the logo more simplistic and feel less cramped. Although the red paint streak present in the early logo may have inspired the red paint streak in Drawn to Life: The Next Chapter's logo.
Early Title Screen Art
In the game's files, an image of several Raposa was found. It was originally intended for the upper title screen, but was eventually scrapped. In the final version, a picture of Jowee is used instead.
The correct palette for this image was not initially found until DigitalContinue sent the file onto discord, as well as two files that make up the initial title screen.
There is also early concept art that these Raposa seem to be based on. However, the coloring of the Raposa's clothing is different compared to the concept art. While the title screen Raposa wear different colors, all the Raposa in the concept art appear to wear the exact same brown outfit. A blown up version (x4) of the screenshot provided can be seen here .
Phonebooth
On November 13th, 2020, Joseph Tringali shared some concept art and cut content for Drawn to Life, Drawn to Life: The Next Chapter, and Drawn to Life: Two Realms. Among them was a phonebooth that, according to him, would have been used for "outfit changing."
- ↑ Chern Fai, The Art of 5thCell
- ↑ https://twitter.com/chickysprout/status/1345929007246630918






