Drawn to Life: Two Realms/List of Levels
This is a list of all the levels in Drawn to Life: Two Realms.
Story Levels
Mari's Mind Dojo
Mari's Mind Dojo is the first story level in the game, has three segments, and takes place inside Mari's mind. This acts as an introductory level, as the platforming challenges are very simple.
Story
After the Creator draws her a new Hero, she gives them the Book of Imagination and explains its uses. After her speech, she tells the Hero that she wonders what it feels like and asks them to use it on her. Afterwards, she tells the Hero to travel to Belleview and to bring Mike back to Rapoville.
Enemies
Build Mode
In Build Mode, the player is given two Green Baki and one Acorn Baki. One possible solution is for the player to put two of the Baki on the pits of bramble, and the third on the lone platform at the end.
Scooter Thieves Beware
Scooter Thieves Beware is the second story level in the game, has three segments, and takes place inside Tony's mind.
Story
When the Hero first arrives in Belleview, they watch as Tony and Teo walk up to Mike, demanding that Mike hand over his scooter. After Mike refuses, Tony gets irate, and the Hero steps in. Afterwards, Tony forgets why he wanted Mike's scooter, much to Teo's dismay. Tony playfully jabs at Mike before walking off, and Mike greets the Hero.
Enemies
Build Mode
In Build Mode, the player is given a Bounce, a Rolly, and an Acorn Baki. One possible solution is for the player to put the Rolly on the first platform between the bramble, and place the Trampoline on the bramble at the end of the stage. The placement of the Acorn Baki does not matter in this solution.
Sibling Rivalry
Sibling Rivalry is the third story level in the game, has three segments, and takes place inside Heather's mind.
Story
After exploring Belleview, the Hero watches as Mike meets Heather outside Mr. Esow's Shop. She berates him for being late, not being dependable, and missing one of her birthdays. The Hero steps in before Heather can get any madder and enters her mind. Afterwards, she apologizes for what she said and asks Mike about the groceries they need to buy.
Enemies
Build Mode
In Build Mode, the player is given a Bounce and three Megaminis. One possible solution is for the player to put a Megamini on each of the first two floating platforms, place the Bounce on the third, and the final Megamini on the fourth.
Blaming Bigwig
Blaming Bigwig is the fourth story level in the game, has three segments, and takes place inside Mr. Esow's mind.
Story
Shortly after the Hero exits Heather's mind, Mike, Heather, and the Hero hear a voice call out at them, blaming Mike for stealing some ExcitoStickers. Mike denies the claims, and the Hero steps in. After clearing his level, Mr. Esow apologizes and offers Mike a 1.625% discount on ExcitoStickers, shortly thereafter rounding up to a 2% discount. Mike and Heather go buy groceries as the Hero decides to return to Rapoville.
Enemies
Build Mode
In Build Mode, the player is given a Bounce, a Rolly, and a Spiky Stan. One possible solution is for the player to put the Rolly in the bramble pit, the Bounce on the final platform, and the Spiky Stan to the left of the exit door.
Aldark Appears
Aldark Appears is the fifth story level in the game, has three segments, and takes place inside a Minimus' mind.
Story
Right as the Hero is about to leave Belleview, they hear a mysterious voice call out to them, speaking of an "annoying creation" and the Hero ruining their plans. It reveals itself to the Hero and summons two Minimus to attack the Hero. After defeating their mind levels, two more Minimus appear, and they tell the Hero to join them, as they can "free you from your shacklesss." The Hero uses the Book of Imagination to escape to Rapoville and report back to Mari.
Enemies
Build Mode
In Build Mode, the player is given three Megaminis and a Bounce. One possible solution is for the player to put the three Megaminis on the three indentions in the walls and to put the Bounce in the hole at the top of the stage.
Jowee's Next Adventure
Jowee's Next Adventure is the sixth story level in the game, has three segments, and takes place inside Jowee's mind.
Story
After returning to Rapoville, the Hero goes to Mari without Mike. Mari urges the Hero to bring him back to Rapoville, and suggests that the Hero could draw something to lure him back. Jowee, who has been eavesdropping the whole time, runs up to Mari, upset at them for not telling him that the Hero had returned. Mari apologizes and asks the Hero to back her up. Jowee then challenges the Hero to a fight, which the Hero accepts by entering his mind. Afterwards, Jowee apologizes for being upset, blaming his hunger. He explains that Chef Cookie stopped making Banya Scones, and then asks the Hero to go talk to Cookie.
Enemies
Build Mode
In Build Mode, the player is given a Bounce, a Megamini, and a Spring. One possible solution is for the player to place the Bounce under the wall jumping segment and placing the Megamini on the floating platform, facing the Hero. In this solution, the placement of the Spring is irrelevant.
Scone Scarf Settlement
Scone Scarf Settlement is the seventh story level in the game, has three segments, and takes place inside Chef Cookie's mind.
Story
The Hero walks up to Chef Cookie and catches him eating a batch of Banya Scones. When Cookie notices the Hero, he denies everything about scones until he cracks under the pressure. Cookie admits that he's been eating all the scones and tells the Hero to tell Jowee that he had stopped making the scones. After the Hero clears his levels, Cookie apologizes for not sharing his food and gives the Hero his last scone to give to Jowee.
Enemies
Build Mode
In Build Mode, the player is given two Flippers and an Acorn Baki. One possible solution is for the player to place the Acorn Baki on the first floating platform and placing the two Flippers on either side of the pit.
Trivia
- Completing this mission unlocks the sidequests for:
Darkness Surrounds
Darkness Surrounds is the eighth story level in the game, has three segments, and takes place inside a Maximus' mind.
Story
Watch in tow, the Hero returns to Belleview and tries to bring Mike back to Rapoville. As the Hero goes to Mike's house, he watches as Mike is surrounded by two Minimus and a Maximus. The Hero jumps in to save Mike, and after clearing the levels, the Hero and Mike use the Book of Imagination to escape to Rapoville, with Mike claiming that he must be dreaming.
Enemies
Build Mode
In Build Mode, the player is given two Flippers, an Octoshot, and a Green Baki. One possible solution is for the player to place the Green Baki on the starting platform, place a Flipper above the Baki in the indention, and place the Octoshot at the very end of the level in the wall gap. The location of the second Flipper is irrelevant in this scenario.
Trivia
- Completing this mission unlocks the sidequests for:
Optional Rapoville Levels
Diggs Deep Dig
Diggs Deep Dig is an optional level in the game, has one segment, and takes place inside Crazy Diggs' mind.
Rewards
- One Star (300 points): 10 Rapo-Coins
- Two Stars (900 points): 15 Rapo-Coins
- Three Stars (1500 points): Rolly Toy
Required Enemies
Build Mode
For this level, the player is required to place three toys and defeat all possible toys.
Bubbles Floating to Space
Bubbles Floating to Space is an optional level in the game, has one segment, and takes place inside Pouches' mind.
Rewards
- One Star (300 points): 10 Rapo-Coins
- Two Stars (900 points): 15 Rapo-Coins
- Three Stars (1500 points): Insect Sticker
Required Enemies
Build Mode
For this level, the player is required to place three toys and defeat all possible toys.