Editing Draw Mode (Two Realms)
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* According to [[Drawn to Life: Two Realms Credits|Joseph Tringali]], the added emphasis of controller-based drawing was done due to the difficulty of replicating the DS' touch screen<ref>[https://nintendoeverything.com/drawn-to-life-two-realms-interview-505-games-digital-continue/ Drawn to Life: Two Realms dev on how the game came to be, series’ future, more]</ref>, despite the game releasing on systems that allow for touch controls. | * According to [[Drawn to Life: Two Realms Credits|Joseph Tringali]], the added emphasis of controller-based drawing was done due to the difficulty of replicating the DS' touch screen<ref>[https://nintendoeverything.com/drawn-to-life-two-realms-interview-505-games-digital-continue/ Drawn to Life: Two Realms dev on how the game came to be, series’ future, more]</ref>, despite the game releasing on systems that allow for touch controls. | ||
** Touch support was added to the [[Wikipedia:Nintendo Switch|Nintendo Switch]] and Mobile versions regardless, with the former's being added via the Creative Pack and the latter having touch-based drawing right at the start. | ** Touch support was added to the [[Wikipedia:Nintendo Switch|Nintendo Switch]] and Mobile versions regardless, with the former's being added via the Creative Pack and the latter having touch-based drawing right at the start. | ||
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* Strangely, despite the emphasis on controller support, this is the only Draw Mode in the entire [[Drawn to Life Series]] to not have grid-based drawing. | * Strangely, despite the emphasis on controller support, this is the only Draw Mode in the entire [[Drawn to Life Series]] to not have grid-based drawing. | ||
** Both a Grid and Pattern icon were found in the game files, suggesting that these functions were cut from the final release. | ** Both a Grid and Pattern icon were found in the game files, suggesting that these functions were cut from the final release. | ||