Editing Unused & Removed Features/DTL3
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| − | On the websites for both Chern Fai and Justine Raymond, early mockups of both Draw and Build Mode can be found. Unlike the final game, three of these utilized a sprite-based design style, much like the previous games. The mockup of Build Mode on Raymond's portfolio | + | On the websites for both Chern Fai and Justine Raymond, early mockups of both Draw and Build Mode can be found. Unlike the final game, three of these utilized a sprite-based design style, much like the previous games. The mockup of Build Mode on Raymond's portfolio on the other hand was a much simplier version of the UI seen in the final release. It is unknown why the initial UI style was changed, however the number of pixel-based assets being unused may indicate it was abandoned early on in development. |
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