Unused & Removed Features/DTL3

From Drawn to Life Wiki

Characters[edit]

Heathern[edit]

Heathern idle down.gif

Heathern idle up.gif

Heathern walk down.gif

Heathern walk up.gif

Heathern celebrate.gif

Heathern surprised.gif

Heathern happy.gif

Heathern sad.gif

Heathern angry.gif

Heathern thinking.gif


In the game's files, a full sprite sheet can be found for Heather's Raposa form, called "Heathern" internally. According to Joseph Tringali:

I didn't want to put her in, and then had to retcon it later. She may play a role in future games / Just wasn't worth it, for 1 level and some dialouge [sic] /
If there are future games 🙂 / I can't say anything more about it 🙂

Joseph Tringali


There are also strings of text related to Heathern and a possible Imagination Battle she could've had:

I don't remember much of what happened before...

–Heathern's Early Bark


So I was half shadow... How did that work?

–Heathern's Mid Bark


Glad to know I'm safe from shadows, thanks to you.

–Heathern's Late Bark



I wish I could go on an adventure sometime...

–Heathern's Pre-Level Bark


Hey! Are you looking for a new adventure?

–Heathern's Level Victory Bark


I bet if I had an adventure, I'd just mess it up anyway...

–Heathern's Level Failure Bark


BoIopen.png Imagination Battle[edit]

HeathernIBBook.png

HeathernIBTask.png

HeathernIB.png


Heathern is trying to come up with a good prank to play on Jowee. Help her out!

–Level Description


Practical Prankster would have been an optional battle in Drawn to Life: Two Realms, has one segment, and take place inside Heathern's mind.

Rewards[edit]
One Star (400 points): 30 Rapo-Coins
Two Stars (1200 points): 50 Rapo-Coins
Three Stars (2000 points): Fluff Tails Sticker
Required Enemies[edit]
  • None
Build Mode[edit]

For this level, the player is required to place 5 toys and defeat all possible toys.

One delicious looking plastic Banya Scone coming up!

–Level Win Text (Goes Unused for all Challenge Levels)


Rocko[edit]

RockoTR.png


Rocko, an NPC from Lavasteam in Drawn to Life: The Next Chapter, has strings of dialogue found in the game's code, seen below. Rocko does not have unique level text or a programmed level. According to the Raposa-Human Counterpart Sheet[1] used during development, he was meant to be Gary's Raposa counterpart. Due to his exclusion, this leaves Gary with no counterpart in the final release.



Golem[edit]

GolemIB.png


In the code of Two Realms, an Imagination Battle and dialogue for "Golem" exists. It is unknown who or what Golem would have been, but it's likely to have been one of the non-Raposa characters to appear in Rapoville at night. When hacking its Imagination Battle back into the game, it is incomplete, taking Cricket's layout and not allowing for any toys to be placed.



Zachariah[edit]

Zachariah.png


In the code of Two Realms, an Imagination Battle for a character called Zachariah exists. The level is empty and this is the only reference to them in the files, it is unknown whenever he is a person or an enemy. Trying to hack the Imagination Battle back into the game softlocks the game.



ENM7[edit]

ENM7.png


In the code of Two Realms, an Imagination Battle for a character called ENM7 exists. ENM7 is not referenced anywhere else in the game, but assuming "ENM" is shorthand for "Enemy", it was likely one of the non-Raposa characters to appear in Rapoville at night. Trying to hack the Imagination Battle back into the game softlocks the game.



Chris Richards[edit]

UnknownCutHuman.png

CFArcadeTwitter.png


Chern Fai shared both of these images of Chris Richards, a cut Human NPC on their Twitter, and he was intended to be Pouches' counterpart. His name was found in the code of Drawn to Life: Two Realms, though indicating that he was originally meant to be Pirate Beard's counterpart, likely before he was designed[2]. Some time later, he would switch his counterpart with Kone. It is possible that he was been a nod towards Drawn to Life cover artist Christian Richardson, although this is not confirmed.




Unknown Rapoville Character[edit]

RapovilleUnknownEntity.png


An entry for a character known as "Unknown" has been found in the files of the game, more specifically in the "Village_Rapoville.unity" file under "NPCs/Unknown". In version 1.0, no sprite path is used, but version 1.2, the files uses Tony's sprite path, although the entity is unloaded at all times in both versions. Information from version 1.1 is currently unknown. This entity is set to spawn at (18.5, -4.75) on the map, slightly above E'Squire's spawn point. It is currently unknown who this could have been, although it is not Heathern.



Beta Sprites[edit]

Early Rapo-Coin Sprites[edit]

TRUnusedCoins.gif


An alternate moving sprite of Rapo-Coins, spinning around like the previous games' Rapo-Coin sprites, can appear when purchasing a in an optional Imagination Battle before disappearing back into the standard static render. However, it was also found within developer stages rather than the finalized design, implying that this was meant to be the main design at one point. It is unknown why this sprite was replaced or why it was re-utilized in this manner.


Mike[edit]

Unused Mike idle front.gif

Unused Mike idle left.gif

Unused Mike idle right.gif

Unused Mike idle back.gif

Unused Mike walk front.gif

Unused Mike walk back.gif

Unused Mike walk left.gif

Unused Mike walk right.gif

Unused Mike scooter idle front.gif

Unused Mike scooter idle left.gif

Unused Mike scooter idle right.gif

Unused Mike scooter idle back.gif

Unused Mike scooter kickoff front.gif

Unused Mike scooter kickoff back.gif

Unused Mike scooter kickoff left.gif

Unused Mike scooter kickoff right.gif

Unused Mike scooter ride front.gif

Unused Mike scooter ride back.gif

Unused Mike scooter ride left.gif

Unused Mike scooter ride right.gif


Hidden in the game files is a completely different set of sprites for Mike, which were done in a cardinal directional style unlike the rest of the villager sprites. According to Chern Fai, this is because Mike was originally planned to be a playable character[3]. It is unknown what this would've involved; it is believed he would've been controlled in the overworld, but this is merely speculation.


Aldark[edit]

ALDARKFRONTUNUSED.gif

ALDARKBACKUNUSED.gif


In the game files, Aldark has two alternate sprites in a cardinal directional style, similar to Mike's unused sprites. Unlike Mike, however, it is unknown what Aldark's unused sprites would have been used for.


Heather/Wilfre[edit]

YoungHeatherSprites.png

WilfreTuftTR.png


Early sprites for Heather and Wilfre show their designs were different from the final game. Heather had two unused variants, which appear to be much younger than her final design, while Wilfre's design is mostly the same, albeit with an added tuft of hair. These were later changed after checking Heather's real age, and to hide Wilfre's identity[4].

Samuel[edit]

SamuelTR.png


Samuel was originally planned to appear in Drawn to Life: Two Realms, but was cut for unknown reasons. As a result, he is the only named, non-generic Raposa from previous games to be entirely absent from the game, as well as the only named Raposa to be absent without an explaination as to where he was during the events of the game.

Kone Statue[edit]

Kone house statue.png


Within the game files, alongside the statue of Kone that resides at Mr. Bonkles' house is an unused second statue. This one is much smaller than the former, presenting a much shorter Kone and a much stronger golden sheen. It is unknown whether this was the original statue sprite or meant to be displayed at Kone's mansion.




Overworld Creature Emotive Sprites[edit]

Acorn Baki angry.gif

Ameba angry.gif

Cactus Baki angry.gif

CarrierRobot angry.gif

Cumulus angry.gif

Dandyshroom angry.gif

Esquire (Angry).gif

Fire Baki angry.gif

Baki angry.gif

HermitCrabTR (Angry).gif

HermitCrabTR (Happy).gif

Kuragekko angry.gif

Megamini angry.gif

MolemiteTR (Angry).gif

MoonBakiAngryTR.gif

Octoshot angry.gif

Rocky Baki (Angry).gif

SPUDRecruit angry.gif

Seedlee angry.gif

Shork angry.gif

Squwacky angry.gif

Stumps angry.gif

Taz angry.gif

Doot (Angry).gif


In one of the more mysterious cases of unused content, hidden in the game files is at least one unused emotive sprite for every enemy in Drawn to Life: Two Realms that appears in the overworld map for Rapoville at night. These sprites are named "ENEMYNAME_angry" internally, outside of Hermit Crab's second emotive sprite, titled "HermitCrab_happy" internally. Manic Baki was the only enemy to have these sprites utilized - being used in the game's credits - and some were repurposed frames from previous games; for example, both of Hermit Crab's emotive sprites were cut down versions of it's stunned sprites from Drawn to Life: The Next Chapter.

All four enemy NPCs added via the Creative Pack - Cumulus, Kuragekko, Seedlee & Taz - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite them being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the previous games, with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however.




Toys[edit]

Teeter[edit]

Icon SeeSaw.png

TeeterToy.png

Seesaw-spine.gif


Teeter is one of the cut enemies found in the code of Drawn to Life: Two Realms. It was first seen on the leaked cover art for the game, although does not appear in the game itself. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, Teeter being one of them. According to him, the reason Teeter was cut is due to the way other enemies interacted with it. As shown in the animation, it is most likely that Teeter would've acted as a seesaw.

In the game's code, a toy description for Teeter can be found, reading:

Lifting big time!

–Toy Description


Hoop[edit]


Hoop is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads:

Wants to see everyone succeed and gives points when toys pass through it.

–Toy Description


Seeker[edit]

Icon Seeker.png

SeekerToy.png


Seeker is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have acted as a homing missile, blowing up when it hit the Hero. The toy description for Seeker reads:

Has a hard time getting a hug because it always explodes afterwards.

–Toy Description


Leapling[edit]


Leapling is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have acted as a moving platform that the Hero could stand on to travel over and around obstacles. The toy description for Leapling reads:

Obstacle in the way? Leap over it!

–Toy Description


Lizard[edit]


Lizard is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have used it's tounge to grab anything that crossed through its field of view. This likely would've included crates, other enemies, and possibly even the Hero. The toy description for Lizard reads:

Uses its tongue to catch food. Also to catch everything else.

–Toy Description


Dodger[edit]

Icon Dodger.png

DodgerToy.png


Dodger is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned. In the game's code, a toy description for Dodger can be found, reading:

A former acrobat who is afraid of heights and ledges.

–Toy Description


Ice Doot[edit]

Icon Doot Ice.png

IceDootToy.png


The Ice Doot is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it would have functioned similar to the Wind Doot, but instead of blowing things away, it would've frozen them solid. The toy description for the Ice Doot reads:

Also has strong feelings about personal space, but in a freezing you solid kind of way.

–Toy Description


Inflatable Hero[edit]

Icon Inflatable Hero.png

Inflatable Hero.gif


The Inflatable Hero is one of the cut enemies found in the code of Drawn to Life: Two Realms. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, the Inflatable Hero being one of them. Unlike Teeter, no reason was given for why this enemy was cut. According to it's name and its description, it's likely that the Inflatable Hero would've acted as a decoy, drawing enemies to it, rather than the Hero themself. The design of the Inflatable Hero is directly modelled after Drew, the original cover mascot of the previous mainline Drawn to Life games published by THQ.

The toy description for the Inflatable Hero reads:

Honestly, it's rather remarkable that they will fall for this one.

–Toy Description


Decoy[edit]

Icon Decoy.png

DecoyToy.png


Decoy is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have been another diversion enemy, similar to the Inflatable Hero. The toy description for Decoy reads:

A tasty treat to distract your enemies. To be clear, you definitely should NOT eat it.

–Toy Description


Raposa are part of a Baki Balanced Diet.

–A possible Decoy Quote found in Two Realm's string files


Haunt[edit]

Icon Haunt.png

HauntToy.png


Haunt is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it would have come out of a house to attack the Hero if they stood on it for too long. The toy description for Haunt reads:

Will come out and bug you if you stand on his home.

–Toy Description


SuperRapo[edit]

Icon SuperRapo.png

SuperRapoToy.png


SuperRapo is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned, although we know it can climb walls and fly. In the game's code, a toy description for SuperRapo can be found, reading:

Here to stop imagination crimes with wall climbing and flying and super hero stuff.

–Toy Description


HoverHearth[edit]


HoverHearth is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have spilled hot food on the Hero when the Hero walked under them. The toy description for HoverHearth reads:

Is cooking something very hot and wants to make sure you get a taste by covering you in it.

–Toy Description


Chimera[edit]

Icon Chimera.png

Chimera base.png

ChimeraToy(Ice).png

ChimeraToy(Fire).png

ChimeraToy(Lightning).png


Chimeras are one of the cut enemies found in the code of Drawn to Life: Two Realms. An image named "chimera_base" can be found in the game's files, as well as three alternate variants. In the game's code, a toy description for Chimera can be found, reading:

A 3 in 1 deal of elemental power.

–Toy Description


According to leftover code found in the game, when they notice the Hero, they would have spit elemental breath towards the player, depending on what state they were in when activated. Interestingly, the Lightning variant of the Chimera does not seem to be implemented as the "ChimeraType.cs" file only lists "Base", "Fire", and "Ice"[5]




Segmenter[edit]

SegmenterToy.png


Segmenter is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned, as a toy description does not exist, though according to a developer comment:

Appears in groups in a conga line, will split in half when attacked until alone

–Developer Explanation





Test Imagination Battles[edit]

Andrew_Test[edit]

Andrew Test.png


ANDREW_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but there are no toys to place. It appears to be a test of gathering different kinds of coins, although the Hero is placed on the exit door, so the level is automatically completed. Notably, the coins used in this level use different sprites than those in the final game. "Andrew" is likely Programmer Andrew Marshall.

Char_Test[edit]

Char test.png


CHAR_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, being a Megamini and an Acorn Baki that are already placed in the level. A Spiky Stan also appears but does not count towards the goal. It appears to be a test of defeating enemies in different ways, as two "areas", two sets of Spikes, and a box are all present, but this has not been confirmed. Notably, the coins used in this level use different sprites than those in the final game. "Char" is likely Lead Programmer Char George.

Eric_Test[edit]

Eric test.png


ERIC_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but the only toys set in the level are a Human Dreamer and some Spikes. There are no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown. Notably, the coins used in this level use different sprites than those in the final game. "Eric" is likely Programmer Eric Teo.

Nitin_Test[edit]

Nitin test.png


NITIN_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown, but it is identical to "Andrew_Test", albeit without the coin bag and the platform. Notably, the coins used in this level use different sprites than those in the final game. "Nitin" is likely Technical Director Nitin Venugopal.

Robert_Test[edit]

Robert test.png


ROBERT_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown. Notably, the coins used in this level use different sprites than those in the final game. "Robert" is likely Programmer Robert DiLorenzo.



Locations[edit]

Beta Tony's House[edit]

TonyHouseBeta.png


Chern Fai shared this image of Tony and Anita outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image.



Unused Interiors[edit]

Hum farmbarn2.png

Hum farmhome2.png

Rapofarm.png

Diner base.png


Some unused building interiors can be found in the game files, with their respective filenames (Hum_farmbarn2, Hum_farmhome2, rapofarm & diner_base) suggesting which buildings these were intended for. Only six buildings are visited in-game, however the existence of these rooms may suggest that more buildings were planned to be visited from the inside. The number present in the filenames of both Hum_farmbarn2 & Hum_farmhome2 may suggest other versions were created, but this is merely speculation. Hum_farmhome2 also has a sprite of Jowee present, likely as a placeholder.

It is unknown what purpose these locations could have had in the game or why these interiors were scrapped.



Dialogue[edit]

Unused Barks[edit]

Every character in the game, sans Wilfre and the Creator, has a set of three "barks" - one line quips that they say when interacted with. The first bark is triggered by default, called "Early". The second bark, labelled "Mid", is triggered by completing Sleuthing Extraordinaire, and the final, "End", is triggered by completing Pulled Two Ways. Certain characters also have challenge battles that are triggered throughout the story, and once these are available, they stop saying their barks, instead saying lines specific to their Imagination Battles. As such, many barks go completely unused, simply because the Imagination Battle text is introduced before all three barks can be said. Listed here are all the characters with unused barks and the specific barks that went unused.

Note that some characters did not have Imagination Battles until the Challenge Pack was released (i.e. Mrs. Esow, Reginald Freeman, etc.). These characters will have their formerly used barks listed here as well with a mark indicating their former usage. Also note that characters such as Heathern and Rocko have barks that go unused with them; these will also have a mark indicating their special case. There are a few more special cases that will also be marked, with more information available under the tabber. Many of the non-Raposa characters that appear in Rapoville at night do not have unique barks, sharing the same dialogue for all three barks. These characters will not be listed here regardless of when their Imagination Battles become available.

What's the sous verdict on my fondue?

–Benedict

Unused Mid Bark


Finally sent out some of my recipes to Le'Chef Limited magazine!

–Benedict

Unused End Bark

A new ice cream flavor just came to me! Now, what to name it...

–Billy Yonder

Unused End Bark

I wonder if me and Mo could watch Baseball together.

–Bo

Unused End Bark

Looks like you beat me for slickest person in town, eh {[HERO]}? Congrats!

–Bobby Tweeth

Unused End Bark

Click said I might be able to afford living in the Galactic Jungle district!

–Bubba

Unused End Bark

Calibration complete. Proximal entities designated as: FRIEND.

–Carrier Robot

Unused End Bark

I've switched over to a new brand of Tovato Juice!

–Count Choco

Unused Mid Bark


Being famous isn't much good unless you help others.

–Count Choco

Unused End Bark

Crazydiggsfindstreasureinthedesert!

–Crazy Diggs

Unused Mid Bark


CrazydiggsfindstreasureinYOU!

–Crazy Diggs

Unused End Bark

Things are improving... Still a lot of strange creatures hanging around at night.

–Cricket

Unused Mid Bark


Honestly, it's nice to see so many new faces nowadays.

–Cricket

Unused End Bark

Glad to see you're fit and healthy. Let me know if you get hurt.

–Dr. Cure

Unused End Bark

Cookie's gonna be real happy once I deliver these here Banya to 'im.

–Farmer Brown

Unused End Bark

Found a busted up vintage engine the other day. Can't wait to patch it up!

–Frank

Unused End Bark

Beautiful to see all the Creator's designs, in the stars and here below.

–Galileo

Unused End Bark

People don't understand how hard it is to look this scary.

–Golem

Unused Early Bark


Do you think one day I'll be able to make friends?

–Golem

Unused Mid Bark


Will... Will you be my friend then? Wow!

–Golem

Unused End Bark

I don't remember much of what happened before...

–Heathern

Unused Early Bark


So I was half shadow... How did that work?

–Heathern

Unused Mid Bark


Glad to know I'm safe from shadows, thanks to you.

–Heathern

Unused End Bark

We all used to farm... Now it's only Ole' man Zachary.

–Helen

Unused Mid Bark


My herb garden has been absolutely flourishing.

–Helen

Unused End Bark

{[HERO]}, your ten percent discount is still active.

–Isaac

Unused Early Bark


Do you remember how many Rapo coins we threw down the Village Well?

–Isaac

Unused Mid Bark


Always happy to see my favorite customer.

–Isaac

Unused End Bark

So I had this idea for a game about....

–Jeff

Unused End Bark

Just you watch. Next year is gonna be my year to shine!

–Kate

Unused End Bark

Wonder if we could use that old house for anyone that doesn't have a home.

–Key

Unused End Bark

I've started taking martial arts lessons. Anything you could teach me?

–Key

Unused End Bark

Can't wait to see this gas station install some charging stations!

–Luke

Unused End Bark

You have to come over sometime and see my rig!

–Matt Swipe

Unused End Bark

I've planned an ENORMOUS bottle rocket to show off soon.

–Mo

Unused End Bark

Well the racing idea fell through, but on the plus side, I don't have to work as much with the minecart broken.

–Mo

Unused End Bark

I can't believe only one person in town has a pool.

–Mr. Bonkles

Unused Mid Bark


To beat the heat, I've decided to build a public pool in my backyard.

–Mr. Bonkles

Unused End Bark

I wish the competition would go out of business...

–Mr. Esow

Unused Early Bark


Do you know what a balance sheet is?

–Mr. Esow

Unused Mid Bark


Ah, glad to see the downtown businesses are thriving.

–Mr. Esow

Unused End Bark

There could be a long lost civilization buried under this town...

–Mr. Ford

Unused Mid Bark


I found an artifact in the yard yesterday! I better start writing to the archeology journals...

–Mr. Ford

Unused End Bark

Oh! I must remember to buy some boots for our hiking trip.

–Mrs. Esow

Unused End Bark

Isaac said my new products have been selling like hot scones!

–Mya

Unused End Bark

You've inspired me to set up a produce stand at the next outdoor market!

–Ole Man Zachary

Unused End Bark

Do you wanna see my collection?

–Pocuhes

Unused Mid Bark


You wouldn't believe what you can find if you put your mind to it.

–Pocuhes

Unused End Bark

The last book I read gave me some great ideas to teach the kids.

–Professor Chuck

Unused End Bark

Where is my lunchbox?

–Rocko

Unused Early Bark


I designed my own custom lunchbox!

–Rocko

Unused Mid Bark


Next up, how to fit my entire lunch inside of this box...

–Rocko

Unused End Bark

You'll help me find a great place to grow, right?

–Seedlee

Unused End Bark

I wish I was a little bit taller... And then I'd be a baller.

–Teo

Unused Mid Bark


I can't wait to get as big and tall as you, {[HERO]}.

–Teo

Unused End Bark

I've been studying to get into a good college. Wish me luck!

–Tiffany

Unused End Bark

Any friend of Cookie's is a friend of mine.

–Tubba

Unused End Bark

Sometimes I forget to appreciate what's around me instead of what's in the sky.

–Willy Martinez

Unused End Bark

I wish someone had been around to help me before I ran afoul of Cricket and the Law.

–Zsasha

Unused End Bark

* This character does not appear in the final game.

† This character had a challenge level added in DLC, and can no longer use this bark.

‡ This character has barks overwritten by their shop dialogue.

Misc.[edit]

Box Art Concept[edit]

Concept.png


As seen in Justine Raymond's Portfolio, the box art was originally supposed to have Heather sitting on the Teeter with Mike instead of Aly. It also showcases the game's production name - Drawn to Life: Two Worlds.



Early Draw Mode/Build Mode[edit]

DrawModeMockup.png

NewFlowDraw.png

BuildModeMockup.png

PlayPhaseArtboard-5.png


On the websites for both Chern Fai and Justine Raymond, early mockups of both Draw and Build Mode can be found. Unlike the final game, three of these utilized a sprite-based design style, much like the previous games. The mockup of Build Mode on Raymond's portfolio, on the other hand, was a much simplier version of the UI seen in the final release. It is unknown why the initial UI style was changed, however the number of pixel-based assets being unused may indicate it was abandoned early on in development.



Unused Tutorial Video "Tut_002-3"[edit]

Tut 002-3.gif
(Click to view)


Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a Hero stomping on a stunned Green Baki to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos.

Interestingly, the clip contains a Clideo watermark. This may indicate that this service was used to compile the video files seen in the final game, with the watermarked version indicating a trial version was also used at one point.



Score Stage Clear Condition[edit]

TRScoreCondition.png


Alongside the other four clear conditions sprinkled throughout the game is an unused fifth condition that was hidden for unknown reasons. This condition involves a specific score the player would need to reach in order for the exit to open, usually 500 points. This condition is only accessible by changing a Challenge Imagination Battle via save modification.



Unused Draw Mode Functions[edit]

TRGRID.png

TRPATTERN.png


Hidden in the game files of Two Realms are unused icons for Grid and Pattern functions, located alongside the other Draw Mode functions. These functions likely would have functioned the same as previous titles that had them, with Grid spawning a grid for more accurate drawing and Pattern loading a menu containing patterns to paste onto the creation. It is unknown why these functions were cut from the final release.



Unused Voice Clips[edit]


Voice clips from Jowee and Mari can be found in the game files, carried over directly from the DS games. Internally, these files are titled "Male_Cheer", "male_Haha" and "Mayo_Cheer" respectfully. The latter file title is a shortened version of Mayonnaise, Mari's original name during development of the first game.

These clips cannot be heard in the final game, and the reason for their removal is unknown.



2017 Pitch[edit]

DTLTRPitch.jpg


On November 5th, 2020, Joseph Tringali shared information about a failed pitch for a third Drawn to Life game, and sent this screenshot:

In it, we see a more realistic depiction of Mike, along with two other human characters that did not return in Drawn to Life: Two Realms. According to Tringali, this rejected idea would've presented a very different interpretation of the series, and the pitch would later help inspire another Digital Continue game, SuperMash.[6]

Alana[edit]

Alana is the first of two human characters we see in this screenshot. She has long, straight, light ginger hair, hazel eyes, and pale skin. She wears a sleeveless, orange, zip-up jacket with a grey shirt underneath. It is unknown what role she would have played in the game's story, although it is assumed that she would have been a secondary character and one of Mike's friends, if not just one of their classmates.

It is possible that she inspired Aly, a character in Drawn to Life: Two Realms.

Nolan[edit]

Nolan is the second of two human characters we see in this screenshot. He has brown hair stylized into a buzzcut, brown eyes, and dark skin. He wears a short-sleeved, green shirt with a "Power" symbol on it. He also wears a pair of wireless headphones around his neck with the 5th Cell logo on them. It is unknown what role he would have played in the game's story, although it is assumed that he would have been a secondary character and one of Mike and Alana's friends, if not just one of their classmates. Although his name is not stated in the screenshot, Joseph Tringali shared his name after being asked about it.

References[edit]