Unused & Removed Features/DTL3
Characters[edit]
Heathern[edit]
In the game's files, a full sprite sheet can be found for Heather's Raposa form, called "Heathern" internally. According to Joseph Tringali:
If there are future games 🙂 / I can't say anything more about it 🙂”
There are also strings of text related to Heathern and a possible Imagination Battle she could've had:
Imagination Battle[edit]
–Level Description
Practical Prankster would have been an optional battle in Drawn to Life: Two Realms, has one segment, and take place inside Heathern's mind.
Rewards[edit]
- One Star (400 points): 30 Rapo-Coins
- Two Stars (1200 points): 50 Rapo-Coins
- Three Stars (2000 points): Fluff Tails Sticker
Required Enemies[edit]
- None
Build Mode[edit]
For this level, the player is required to place 5 toys and defeat all possible toys.
–Level Win Text (Goes Unused for all Challenge Levels)
Rocko[edit]
Rocko, an NPC from Lavasteam in Drawn to Life: The Next Chapter, has strings of dialogue found in the game's code, seen below. Rocko does not have unique level text or a programmed level. According to the Raposa-Human Counterpart Sheet[1] used during development, he was meant to be Gary's Raposa counterpart. Due to his exclusion, this leaves Gary with no counterpart in the final release.
Golem[edit]
In the code of Two Realms, an Imagination Battle and dialogue for "Golem" exists. It is unknown who or what Golem would have been, but it's likely to have been one of the non-Raposa characters to appear in Rapoville at night. When hacking its Imagination Battle back into the game, it is incomplete, taking Cricket's layout and not allowing for any toys to be placed.
Zachariah[edit]
In the code of Two Realms, an Imagination Battle for a character called Zachariah exists. The level is empty and this is the only reference to them in the files, it is unknown whenever he is a person or an enemy. Trying to hack the Imagination Battle back into the game softlocks the game.
ENM7[edit]
In the code of Two Realms, an Imagination Battle for a character called ENM7 exists. ENM7 is not referenced anywhere else in the game, but assuming "ENM" is shorthand for "Enemy", it was likely one of the non-Raposa characters to appear in Rapoville at night. Trying to hack the Imagination Battle back into the game softlocks the game.
Chris Richards[edit]
Chern Fai shared both of these images of Chris Richards, a cut Human NPC on their Twitter, and he was intended to be Pouches' counterpart. His name was found in the code of Drawn to Life: Two Realms, though indicating that he was originally meant to be Pirate Beard's counterpart, likely before he was designed[2]. Some time later, he would switch his counterpart with Kone. It is possible that he was been a nod towards Drawn to Life cover artist Christian Richardson, although this is not confirmed.
Unknown Rapoville Character[edit]
An entry for a character known as "Unknown" has been found in the files of the game, more specifically in the "Village_Rapoville.unity" file under "NPCs/Unknown". In version 1.0, no sprite path is used, but version 1.2, the files uses Tony's sprite path, although the entity is unloaded at all times in both versions. Information from version 1.1 is currently unknown. This entity is set to spawn at (18.5, -4.75) on the map, slightly above E'Squire's spawn point. It is currently unknown who this could have been, although it is not Heathern.
Beta Sprites[edit]
Early Rapo-Coin Sprites[edit]
An alternate moving sprite of Rapo-Coins, spinning around like the previous games' Rapo-Coin sprites, can appear when purchasing a in an optional Imagination Battle before disappearing back into the standard static render. However, it was also found within developer stages rather than the finalized design, implying that this was meant to be the main design at one point. It is unknown why this sprite was replaced or why it was re-utilized in this manner.
Mike[edit]
Hidden in the game files is a completely different set of sprites for Mike, which were done in a cardinal directional style unlike the rest of the villager sprites. According to Chern Fai, this is because Mike was originally planned to be a playable character[3]. It is unknown what this would've involved; it is believed he would've been controlled in the overworld, but this is merely speculation.
Aldark[edit]
In the game files, Aldark has two alternate sprites in a cardinal directional style, similar to Mike's unused sprites. Unlike Mike, however, it is unknown what Aldark's unused sprites would have been used for.
Heather/Wilfre[edit]
Early sprites for Heather and Wilfre show their designs were different from the final game. Heather had two unused variants, which appear to be much younger than her final design, while Wilfre's design is mostly the same, albeit with an added tuft of hair. These were later changed after checking Heather's real age, and to hide Wilfre's identity[4].
Samuel[edit]
Samuel was originally planned to appear in Drawn to Life: Two Realms, but was cut for unknown reasons. As a result, he is the only named, non-generic Raposa from previous games to be entirely absent from the game, as well as the only named Raposa to be absent without an explaination as to where he was during the events of the game.
Kone Statue[edit]
Within the game files, alongside the statue of Kone that resides at Mr. Bonkles' house is an unused second statue. This one is much smaller than the former, presenting a much shorter Kone and a much stronger golden sheen. It is unknown whether this was the original statue sprite or meant to be displayed at Kone's mansion.
Overworld Creature Emotive Sprites[edit]
In one of the more mysterious cases of unused content, hidden in the game files is at least one unused emotive sprite for every enemy in Drawn to Life: Two Realms that appears in the overworld map for Rapoville at night. These sprites are named "ENEMYNAME_angry" internally, outside of Hermit Crab's second emotive sprite, titled "HermitCrab_happy" internally. Manic Baki was the only enemy to have these sprites utilized - being used in the game's credits - and some were repurposed frames from previous games; for example, both of Hermit Crab's emotive sprites were cut down versions of it's stunned sprites from Drawn to Life: The Next Chapter.
All four enemy NPCs added via the Creative Pack - Cumulus, Kuragekko, Seedlee & Taz - were discovered to have been included in the files of the base game, which may indicate that these enemies were intended to be included at the start. This may explain why they each have emotive sprites like the rest despite them being unused, but it is currently unknown what purpose these sprites would've had in the game, or why these sprites were left unused. It is believed that these could have been used when the dialogue prompting an Imagination Battle is triggered prior to completion, or perhaps that the Toys themselves could have used the same enemy sprite style as the previous games, with the emotive sprites acting as hurt sprites. Both of these points are merely speculation, however.
Toys[edit]
Teeter[edit]
Teeter is one of the cut enemies found in the code of Drawn to Life: Two Realms. It was first seen on the leaked cover art for the game, although does not appear in the game itself. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, Teeter being one of them. According to him, the reason Teeter was cut is due to the way other enemies interacted with it. As shown in the animation, it is most likely that Teeter would've acted as a seesaw.
In the game's code, a toy description for Teeter can be found, reading:
–Toy Description
Hoop[edit]
Hoop is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads:
–Toy Description
Seeker[edit]
Seeker is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have acted as a homing missile, blowing up when it hit the Hero. The toy description for Seeker reads:
–Toy Description
Leapling[edit]
Leapling is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have acted as a moving platform that the Hero could stand on to travel over and around obstacles. The toy description for Leapling reads:
–Toy Description
Lizard[edit]
Lizard is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have used it's tounge to grab anything that crossed through its field of view. This likely would've included crates, other enemies, and possibly even the Hero. The toy description for Lizard reads:
–Toy Description
Dodger[edit]
Dodger is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned. In the game's code, a toy description for Dodger can be found, reading:
–Toy Description
Ice Doot[edit]
The Ice Doot is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it would have functioned similar to the Wind Doot, but instead of blowing things away, it would've frozen them solid. The toy description for the Ice Doot reads:
–Toy Description
Inflatable Hero[edit]
The Inflatable Hero is one of the cut enemies found in the code of Drawn to Life: Two Realms. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, the Inflatable Hero being one of them. Unlike Teeter, no reason was given for why this enemy was cut. According to it's name and its description, it's likely that the Inflatable Hero would've acted as a decoy, drawing enemies to it, rather than the Hero themself. The design of the Inflatable Hero is directly modelled after Drew, the original cover mascot of the previous mainline Drawn to Life games published by THQ.
The toy description for the Inflatable Hero reads:
–Toy Description
Decoy[edit]
Decoy is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have been another diversion enemy, similar to the Inflatable Hero. The toy description for Decoy reads:
–Toy Description
–A possible Decoy Quote found in Two Realm's string files
Haunt[edit]
Haunt is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it would have come out of a house to attack the Hero if they stood on it for too long. The toy description for Haunt reads:
–Toy Description
SuperRapo[edit]
SuperRapo is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned, although we know it can climb walls and fly. In the game's code, a toy description for SuperRapo can be found, reading:
–Toy Description
HoverHearth[edit]
HoverHearth is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have spilled hot food on the Hero when the Hero walked under them. The toy description for HoverHearth reads:
–Toy Description
Chimera[edit]
Chimeras are one of the cut enemies found in the code of Drawn to Life: Two Realms. An image named "chimera_base" can be found in the game's files, as well as three alternate variants. In the game's code, a toy description for Chimera can be found, reading:
–Toy Description
According to leftover code found in the game, when they notice the Hero, they would have spit elemental breath towards the player, depending on what state they were in when activated. Interestingly, the Lightning variant of the Chimera does not seem to be implemented as the "ChimeraType.cs" file only lists "Base", "Fire", and "Ice"[5]
Segmenter[edit]
Segmenter is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned, as a toy description does not exist, though according to a developer comment:
–Developer Explanation
Test Imagination Battles[edit]
Andrew_Test[edit]
ANDREW_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but there are no toys to place. It appears to be a test of gathering different kinds of coins, although the Hero is placed on the exit door, so the level is automatically completed. Notably, the coins used in this level use different sprites than those in the final game. "Andrew" is likely Programmer Andrew Marshall.
Char_Test[edit]
CHAR_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, being a Megamini and an Acorn Baki that are already placed in the level. A Spiky Stan also appears but does not count towards the goal. It appears to be a test of defeating enemies in different ways, as two "areas", two sets of Spikes, and a box are all present, but this has not been confirmed. Notably, the coins used in this level use different sprites than those in the final game. "Char" is likely Lead Programmer Char George.
Eric_Test[edit]
ERIC_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but the only toys set in the level are a Human Dreamer and some Spikes. There are no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown. Notably, the coins used in this level use different sprites than those in the final game. "Eric" is likely Programmer Eric Teo.
Nitin_Test[edit]
NITIN_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown, but it is identical to "Andrew_Test", albeit without the coin bag and the platform. Notably, the coins used in this level use different sprites than those in the final game. "Nitin" is likely Technical Director Nitin Venugopal.
Robert_Test[edit]
ROBERT_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown. Notably, the coins used in this level use different sprites than those in the final game. "Robert" is likely Programmer Robert DiLorenzo.
Locations[edit]
Beta Tony's House[edit]
Chern Fai shared this image of Tony and Anita outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image.
Unused Interiors[edit]
Some unused building interiors can be found in the game files, with their respective filenames (Hum_farmbarn2, Hum_farmhome2, rapofarm & diner_base) suggesting which buildings these were intended for. Only six buildings are visited in-game, however the existence of these rooms may suggest that more buildings were planned to be visited from the inside. The number present in the filenames of both Hum_farmbarn2 & Hum_farmhome2 may suggest other versions were created, but this is merely speculation. Hum_farmhome2 also has a sprite of Jowee present, likely as a placeholder.
It is unknown what purpose these locations could have had in the game or why these interiors were scrapped.
Dialogue[edit]
Unused Barks[edit]
Every character in the game, sans Wilfre and the Creator, has a set of three "barks" - one line quips that they say when interacted with. The first bark is triggered by default, called "Early". The second bark, labelled "Mid", is triggered by completing Sleuthing Extraordinaire, and the final, "End", is triggered by completing Pulled Two Ways. Certain characters also have challenge battles that are triggered throughout the story, and once these are available, they stop saying their barks, instead saying lines specific to their Imagination Battles. As such, many barks go completely unused, simply because the Imagination Battle text is introduced before all three barks can be said. Listed here are all the characters with unused barks and the specific barks that went unused.
Note that some characters did not have Imagination Battles until the Challenge Pack was released (i.e. Mrs. Esow, Reginald Freeman, etc.). These characters will have their formerly used barks listed here as well with a mark indicating their former usage. Also note that characters such as Heathern and Rocko have barks that go unused with them; these will also have a mark indicating their special case. There are a few more special cases that will also be marked, with more information available under the tabber. Many of the non-Raposa characters that appear in Rapoville at night do not have unique barks, sharing the same dialogue for all three barks. These characters will not be listed here regardless of when their Imagination Battles become available.
–Benedict
Unused Mid Bark
–Benedict
Unused End Bark
–Billy Yonder
Unused End Bark
–Bo
Unused End Bark
–Bobby Tweeth
Unused End Bark
–Bubba
Unused End Bark
–Carrier Robot
Unused End Bark
–Count Choco
Unused Mid Bark
–Count Choco
Unused End Bark
–Crazy Diggs
Unused Mid Bark
–Crazy Diggs
Unused End Bark
–Cricket
Unused Mid Bark
–Cricket
Unused End Bark
–Dr. Cure
Unused End Bark
–Farmer Brown
Unused End Bark
–Frank
Unused End Bark
–Galileo
Unused End Bark
–Golem
Unused Early Bark
–Golem
Unused Mid Bark
–Golem
Unused End Bark
–Heathern
Unused Early Bark
–Heathern
Unused Mid Bark
–Heathern
Unused End Bark
–Helen
Unused Mid Bark
–Helen
Unused End Bark
–Isaac
Unused Early Bark
–Isaac
Unused Mid Bark
–Isaac
Unused End Bark
–Jeff
Unused End Bark
–Kate
Unused End Bark
–Key
Unused End Bark
–Key
Unused End Bark
–Luke
Unused End Bark
–Matt Swipe
Unused End Bark
–Mo
Unused End Bark
–Mo
Unused End Bark
–Mr. Bonkles
Unused Mid Bark
–Mr. Bonkles
Unused End Bark
–Mr. Esow
Unused Early Bark
–Mr. Esow
Unused Mid Bark
–Mr. Esow
Unused End Bark
–Mr. Ford
Unused Mid Bark
–Mr. Ford
Unused End Bark
–Mrs. Esow
Unused End Bark
–Mya
Unused End Bark
–Ole Man Zachary
Unused End Bark
–Pocuhes
Unused Mid Bark
–Pocuhes
Unused End Bark
–Professor Chuck
Unused End Bark
–Rocko
Unused Early Bark
–Rocko
Unused Mid Bark
–Rocko
Unused End Bark
–Seedlee
Unused End Bark
–Teo
Unused Mid Bark
–Teo
Unused End Bark
–Tiffany
Unused End Bark
–Tubba
Unused End Bark
–Willy Martinez
Unused End Bark
–Zsasha
Unused End Bark
* This character does not appear in the final game.
† This character had a challenge level added in DLC, and can no longer use this bark.
‡ This character has barks overwritten by their shop dialogue.
Misc.[edit]
Box Art Concept[edit]
As seen in Justine Raymond's Portfolio, the box art was originally supposed to have Heather sitting on the Teeter with Mike instead of Aly. It also showcases the game's production name - Drawn to Life: Two Worlds.
Early Draw Mode/Build Mode[edit]
On the websites for both Chern Fai and Justine Raymond, early mockups of both Draw and Build Mode can be found. Unlike the final game, three of these utilized a sprite-based design style, much like the previous games. The mockup of Build Mode on Raymond's portfolio, on the other hand, was a much simplier version of the UI seen in the final release. It is unknown why the initial UI style was changed, however the number of pixel-based assets being unused may indicate it was abandoned early on in development.
Unused Tutorial Video "Tut_002-3"[edit]
Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a Hero stomping on a stunned Green Baki to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos.
Interestingly, the clip contains a Clideo watermark. This may indicate that this service was used to compile the video files seen in the final game, with the watermarked version indicating a trial version was also used at one point.
Score Stage Clear Condition[edit]
Alongside the other four clear conditions sprinkled throughout the game is an unused fifth condition that was hidden for unknown reasons. This condition involves a specific score the player would need to reach in order for the exit to open, usually 500 points. This condition is only accessible by changing a Challenge Imagination Battle via save modification.
Unused Draw Mode Functions[edit]
Hidden in the game files of Two Realms are unused icons for Grid and Pattern functions, located alongside the other Draw Mode functions. These functions likely would have functioned the same as previous titles that had them, with Grid spawning a grid for more accurate drawing and Pattern loading a menu containing patterns to paste onto the creation. It is unknown why these functions were cut from the final release.
Unused Voice Clips[edit]
Voice clips from Jowee and Mari can be found in the game files, carried over directly from the DS games. Internally, these files are titled "Male_Cheer", "male_Haha" and "Mayo_Cheer" respectfully. The latter file title is a shortened version of Mayonnaise, Mari's original name during development of the first game.
These clips cannot be heard in the final game, and the reason for their removal is unknown.
2017 Pitch[edit]
On November 5th, 2020, Joseph Tringali shared information about a failed pitch for a third Drawn to Life game, and sent this screenshot:
In it, we see a more realistic depiction of Mike, along with two other human characters that did not return in Drawn to Life: Two Realms. According to Tringali, this rejected idea would've presented a very different interpretation of the series, and the pitch would later help inspire another Digital Continue game, SuperMash.[6]
Alana[edit]
Alana is the first of two human characters we see in this screenshot. She has long, straight, light ginger hair, hazel eyes, and pale skin. She wears a sleeveless, orange, zip-up jacket with a grey shirt underneath. It is unknown what role she would have played in the game's story, although it is assumed that she would have been a secondary character and one of Mike's friends, if not just one of their classmates.
It is possible that she inspired Aly, a character in Drawn to Life: Two Realms.
Nolan[edit]
Nolan is the second of two human characters we see in this screenshot. He has brown hair stylized into a buzzcut, brown eyes, and dark skin. He wears a short-sleeved, green shirt with a "Power" symbol on it. He also wears a pair of wireless headphones around his neck with the 5th Cell logo on them. It is unknown what role he would have played in the game's story, although it is assumed that he would have been a secondary character and one of Mike and Alana's friends, if not just one of their classmates. Although his name is not stated in the screenshot, Joseph Tringali shared his name after being asked about it.








