Difference between revisions of "Claws"

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=={{Icon|Question}} Trivia ==
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== {{IconSVG|Trivia}} Trivia ==
 
* The idea for giving the [[Hero]] claws came from the [[:wikipedia:Xbox 360|Xbox 360]] game, [[:wikipedia:Crackdown (video game)|Crackdown]].<ref>"The inspiration for this comes from the Xbox 360 game Crackdown, and more specifically the jump mechanic that sets it apart from other third person action games." -10/16/2008 Game Design Document</ref>
 
* The idea for giving the [[Hero]] claws came from the [[:wikipedia:Xbox 360|Xbox 360]] game, [[:wikipedia:Crackdown (video game)|Crackdown]].<ref>"The inspiration for this comes from the Xbox 360 game Crackdown, and more specifically the jump mechanic that sets it apart from other third person action games." -10/16/2008 Game Design Document</ref>
 
* According to a Game Design Document shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the Claws were originally going to be drawn and used in [[Rapoville]].
 
* According to a Game Design Document shared by [[Drawn to Life: The Next Chapter (Wii) Credits|Ken Capelli]], the Claws were originally going to be drawn and used in [[Rapoville]].

Revision as of 13:20, 22 June 2022

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Any information deemed "Non-Canon" on this page should be removed or moved to a more suitable location (such as Talk Pages, Wiki Forums, User Pages, or Fanon Pages) unless it is in reference to Drawn to Life: The Next Chapter (Wii) or
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Claws

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Information
Name Claws
Use Allows the Hero to climb up walls in Shadow City
Creation Type Player Object
Has Preset Yes, 3
Template Needed No
Created In/After In Shadow City Outer Walls
Game(s) Drawn to Life: The Next Chapter (Wii) Link


Draw yourself some Claws to climb the walls of Shadow City.

–Drawing Prompt


The Claws are a creation in Drawn to Life: The Next Chapter (Wii). They are created during first level of Shadow City, Shadow City Outer Walls. It is a required creation that allows the Hero to progress through Shadow City.

TowerIcon.png Appearance

Due to the Claws being a creation object, the appearance is overall dependent on the player.

Furry Claws

The Furry Claws take the appearance of a thick, fuzzy hand covered in purple fur. It has five sharp claws, one at the end of each finger.

Lobster Claws

The Lobster Claws take the appearance of yellow lobster claws with black tips at the ends.

Skeleton Claws

The Skeleton Claws take the appearance of a three-fingered hand made of bones.

AButton.png Levels

ShadowCityOuterWallsIcon.png
Shadow City Outer Walls
ShadowCityIcon.png
Shadow City
ShadowLabyrinthIcon.png
Shadow Labyrinth
ShadowPalaceGatesIcon.png
Shadow Palace Gates
ShadowPalaceIcon.png
Shadow Palace
Wilfre'sLairIcon.png
Wilfre's Lair

Trivia

PaintingIcon.png Media

  1. "The inspiration for this comes from the Xbox 360 game Crackdown, and more specifically the jump mechanic that sets it apart from other third person action games." -10/16/2008 Game Design Document