Difference between revisions of "Boulder"

From Drawn to Life Wiki
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{{Infobox/Creation
 
{{Infobox/Creation
  |image      = [[File:DrawingBoulder.png|center]]
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  |image      = [[File:DrawingBoulder.png|center|alt=Creation template]]
 
  |name      = Boulder
 
  |name      = Boulder
 
  |use        = Used to activate pressure plates (switches)
 
  |use        = Used to activate pressure plates (switches)
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* Boulders are the largest level creation relative to the hero's initial height.  
 
* Boulders are the largest level creation relative to the hero's initial height.  
 
* The Hero uses a unique "pushing" animation when moving this creation.
 
* The Hero uses a unique "pushing" animation when moving this creation.
* The Boulder creation can be pushed out of the world in some segments of [[Rapocity]]. Doing so will make the level impossible.<ref> [[File:Boulder_and_Hero_Stuck.png]]</ref>
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* The Boulder creation can be pushed out of the world in some segments of [[Rapocity]]. Doing so will make the level impossible.<ref> [[File:Boulder_and_Hero_Stuck.png|alt=Game screenshot]]</ref>
  
 
== {{Icon|Painting}} Media==
 
== {{Icon|Painting}} Media==
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
 
<gallery widths="310" captionsize="medium" captiontextcolor="#8e8e8e" bordersize="none" bordercolor="transparent" captionalign="center" spacing="small" position="center">
BoulderDrawArea.png|The area in which the Boulder is first drawn.
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BoulderDrawArea.png|alt=Game screenshot|The area in which the Boulder is first drawn.
Pushing_Boulder.png|A hero pushing a boulder.
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Pushing_Boulder.png|alt=Game screenshot|A hero pushing a boulder.
Boulder_Size_Comparison.png|A boulder compared to a hero.
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Boulder_Size_Comparison.png|alt=Game screenshot|A boulder compared to a hero.
Boulder and Hero Stuck.png|A boulder creation stuck in an inaccessible location after falling. The player is also stuck and must reset the level.
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Boulder and Hero Stuck.png|alt=Game screenshot|A boulder creation stuck in an inaccessible location after falling. The player is also stuck and must reset the level.
Boulder_Dialog.png|The dialog showing how to use the Boulder  creation.
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Boulder_Dialog.png|alt=Game screenshot|The dialog showing how to use the Boulder  creation.
Pressure Plate.png|The switches the boulder creation must rest on for the platforms to move.
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Pressure Plate.png|alt=Game screenshot|The switches the boulder creation must rest on for the platforms to move.
 
</gallery>
 
</gallery>
  

Revision as of 00:23, 2 July 2022

Boulder
Creation template
Information
Name Boulder
Use Used to activate pressure plates (switches)
Creation Type Level Object
Has Preset No
Template Needed No
Created In/After Rapocity
Game(s) Drawn to Life Link


Draw a boulder to activate switches!

–Design Prompt


Boulders are creations first drawn in Rapocity in Drawn to Life.

Boulders can be pushed by The Hero using YButton.png and are used to activate switches within levels. Once a boulder is pushed onto a switch, a platform will be raised allowing, The Hero to advance through to otherwise inaccessible areas.

TowerIcon.png Appearance

Due to the Boulder being a creation object and having no pre-drawn preset or guide, the appearance of this object is completely dependent on the player.

They are still confined to a circular 3048px area.

AButton.png Levels

Trivia

  • If The Hero is in the process of pushing a boulder then jumps, the "pushing" animation is retained until The Hero touches the ground again.
  • The Hero doesn't need to be directly to the right or left of the Boulder in order to push it.
  • Boulders are among the only non-transportation creations to display a secondary help message when drawn.
  • Boulders have momentum and can continue to move after falls or player interaction.
  • The second-to-last Boulder creation can phase through the platform to its left and fall out of the world.
  • Though the Boulder creation acts as a solid platform to the player, enemies are unable to interact with them and will simply phase through.
    • Likewise, enemies are also unable to interact with the platforms this creation moves.
  • Boulders are the largest level creation relative to the hero's initial height.
  • The Hero uses a unique "pushing" animation when moving this creation.
  • The Boulder creation can be pushed out of the world in some segments of Rapocity. Doing so will make the level impossible.[1]

PaintingIcon.png Media

References

  1. Game screenshot