Difference between revisions of "Unused & Removed Features/DTL3"
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Chern Fai shared this image of [[Tony]] and [[Anita]] outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image. | Chern Fai shared this image of [[Tony]] and [[Anita]] outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image. | ||
| + | {{BR|Clear}} | ||
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| + | ==Tutorial Videos== | ||
| + | ===Tut_002-3=== | ||
| + | {{UnusedImage|image=[[File:Tut_002-3.gif|250px]]<br>''(Click to view)''}} | ||
| + | Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a [[Hero]] stomping on a stunned [[Green Baki]] to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos. | ||
| + | |||
| + | Interestingly, the clip contains a [https://clideo.com/ Clideo] watermark. There is no official reason given for this. | ||
{{BR|Clear}} | {{BR|Clear}} | ||
Revision as of 02:21, 11 September 2024
Characters
Heathern
In the game's files, a full sprite sheet can be found for Heather's Raposa form, called "Heathern" internally. According to Joseph Tringali:
If there are future games 🙂 / I can't say anything more about it 🙂”
There are also strings of text related to Heathern and a possible Imagination Battle she could've had:
Imagination Battle
–Level Description
Practical Prankster would have been an optional battle in Drawn to Life: Two Realms, has one segment, and take place inside Heathern's mind.
Rewards
- One Star (400 points): 30 Rapo-Coins
- Two Stars (1200 points): 50 Rapo-Coins
- Three Stars (2000 points): Fluff Tails Sticker
Required Enemies
- None
Build Mode
For this level, the player is required to place 5 toys and defeat all possible toys.
–Level Win Text (Goes Unused for all Challenge Levels)
Rocko
Rocko, an NPC from Lavasteam in Drawn to Life: The Next Chapter, has strings of dialogue found in the game's code, seen below. Rocko does not have unique level text or a programmed level. According to the Raposa-Human Counterpart Sheet[1] used during development, he was meant to be Gary's Raposa counterpart. Due to his exclusion, this leaves Gary with no counterpart in the final release.
Golem
In the code of Two Realms, an Imagination Battle and dialogue for "Golem" exists. It is unknown who or what Golem would have been, but it's likely to have been one of the non-Raposa characters to appear in Rapoville at night. When hacking its Imagination Battle back into the game, it is incomplete, taking Cricket's layout and not allowing for any toys to be placed.
Zachariah
In the code of Two Realms, an Imagination Battle for a character called Zachariah exists. The level is empty and this is the only reference to them in the files, it is unknown whenever he is a person or an enemy. Trying to hack the Imagination Battle back into the game softlocks the game.
ENM7
In the code of Two Realms, an Imagination Battle for a character called ENM7 exists. ENM7 is not referenced anywhere else in the game, but assuming "ENM" is shorthand for "Enemy", it was likely one of the non-Raposa characters to appear in Rapoville at night. Trying to hack the Imagination Battle back into the game softlocks the game.
Chris Richards
Chris Richards is the name of an unused, Human NPC found in the code of Two Realms. There is no dialogue or level associated with him. It is possible that he would've been a nod towards Drawn to Life cover artist Christian Richardson, although this is not confirmed.
Unknown Cut Human
Chern Fai shared both of these images of an unknown, Human NPC on their Twitter. It is unknown if this character is Chris Richards, Zachariah, or a different character entirely, but it's clear that this child was meant to be Pouches's counterpart, leaving him without one in the final release.
Unknown Rapoville Character
An entry for a character known as "Unknown" has been found in the files of the game, more specifically in the "Village_Rapoville.unity" file under "NPCs/Unknown". In version 1.0, no sprite path is used, but version 1.2, the files uses Tony's sprite path, although the entity is unloaded at all times in both versions. Information from version 1.1 is currently unknown. This entity is set to spawn at (18.5, -4.75) on the map, slightly above E'Squire's spawn point. It is currently unknown who this could have been, although it is not Heathern, Chris Richards, or the Unknown Cut Human.
Enemies
Teeter
Teeter is one of the cut enemies found in the code of Drawn to Life: Two Realms. It was first seen on the leaked cover art for the game, although does not appear in the game itself. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, Teeter being one of them. According to him, the reason Teeter was cut is due to the way other enemies interacted with it. As shown in the animation, it is most likely that Teeter would've acted as a seesaw.
In the game's code, a toy description for Teeter can be found, reading:
–Toy Description
Hoop
Hoop is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it seem like it only would've been used to get points in the optional Mind Levels. The toy description for Hoop reads:
–Toy Description
Seeker
Seeker is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have acted as a homing missile, blowing up when it hit the Hero. The toy description for Seeker reads:
–Toy Description
Leapling
Leapling is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have acted as a moving platform that the Hero could stand on to travel over and around obstacles. The toy description for Leapling reads:
–Toy Description
Lizard
Lizard is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have used it's tounge to grab anything that crossed through its field of view. This likely would've included crates, other enemies, and possibly even the Hero. The toy description for Lizard reads:
–Toy Description
Dodger
Dodger is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned. In the game's code, a toy description for Dodger can be found, reading:
–Toy Description
Ice Doot
The Ice Doot is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it would have functioned similar to the Wind Doot, but instead of blowing things away, it would've frozen them solid. The toy description for the Ice Doot reads:
–Toy Description
Inflatable Hero
The Inflatable Hero is one of the cut enemies found in the code of Drawn to Life: Two Realms. On December 16th, 2020, Joseph Tringali shared some animations of cut toys, the Inflatable Hero being one of them. Unlike Teeter, no reason was given for why this enemy was cut. According to it's name and its description, it's likely that the Inflatable Hero would've acted as a decoy, drawing enemies to it, rather than the Hero themself.
The toy description for the Inflatable Hero reads:
–Toy Description
Decoy
Decoy is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have been another diversion enemy, similar to the Inflatable Hero. The toy description for Decoy reads:
–Toy Description
–A possible Decoy Quote found in Two Realm's string files
Haunt
Haunt is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it would have come out of a house to attack the Hero if they stood on it for too long. The toy description for Haunt reads:
–Toy Description
SuperRapo
SuperRapo is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned, although we know it can climb walls and fly. In the game's code, a toy description for SuperRapo can be found, reading:
–Toy Description
HoverHearth
HoverHearth is one of the cut enemies found in the code of Drawn to Life: Two Realms. According to it's toy description, it may have spilled hot food on the Hero when the Hero walked under them. The toy description for HoverHearth reads:
–Toy Description
Chimera
Chimera is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned, although an image named "chimera_base" can be found in the game's files, as well as three alternate variants. In the game's code, a toy description for Chimera can be found, reading:
–Toy Description
Segmenter
Segmenter is one of the cut enemies found in the code of Drawn to Life: Two Realms. It is unknown how this enemy would've functioned, as a toy description does not exist.
Test Imagination Battles
Andrew_Test
ANDREW_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but there are no toys to place. It appears to be a test of gathering different kinds of coins, although the Hero is placed on the exit door, so the level is automatically completed. Notably, the coins used in this level use different sprites than those in the final game. "Andrew" is likely Programmer Andrew Marshall.
Char_Test
CHAR_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, being a Megamini and an Acorn Baki that are already placed in the level. A Spiky Stan also appears but does not count towards the goal. It appears to be a test of defeating enemies in different ways, as two "areas", two sets of Spikes, and a box are all present, but this has not been confirmed. Notably, the coins used in this level use different sprites than those in the final game. "Char" is likely Lead Programmer Char George.
Eric_Test
ERIC_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but the only toys set in the level are a Human Dreamer and some Spikes. There are no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown. Notably, the coins used in this level use different sprites than those in the final game. "Eric" is likely Programmer Eric Teo.
Nitin_Test
NITIN_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown, but it is identical to "Andrew_Test", albeit without the coin bag and the platform. Notably, the coins used in this level use different sprites than those in the final game. "Nitin" is likely Technical Director Nitin Venugopal.
Robert_Test
ROBERT_TEST is a level found in the base version of Drawn to Life: Two Realms, being removed in later updates. The goal is to defeat all possible toys, but no toys available to be placed, and the Hero is placed on the exit door, so the level is automatically completed. The purpose of this level is currently unknown. Notably, the coins used in this level use different sprites than those in the final game. "Robert" is likely Programmer Robert DiLorenzo.
Locations
Beta Tony's House
Chern Fai shared this image of Tony and Anita outside Tony's House. In this image, Tony's House is orange instead of purple, and has a red wagon and a box sitting out front. There is also a gate surrounding his entire house, but it is unknown whether or not this was an artistic decision for the image.
Tutorial Videos
Tut_002-3
Hidden within the game files is an unused tutorial video, titled "Tut_002-3". The clip is just 2 seconds long, and shows a Hero stomping on a stunned Green Baki to defeat it. One notable attribute of this snippet (though not included in this preview) is the presence of audio - a trait not shared with the other tutorial videos.
Interestingly, the clip contains a Clideo watermark. There is no official reason given for this.
Dialogue
Unused Barks
Every character in the game, sans Wilfre and the Creator, has a set of three "barks" - one line quips that they say when interacted with. The first bark is triggered by default, called "Early". The second bark, labelled "Mid", is triggered by completing Sleuthing Extraordinaire, and the final, "End", is triggered by completing Pulled Two Ways. Certain characters also have challenge battles that are triggered throughout the story, and once these are available, they stop saying their barks, instead saying lines specific to their Imagination Battles. As such, many barks go completely unused, simply because the Imagination Battle text is introduced before all three barks can be said. Listed here are all the characters with unused barks and the specific barks that went unused.
Note that some characters did not have Imagination Battles until the Challenge Pack was released (i.e. Mrs. Esow, Reginald Freeman, etc.). These characters will have their formerly used barks listed here as well with a mark indicating their former usage. Also note that characters such as Heathern and Rocko have barks that go unused with them; these will also have a mark indicating their special case. There are a few more special cases that will also be marked, with more information available under the tabber. Many of the non-Raposa characters that appear in Rapoville at night do not have unique barks, sharing the same dialogue for all three barks. These characters will not be listed here regardless of when their Imagination Battles become available.
–Benedict
Unused Mid Bark
–Benedict
Unused End Bark
–Billy Yonder
Unused End Bark
–Bo
Unused End Bark
–Bobby Tweeth
Unused End Bark
–Bubba
Unused End Bark
–Carrier Robot
Unused End Bark
–Count Choco
Unused Mid Bark
–Count Choco
Unused End Bark
–Crazy Diggs
Unused Mid Bark
–Crazy Diggs
Unused End Bark
–Cricket
Unused Mid Bark
–Cricket
Unused End Bark
–Dr. Cure
Unused End Bark
–Farmer Brown
Unused End Bark
–Frank
Unused End Bark
–Galileo
Unused End Bark
–Golem
Unused Early Bark
–Golem
Unused Mid Bark
–Golem
Unused End Bark
–Heathern
Unused Early Bark
–Heathern
Unused Mid Bark
–Heathern
Unused End Bark
–Helen
Unused Mid Bark
–Helen
Unused End Bark
–Isaac
Unused Early Bark
–Isaac
Unused Mid Bark
–Isaac
Unused End Bark
–Jeff
Unused End Bark
–Kate
Unused End Bark
–Key
Unused End Bark
–Key
Unused End Bark
–Luke
Unused End Bark
–Matt Swipe
Unused End Bark
–Mo
Unused End Bark
–Mo
Unused End Bark
–Mr. Bonkles
Unused Mid Bark
–Mr. Bonkles
Unused End Bark
–Mr. Esow
Unused Early Bark
–Mr. Esow
Unused Mid Bark
–Mr. Esow
Unused End Bark
–Mr. Ford
Unused Mid Bark
–Mr. Ford
Unused End Bark
–Mrs. Esow
Unused End Bark
–Mya
Unused End Bark
–Ole Man Zachary
Unused End Bark
–Pocuhes
Unused Mid Bark
–Pocuhes
Unused End Bark
–Professor Chuck
Unused End Bark
–Rocko
Unused Early Bark
–Rocko
Unused Mid Bark
–Rocko
Unused End Bark
–Seedlee
Unused End Bark
–Teo
Unused Mid Bark
–Teo
Unused End Bark
–Tiffany
Unused End Bark
–Tubba
Unused End Bark
–Willy Martinez
Unused End Bark
–Zsasha
Unused End Bark
* This character does not appear in the final game.
† This character had a challenge level added in DLC, and can no longer use this bark.
‡ This character has barks overwritten by their shop dialogue.
Misc.
Box Art Concept
As seen in Justine Raymond's Portfolio, the box art was originally supposed to have Heather sitting on the Teeter with Mike instead of Aly. It also showcases the game's production name - Drawn to Life: Two Worlds.
2017 Pitch
On November 5th, 2020, Joseph Tringali shared information about a failed pitch for a third Drawn to Life game, and sent this screenshot:
In it, we see a more realistic depiction of Mike, along with two other human characters that did not return in Drawn to Life: Two Realms.
Alana
Alana is the first of two human characters we see in this screenshot. She has long, straight, light ginger hair, hazel eyes, and pale skin. She wears a sleeveless, orange, zip-up jacket with a grey shirt underneath. It is unknown what role she would have played in the game's story, although it is assumed that she would have been a secondary character and one of Mike's friends, if not just one of their classmates.
It is possible that she inspired Aly, a character in Drawn to Life: Two Realms.
Nolan
Nolan is the second of two human characters we see in this screenshot. He has brown hair stylized into a buzzcut, brown eyes, and dark skin. He wears a short-sleeved, green shirt with a "Power" symbol on it. He also wears a pair of wireless headphones around his neck with the 5th Cell logo on them. It is unknown what role he would have played in the game's story, although it is assumed that he would have been a secondary character and one of Mike and Alana's friends, if not just one of their classmates. Although his name is not stated in the screenshot, Joseph Tringali shared his name after being asked about it.



